Do you have any opinions on the Cyberpunk 2077 launch?
The writing was on the wall when they announced the delay after going gold. The warning signs were already there before then - CDPR is fairly well-known in the industry for their sweatshop working conditions and pay, the game had been in development since the PS3/X360 console generation, and there had been multiple delays - but the post-gold delay really confirmed that it was going to be a hot, buggy mess. So let’s talk about it for a moment.
First, Cyberpunk’s extremely long development cycle basically meant that the leadership couldn’t figure out what they wanted the game to be for a very long time. Nobody plans to take eight years to build a game - the video game market changes and evolves way too quickly for that to happen. When Cyberpunk was announced, League of Legends hadn’t hit its peak yet and everybody was starting to fall off of the big AAA MMOG boom. Hearthstone didn’t exist. Fortnite didn’t exist. Players were all super excited to play COD: BLOPS 2. Having a dev cycle take longer than 4 years generally means the dev team wasted a lot of time building things, discovering they didn’t work, and then throwing them out. The finished Cyberpunk isn’t the sum of eight years of work, it’s the sum of maybe three years of work and five additional years of cut systems and content.
Second, CDPR is already known in the industry for their brutal working conditions. They’re a crunch culture studio and there have been confirmations from one of the devs on Cyberpunk that they’ve been crunching on it since at least June of 2019 despite public assurances that it wasn’t mandatory. These kind of working conditions are nothing new; they did it for the Witcher 3, they did it for the Witcher 2, and there’s no reason to think they won’t continue in the future since it clearly continues to work for them. Unfortunately, the effect of the exhausted dev team gets multiplied by the systemic effects of delaying the game as well.
Finally, Cyberpunk was also delayed several times - in January, then in June, then again in November. Delays are never planned into the schedule - they are responses to shit hitting the fan. They only occur when the producers realize that there is no way that they’ll be able to hit their target that they delay the game. There are several reasons for this, primarily budgetary - changing release dates greatly affects the marketing campaign, business deals, as well as the overall development cost of the game. Thus, delays are usually a last resort - the added time is the minimum estimated time to reach the goal by crunching super hard to get past the finish line. The fact that they had to delay three separate times meant that they blew their estimates and schedules three times and had to course-correct each time. This is why the effect of the death march crunch mentioned previously gets multiplied - the devs have already been on a year-long deathmarch crunch and are exhausted, causing their work to suffer. Delaying on top of that means that their work will continue to suffer.
Cyberpunk is the result of multiple contributing factors - years in development hell, a brutal sweatshop studio culture, and all exacerbated by pivoting due to delays changing the schedule. It is the result of bad planning multiplied by developer exhaustion, compounded by sudden scope and schedule changes. All of the warning signs were already there if you knew where to look. I actually would have been very surprised if this wasn’t the resultant state of Cyberpunk at launch.
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