Paters World - Zone Mortalis Battle Reports
Will and I have managed to play our first two games in the Second Golloch War campaign - set on Paters World.
As a quick reminder, more information on the campaign can be found on the aus30k website - check it out!
Now without further ado... a bit of background, and a summary of the games with pictures!
The setting of this was a wrecked hive complex, which was in its death throes after being bombed by atomics and heavy artillery in the Traitor assault on Paters World. The Raven Guard and Salamanders respectively were being inserted into different parts of the hive to try to recover and protect vital material needed to supply the Last Light forces.
The board is a Zone Mortalis board, which I have bought from wargame-model-mods.co.uk. I’ve built it, and I’m in the process of painting it and rigging it up with LEDs. The board is fully magnetised and modular - we used different layouts in each game. Check it out!
Game 1 - 750pts, Raven Guard v Night Lords
For game 1 I ran a Raven Guard force. I had to proxy (shame!) my Chaplain (Uriah Tomb) as a Salamander, as I haven’t gotten that model built yet.
Uriah Tomb - Chaplain w/ Jump Pack, Boarding Shield, Power Axe, Melta Bombs, Artificer Armour
5 Dark Furies, w/ Melta Bomb
5 Mor Deythan w/ Melta Bomb and Artificer Armour, 5x Combiflamers
Contemptor Cortus with 2x DCCW
Chaplain w/ Power Axe and Artificer Armour
15 Tactical Marines with extra CCWs
10 man Terror Squad with an Apothecary
Contemptor Cortus with Kheres and DCCW
We ran a simple objectives mission - Will was the Defender, I was the Attacker. We ended up deploying in table quarters next to each other, and I managed to infiltrate onto the objectives to make Will the de facto Attacker!
Note... we used a “blip” system - Until you got line of sight on an enemy unit, you didn’t know what it was! It was represented by a bit of paper with a number on it... so there was a lot of early cat and mouse trying to guess wha tunits were by how they moved. Once a unit was revealed it was then deployed. These rules are accounted for in Zone Mortalis.
We also used the catastrophic damage table - every player turn you roll on it, and events from cave-ins to dreaded hivequakes to dust storms can occur to change how the game plays!
(You can just about see at the top a bit of paper which was a dreadnought)
The blips cautiously manoeuvred around - nothing major!
A terrible cave in buried 3(!) Terror squad marines under rubble and rock!
The Night Lords reserves arrived, and immediately launched themselves at an objective, revealing the Mor Deythan! They were slightly outnumbered by the 15 tactical marines...
The Night Lords then pulled back, satisfied what was nearby to them.
The Mor Deythan tried to do a tactical withdrawal, but some awful run moves prevented them from moving far - they were horribly exposed in a doorway.
A Raven Guard dreadnought advanced up the main thoroughfare.
The Dark Furies managed to turn things around - they did a ballsy jump pack move, surviving the terrain checks, and slammed home into the Terror squad. They had initiative 5 on the charge... no Terror marines were left standing once they had gone to work. The Furies then pulled back into a corridor.
The Night Lords were reeling from the impact of the Dark Furies. The Tactical squad moved after the Mor Deythan, pushing a huge charge onto them. The Chaplain took a wound on the charge and a Tactical fell to overwatch due to the Mor Deythan blowing their combi flamers.
The ensuing combat saw the Mor Deythan do a good showing and survive the combat... but they were then swept after they broke and ran!
The Night Lords Cortus ripped a HP and an arm off of its Raven Guard foe.
The Dark Furies, emboldened by their victory, boosted into the Night Lords deployment zone to snag an objective. The RG Tacticals also came on, rushing down the flank to grab another objective.
There were just dust storms and tremors this turn... nothing too dramatic.
The Night Lords Dreadnought pushed up to attack its Raven Guard foe - the combat was inconclusive, with no HP done.
The Tacticals consolidated onto an objective and waited to see if they could survive the Dark Furies...
Then... HIVEQUAKE! Every model had to take a Strength Test or die...
2 Raven Guard Tacticals and a Dark Fury were crushed... but so was the Night Lords Chaplain(!) and five(!!) Tacticals.
The Raven Guard exploited this shocking turn of events - the Dark Furies blended the remaining Tacticals, as the Raven Guard Cortus punched its Night Lord foe into paste.
Wipeout by the Raven Guard! Loyalist Victory!
Game 2 - 1,000pts, Salamanders v Night Lords
For this game I ran some Salamanders...
Urodela Brate - Cataphractii Delegatus, TH/SS (Covenant of Fire)
5 Firedrakes - 2x Chainfist, 3x TH/SS
13 Tactical Marines - Power Fist, Artificer Armour
10 Pyroclasts - Artificer Power Sword, Melta Bombs x10
Will ran Night Lords again...
Ophion - NL special Praetor (Terror Assault)
10 Terror Marines with an Apothecary
10 Terror Marines with an Apothecary
Cortus with Kheres + Fist
Cortus with Kheres + Fist
We did the same setup, except this time I was the Defender and Will was the Attacker. We changed up the board layout, and I managed to get lucky with deployment and objectives and ended up being able to sit my (hidden by a blip!) Firedrakes very near one, and my Pyroclasts directly on another. Will Infiltrated up some Terror marines.
The Night Lords immediately pushed out to identify the Firedrakes, and then whipped back round the corner to try to draw the Terminators out.
This basically worked - I moved into the main central room to dominate the objective.
A dust storm obscured shooting!
The Terror marines moved in, and the Dreadnought on the board revealed itself. The other Dreadnought arrived, as did the other Terror Squad.
The Firedrakes were the centre of a storm of fire - Plasma, Kheres, Grav and Bolter shots rang through the obscuring dust... a single wound was done to a Firedrake, and a Night Lords marine was killed by a grav shot from his own side!
The Terror Squad charged in, committing a full unit with Ophion!
The combat was brutal and sustained. Three of the Firedrakes were dragged down, with the rest and the Delegatus on one wound. However all but Ophion and a single Terror marine were left standing!
The Tactical Marines arrived, and secured an objective, shooting up a marine from the other Terror squad. In the next phase of combat, Ophion and the other Terror marine were turned into paste, but only the Delegatus and a single Firedrake on one wound were left!
The Night Lords showed they had a talent for murder... the other Terror Squad swept into the wounded Firedrakes... and did a lot of wounds.
The two Dreadnoughts then hunted the tacticals, but were blocked by walls.
On the Salamanders turn, the Pyroclasts and Tacticals fell back onto the objectives, protected from the Dreads by walls, and the Terror Squad would have to assault through a load of flamers.
The Dreadnoughts started ripping apart the walls (AV14, 3HP, need pens to remove HP) and did a lot of damage... the Terror Squad spread out, and sat on an objective. The Salamanders pulled back further and hugged the objectives.
HIVEQUAKE! A whole NL contemptor was crushed... as were HALF the Pyroclasts (5!!) and 2 Tacticals! The Salamanders were now in a massively weakened position!
The Terror squad smelled blood, and rushed around the corner, eating the overwatch and tanking all 10(!) wounds.
They ripped 30 wounds into the Pyroclasts... and the Pyroclasts tanked them all, killed a Terror marine in return, and forced them to run!
The Pyroclasts rallied up, flaming 33 wounds onto the fleeing Terror squad and wiping them out with the help of the Tacticals. With a single Dreadnought on one HP left, the Night Lords called it.
A stunning turnaround and counter-turn around on the final turn!!
Victory again to the Loyalists!
A great pair of games, and a great use of the new ZM board. For the Emperor!