Prototyping: The caves
More clips of the first area of the game.
Lots of debugging the past few days. About ready to share a demo and start playtesting with people.
Made in Unity.
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Prototyping: The caves
More clips of the first area of the game.
Lots of debugging the past few days. About ready to share a demo and start playtesting with people.
Made in Unity.
a little sneak peek for the prototype of that horror game i mentioned one time
I HAVE MADE A GAME well, more of a prototype, but a game nonetheless!! it's called "Cold Ones Together" and it's a cute idle game where you hang out with a penguin as he is fishing and talks about his life. it's one of those cute things you have on your second monitor to keep you company. You can get him hats, drinks (of the cold ones variety, lmao) and try to fill out the available fish log!
i am planning to update this at one point with more fish and items (and a neat little dialogue tree) but i have to first uh. draw the assets and write all of that.
have i said that i've drawn everything? well, now you know! if you wanna check it out, here's the link
“Scrap to Steel” is a playable videogame prototype on itch.io - you play as a dwarven blacksmith in a medieval fantasy world where aliens are invading your world and all your typical fantasy figures are teaming up to fight the common enemy! Go on the battlefield, collect materials while evading enemies, craft and repair weapons, sell them - rinse and repeat.
This was a 4 day University group project where I was responsible for establishing the color pallet and overall visual style for the game by designing and illustrating all the characters and some other 2D stuff. AKA all the stuff I included here :P
It was definitely a fun experience. Normally I’m not really interested in this genre of games (I love me some psychological horror) but I learned a ton from this. If I could go back in time, I would have done a lot of things differently but I’m still thankful for the opportunity. After all, this is the first ever game I have helped with.
[Fading Runes] The second pre-prototype of my game is finished.
Fading Runes is a strategic and creativity-based tower defense game, influenced by roguelites!
💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥
The game will make you struggle into solving a huge crysis in a world shaped by the magic of the runes. Please consider to follow if you like roguelite, towerdefense, and creativity centered games; there are a lot of runes to be drawn!
(dev. notes: this preprototype was aimed to create and test a machine learning model to correctly guess the rune drawn by the players, it can still be improved since it has an accuracy of 97.3%, but probably I could expand the training set as the game gains some funding!) = (translated to not Dev: this preprototype is smarter then an half-blind 🪨 at guessing runes, but still is not good as a 3 years old 👶)
Early prototype screenshots from Signalis found on Yuri Stern's twitter, I hadn't seen these before and figured other people may not have seen them either!
Crazy to see how much the game changed and it really makes me appreciate the final product even more.
Among the stuff I've drawn these sprites that I did for my thesis prototype game still hold up so well. It's a project both me & my fiancé are poking at when we have some spare time or need a break from other projects.
Before I work on new species I have done some touch ups on the bettas (not shown here), partially because I wanted to add other fin types (crowntail looks so good!!) but also to make it easier to add new colors and group body parts so it's possible to do simple animations if I ever get the chance to in the future.
Is it too bad a week to share what some friendos and I put together in like 2 weeks for the local GameLab?
(@gabiberbetoros / @sirce-ap / @eliasnavarrook )
DISCLAIMER: We coulda pulled it off in any engine other than Unity.
The prototype is live on Itch if you're curious. I focused so much on getting the vibes right that I kinda ran out of time to make a decent level, so if game hard, it's definitely not your fault.