I think it's funny how smiling is a very much normal thing humans do to express their feelings but the second Lan Wangji does the whole mo dao zu shi fandom collectively shuts down in admiration like damn Hanguang-jun really has us whipped huh?
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I think it's funny how smiling is a very much normal thing humans do to express their feelings but the second Lan Wangji does the whole mo dao zu shi fandom collectively shuts down in admiration like damn Hanguang-jun really has us whipped huh?
Wei Wuxian: Lan Wangji called me pretty!
Jiang Cheng: He said you were pretty dumb are you an idiot?
Wei Wuxian: I'm focusing on the positives.
Sect leader jiang
Kill la Kill the Game: IF Gameplay Footage from GDC
Kill la Kill the Game: IF is currently being featured at the 2019 Game Developers Conference that runs until March 22nd in San Francisco, and a flurry of new gameplay videos are now available for viewing. Notably, these videos feature full English subtitles for the character dialogue for the first time since EVO 2018 last year and never-before-seen stages, such as what seems to be the Fiber Castle in the Kiryuin Manor.
We also learn that the dual-wielding versions of Ryuko Matoi and Satsuki Kiryuin will not take up extra slots on the character roster, and the new localization for “Ketsui Determination” now appears to be “Bloody Valor,” which is a change reflected on the official site as well.
GameSpot has nearly 20 minutes of new gameplay footage:
PS360HD2 on YouTube also has several videos showcasing the game, such as a video depicting all ultimates and special attacks for each currently playable character, a video depicting a match between Houka Inumuta and Nui Harime, and a video depicting a match between Ragyo Kiryuin and Satsuki Kiryuin:
PS360HD2 has even more videos as well: Nui Harime versus Ryuko Matoi, Ira Gamagoori versus Uzu Sanageyama, and Nonon Jakuzure versus Ira Gamagoori.
AfroSenju also has a video showcasing the game:
Tai Yasue was interviewed by GameReactor during GDC 2019, where he gave new details on Kingdom Hearts III's upcoming Critical Mode!
Today I thought I would share a video link to a 2019 GDC panel held by several lawyers specializing in working with video game publishers and developers. It’s really interesting stuff. For those who don’t have the entire hour to watch or listen, here are some of the more interesting topics they covered:
Fortnite, Emotes, and Lawsuits
Copyright protection doesn’t actually apply to specific dance steps, it applies to complete choreographed works. This means there’s a requirement that’s like a minimum size to copyright. This actually came up in a lawsuit filed by the creator of the Electric Slide dance (18 steps), who tried to sue others who performed the dance for infringement. He actually lost that lawsuit, because the court ruled that it wasn’t a choreographed work.
As a developer, how much do I need to protect myself legally?
The amount of legal protection you actually need is directly proportional to how much money you expect to make from the game. If your game is huge and will make $100 million in revenue, no matter what you do, there will be lawsuits and you will need legal representation. Just budget for it. If your game is tiny, you can get away with practically anything you want because nobody will care.
Loot Boxes, Gambling, and Regulation
“Gambling” has 3 legal requirements in the US:
Consideration - something you have to give, usually in the form of cash or currency, in order to participate
Chance - you have a randomized chance to win something
Prize - the thing you can win.
The thing here is that consideration can be weird - if you can earn in-game currency via playtime, does that actually legally qualify as consideration? Chance is also a big thing - if you are guaranteed a result (e.g. at least one rare card in every Hearthstone pack), then that may not legally qualify as a game of chance, since you actually can’t “lose”. Legally speaking, not getting what you want does not mean that you lost a game of chance. Then, since many states require prizes to have an actual cash value, that requires being able to resell them. There was an actual case where the judge ruled that these in-game items did not have cash value because engaging in third party transactions is against the rules of the game and can and does warrant banning from the game by the administrators.
That said, it’s also important to recognize the goal of the hopes for legislation. The lawyers believe that the goal here is primarily consumer protection - a way for parents to reverse unauthorized charges that their children make is the primary driver. This basically boils down to providing more information to the user (e.g. drop rates), rather than any real regulation or banning of the practice. Many of these issues can be solved at the customer service level - allowing the in-game representatives to refund accidental purchases easily or putting in self-imposed blockers for spending past a certain amount will go a long way to defray the necessity of regulation.
There’s a lot more legal stuff that they discuss. I found it all very interesting. Give it a watch if you have the chance!
The FANTa Project is currently on hiatus while I am crunching at work too busy.
[What is the FANTa project?] [Git the FANTa Project]
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I’m heading to GDC!
qvq/ Hi everyone, I will be attending GDC2019. It will be my first year there, but I can't wait to see it and meet all the wonderful developers there. I’m still a bit nervous about being there, but I am also really looking forward to meeting you all and learning new skills to help me with game development. qvq/ Thank you all for your support and after GDC, I can’t wait to get back to work on Mare. I hope that you all have a wonderful day and I hope you look forward to the next update.