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Paralives mods are here!
Check out my new mod, More Together Cards (+interactions)
New phone interactions:
Doomscroll
Browse Playlists
Send Risky Text
New Together Cards:
Discuss Work (must have occupation)
Ask for Advice
Encourage Bad Decisions
Fake Compliment
Gaslight
Gossip
Open Up
Tell Secret
Flirt Nervously
Talk About Hyperfixation
Create Inside Joke
Overshare
Available on the Steam Workshop
(Closed now. Thank you so much for filling it out 🫶🏻)
Hii, i apologise for taking space on ur timeline like this, feel free to ignore this
I'm just in a little bit of a time crunch and I need just a few more responses to the survey for my thesis, it's about video game mods. If you have a moment to fill it out, I'd be incredibly grateful. It should only take 2 minutes! (You can switch the language to English at the top)
In return, I can offer you some napping cat pics from my camera roll:
Watch Clouds / Stars Gives Logic!
What's a paleolithic Sim to do to gain logic? After all, chess, newspapers, and telescopes haven't been invented yet.
Well, long before telescopes existed, people used to watch the stars with their own two eyes. They named the constellations, observed the movement of the moon and stars, and noticed the patterns the sun followed around the year which hinted at the changing seasons.
Therefore, the activity called "Watch Clouds" during the day or "Stargaze" at night now gives logic.
Also since this is an immersive mod for ancient, prehistoric times, the "die by satellite" chance was disabled.
Download ( sfs / mediafire )
Info for modders under the cut
Shoutout to what is maybe the funniest game balance mod I’ve ever seen
(Context: In MMBN, all chips have a letter code, and you’re able to use chips that have the same letter code together in the same turn, so it’s an effective strategy to load up your folder with as many matching letters as possible. In Battle Network 2, the “G” code just happened to be filled with a lot of strong, easily obtained chips, making it disproportionately powerful. This mod balances the game by removing the “G” code, changing all chips that used to be “G” to different letters, and for good measure, removing all other instances of the letter G from the entire rest of the game)
When After the End (a CK2 mod set in a 27th century North America centuries after an apocalyptic event reverted it to a medieval tech level) was ported to CK3, the devs decided to expand the map to include Greenland and South America, but quickly ran into an issue
Since CK3 was made to focus on Eurasia and parts of North Africa, the maps were hard coded to be longer than they were tall, which wouldn't work for the very vertical Americas unless they put a fuckload of ocean
Their solution was to just use a rotated map projection, and I really like it cause the simple act of rotating the map can introduce an aspect of unfamiliarity that further emphasises how different the post-apocalyptic setting is from the present
I heard there's some drama in the Paralives community with some modders putting their game mods behind paywalls. As someone who has basically no prior history with the simming community, the idea of paying for game mods is insane IMO. Especially when you consider the fact that tons of amazing mods for other games are completely free. Here's a list of a few that come to mind:
-Fallout London (Fallout 4)
-Enderal Forgotten Stories (Skyrim Special Edition)
-Stardew Valley Expanded (Stardew Valley)
-United Aurora Federation (Starsector)
-The MANY custom playable dinosaur/creature mods in Path of Titans
I understand wanting to get paid for the work you put into making a mod. But in that case, give people the option to donate money to you if they feel like supporting your work. And that's not even getting into the fact that Paralives is still in early access, and that future updates could make these paid mods completely unusable or redundant. No clue if anyone's actually gonna see this post, but that's my two cents on the matter