Do you have any insights into or thoughts about exposing extremely granular difficulty options to players? One of the first 'gamedev' things I ever did was a Deadfire mod that adjusted the PC's Acc/Def growth per level to let me slide the difficulty curve to however I wanted, and it's sent me straight down the path of a personalized difficulty for every game I can mod it into. Progressively scaling difficulty in Total War, +X to enemy rolls in BG3, percentage damage and scaling modifiers in Cyberpunk and Witcher 3, etc., etc., etc. This could essentially double as a list of my favorite games, and I know that I wouldn't feel the same way about any of them if I hadn't tweaked the difficulty to force greater engagement with the systems on my end.
Are there significant cons to opening up this sort of in-depth difficulty customization to players, or do we just not get it because there aren't enough players interested in this sort of thing and it gets triaged out?
(feel free to add some crazy difficulty sliders to Avowed before my anniversary replay)












