So, in light of everything with WOTC, I think I’m gonna spend this year exploring other games systems. I’ve already kinda been bouncing off of D&D for a bit, but I think now’s a good time to actually commit to either playing or running games in new systems like I’ve been wanting to do. And since I’m sure there are others who might want to hear about some other TTRPGs, I figured I’d share a short list here. In no particular order:
Genesys - a setting-agnostic RPG that makes use of Narrative Dice, which generate not only success and failure, but also positive and negative complications that lend themselves to interesting narrative consequences. An example I like to use is attempting to bluff your way into a mob’s headquarters, so you lie and pretend to be a member of the mob named Jerry. You roll a success with threat, so they successfully buy into you being Jerry, except as it so happens Jerry’s in shit with his superiors at the moment, so you get dragged off to be disciplined instead of having free reign to look around. If you’ve ever played the Star Wars RPGs by Fantasy Flight Games, the system is near-identical, save a few small things here and there.
I’ve run a game or two of the system before, but I’d really like to go back to it at some point and maybe run a short campaign for some friends.
Lancer - a space opera tactical mecha RPG. I’m actually running a game of this in about two weeks or so! The mechanics seem really neat, but one thing I was not expecting when I read the core rulebook was the lore. My god! The Lancer setting just has... so much, I don’t even know where to begin. Earth (or Cradle, as it’s known in the Lancer setting) is a socialist utopia trying to share its utopian project with the diaspora, which is fraught with dystopic corpro-states, myriad worlds in various states of technological development, hacker-cults, and a bizarre paracausal entity that stole one of Mars’ moons (and isn’t even the only one of their kind!). It’s absolutely wild.
Fabula Ultima - an RPG inspired by classic JRPGs like Final Fantasy and Dragon Quest. I only learned about this one a few days ago, admittedly, but I’m kind of already in love. It has a sort of job system in place where characters have access to 15 classes, which they can take levels in as they level-up and add skills from those classes. It’s also very collaborative with its narrative and worldbuilding, with both the GM and the players having a say in what the world is like prior to play. I’d like to play a few sessions of this when I can, because it looks fun.
These are the three main games I’m interested in playing this year, although I’m gonna be on the lookout for any others that might be interesting.