We do important things here :)

seen from Philippines
seen from United Kingdom
seen from United States
seen from China
seen from United States
seen from China

seen from Netherlands
seen from Japan

seen from Morocco
seen from United States

seen from Türkiye

seen from Jordan
seen from China
seen from Malaysia
seen from Belarus
seen from United States
seen from United States
seen from China
seen from China

seen from Morocco
We do important things here :)
A Half-Life 1 mod from "2005" called "Rival Species", it's a wh40k multiplayer mod! Sadly it went past me back then and by now it's dead (could be resurrected though if enough people organise it....), so I only could run around on empty maps and figure out how the guns feel.
The screenshots are taken from the moddb website:
pc gamer making the 15th article this year on an "ambitious half life mod" that youve never even heard of
Alas, a new Half-Life machinima (my first one in 4K) and a companion for "Dream Mesa", too!
For years now, I've considered delving more into green-screen production but barely had a spark of passion to get me going. As usual, the motivation hit me in a random moment.
While exploring house classics for another Purple Waves volume that I've just released, I came across Miss Kittin & The Hacker's gem of a track, "1982", in a random compilation album. It didn't make the cut for screwing, but its ear-worm beat made a home in my mind for the next couple of weeks. Didn't take long for me to boot up the ol' Gmod during a March weeknight and clear most of the production based off of a hazy vision. Using Half-Life's alpha models helped make it feel more interesting and abstract for me. Recording retro visuals straight from Windows Media Player sealed the 1998 vibe, and they synthesized perfectly with The Hacker's electroclash sound.
Almost seems like a challenge nowadays to produce on a whim and not overthink the creative process. Albeit, the needed finishing-touches were beginning to feel like a drag towards the end, but I've learned that "good enough" is a trustworthy standard if you're already an involuntary perfectionist. Overall, this project reassured me that green-screening isn't that tedious at all. Time will tell if this production process influences my future ventures.
" It's high noon in deep space! "
Computer Gaming World n196 - November, 2000
I'm on a Goldsrc kick again, so I asked Twitter for their favourite Goldsrc mods!
Here is Gordon Freeman from The Specialists for Ethan LeFebvre!
"Gordon doesn't need to hear all this, hes a highly trained professional"