#351 Flykit/Flypad - Prequel Windclan
If he lived (or just didn’t disappear erins).

seen from United States
seen from Netherlands

seen from Russia
seen from Morocco
seen from Russia
seen from United States
seen from United States

seen from United States

seen from United States

seen from United States

seen from United States
seen from Sweden

seen from Malaysia
seen from Guatemala

seen from Sweden
seen from Peru
seen from Sweden
seen from United States
seen from Philippines
seen from Belgium
#351 Flykit/Flypad - Prequel Windclan
If he lived (or just didn’t disappear erins).
Get a Parrot Swing with Flypad controller for $33
Get a Parrot Swing with Flypad controller for $33
[ad_1]
Look! Up in the sky! It’s a drone… it’s a plane… it’s the super Parrot Swing!
Parrot
Parrot makes some of the most interesting drones on the market. Case in point: the Swing, which looks like an X-wing and can switch between quadcopter and airplane modes midflight.
It originally sold for $140, but for a limited time, TechRabbit has the…
View On WordPress
(https://www.youtube.com/watch?v=buOqa5SWw0Mから)
(https://www.youtube.com/watch?v=Xm2SNeOJRAYから)
#flyPad
ZSNES emulator controls added to WanderPlayer!
We love when our players show us cool ways to use our apps. One of them, just asked to use Wanderplayer as a controller for ZSNES, and we set it up. So now you can use your iPhone or Android as a ZSNES gamepad.
Get the app for your iPhone or Android at www.wanderplayer.com
Here's the keyboard setup you'll need to play with the ZSNES emulator.
Controls
a - a b - f x - d y - s start - return select - backspace up - up left - left down - down right - right
Been working on a redesign for our DiRT3 controller. We decided to get rid of the sliders & swipers because even though we liked them so much, they were too confusing & difficult to learn.
So now we're exploring a redesign. This is one of the options. What do y'all think? Having the gear shift (up and down) above the accelerate and brake seemed ok to start, but its a little tricky when playing. Open to ideas.
ECSCW 2011 publication: "Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation"
A paper I helped write on the augmented reality collaborative installation Flypad is to appear in ECSCW 2011. Reference and abstract to be found below.
Flintham, M., Reeves, S., Brundell, P., Glover, T., Benford, S., Rowland, D., Koleva, B., Greenhalgh, C., Adams, M., Tandavanitj, N. and Row Farr, J. Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation. In Proc. ECSCW 2011, to appear.
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The work consisted of a collaborative augmented reality game that ran across eleven networked displays (screens and footpads) that were deployed along a winding ramp in a purpose-built gallery. Reflections on design meetings and documentation show how the artists responded to this architectural setting and addressed issues of personalisation, visitor flow, attracting spectators, linking real and virtual, and accessibility. Observations of visitors reveal that while their interactions broadly followed the artists’ design, there was far more flexible engagement than originally anticipated, especially within visiting groups, while interviews with curators and technicians reveal how the work was subsequently maintained and ultimately reconfigured. Our findings extend discussions of ‘interactional trajectories’ within CSCW, affirming the relevance of this concept to describing collaboration in cultural settings, but also suggesting how it needs to be extended to better reflect group interactions at multiple levels of scale.