Game Hook 001
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Game Hook 001
Campaign hook #4
Your party just finished a quest with an NPC and have come to like them. Sharing a drink and a laugh after a long journey back night falls. Your party retires to their bunks and beds for the night and has a blissful sleep.
Morning comes and news of a horrible act fills the towns gossipers. The group discovers the NPC strung up and eviscerated with a plaque on their chest reading -
"You should've remained commoners"
Campaign hook #3 -
You stumble into a settlement thought to be lost. No one seems suspicious or out of place other than they're alive. When talking to the folk you discover they all say the same thing about an old cabin atop the mountain. Strange noises and foul smell can be sensed when close to the base.
Print and Play: Building Bridges
Can you believe it’s already March? It feels like we were just celebrating the new year last week. I’m excited to bring a new print-and-play game to you. This one requires a standard deck of 52 cards, jokers included. Around my house, some of our favorite games involved mischief and wreaking havoc on your neighbor’s plans. Playtime on this is very luck dependent. While most plays averaged…
What would it do to a character if they had this epic adventure, every situation handled perfectly, great friends made on the way and one day they opened their eyes and all the perfect pictures they had just melt away. The friends start to slowly vanish from their view, the beautiful perfect world and all that's left is a fire and the villain standing in the middle. The villain who had captured and kept them under a simple illusion of a perfect life. What would it do to them?
Update #3 - Changing The Game
The past week has been REALLY difficult as I've been working hard on giving the game that extra hook that's necessary in order to make an excellent game. It's been difficult since I'm pretty much covering new ground: I've been searching but I haven't found any game that is quite what I'd like Lejendary to be.
I've spent a LONG time looking up different games on google while I stare at the current screenshot of the game.
In other words, there've been lots of changes :)
Too many to count really.
I'm sure that I'm going to be covering one subject in the next week:
Redefining the core element of what is so special about this game.
I personally think that there is a fun, addictive, and unique game somewhere in Lejendary. I just have to find it.
What next brave adventurers?
Ok, does anyone have any story hooks I can steal for my game? I need modernish to start with but I am open to any. Bonus if they apply to the Nightside.
Being a DM is hard.
So I'm getting ready to DM a second edition game set in the Nightside world by Simon R. Green. The problem is there isn't an actual game already so i'm starting from scratch.
In my game the PCs are all born with a gene that if developed allows them to open and close the time slips the Nightside is famous for. They don't know this. When the game starts they'll wake up in a hospital with no memories on how they got there or how long they've been there. Everyone is from other realities so that brings variety to the classic classes. Last time we started a Nightside game I had a Predator, a ninja from the Scorpian clan from Mortal Kombat, and a Lion Man who was a Shinra Soldier from Final Fantasy. He had a gun blade.
They were snatched by a group of people who worship a dark being who want to develop these genes and then steal them for themselves. They'll end up hopefully as part of a divison of the authorities called the Department of Temporal Displacement, Research, and Defense whose job is taking care of the time slips and the people and things that fall out of them.
The problem is that once they stumble out into the nightside I have no idea what to do with them. I want to have them going in and out of time slips retrieving things, finding people, and closing the time slips while they try to figure out why they were taken, who took them, and how to control the abilities that were activated in them so they can have a chance at getting home again.
Anyone have any ideas on mini adventures? It doesn't have to be in 2nd edition D&D format. I'm open to any genre. I am planning on sending them into a time slip and straight into a zombie apocalypse. Fantasy, horror, sci fi, etc are all welcome.