Today's LGBT+ Headcanon is;
Guame from Tengen Toppa Gurren Lagann-Aromantic Asexual
Requested by Anon
seen from South Korea

seen from Sri Lanka
seen from Spain
seen from Germany

seen from Germany

seen from Malaysia

seen from Georgia
seen from China
seen from Germany

seen from United States
seen from United States
seen from United Kingdom
seen from United States
seen from India

seen from United Kingdom
seen from China

seen from Malaysia

seen from Türkiye

seen from Poland
seen from China
Today's LGBT+ Headcanon is;
Guame from Tengen Toppa Gurren Lagann-Aromantic Asexual
Requested by Anon
Guame from Gurren Lagann is such an underrated character and villain!
Guame: I'M DROWNING HELP Lordgenome: Calm down, it's just five feet of water. Guame: NOT ALL PEOPLE ARE TALL
“Tengen Toppa Gurren Lagann”, by Anti-Bone Max
[Source Art Files]
Tw of the inspirations of my art style are Microsoft's Metro UI and @smellyvampirez. They both ave an art style that is based on simple shapes and a variety of hues, making them look 'fun'. However, their biggest difference shows in the way then answer the following question: how do you distinguish adjacent parts of the same colour?
Metro UI, being an interface that is aimed at many devices of many sizes, many of those touch-based, emphasises clarity and discoverability. This leads to the interface being based on layers:
Text and icons are on the topmost white layer.
The background is on the bottomost black layer.
Tiles and other part of the interface are on the middle, colourfu layers.
Since text and icons show the most important information, they get not only the highest layer but also the brightest colour: white. This maximises contrast agains the lowest black layer but also the many hues that form the tiles. Therefore, how does Metro UI distinguish parts of icons that have to be completely white while still retaining simple shapes that can be seen even at small sizes? Metro UI uses negative outlines. This works in two ways:
Form a general solid shape then 'carve' outlines in the inside.
Arrange multiple shapes together while leaving some space between the shapes.
Smelly Vampirez' art, which is an end in itself, does not have to follow the above rules and therefore can afford to be more varied with ues. In fact, a lot of times, the hues do a good job in themselves in separating adjacent parts. Though Smelly Vampirez' is not afraid of using internal outlines or letting adjacent parts blend, the art style solves the above problem in two novel ways:
Make the colours that are farther away darker.
Take the general palette of the subject and then colour different regions with different colours of that palette, regardless of being 'on model'.
On why I picked Guame, I just feel that he was very underappreciated, even during t height of the Gurren Lagann craze. I also noticed that hi shell is made of different sections of the same colour, which would make him a grea test subject of these styl experiments. My initial idea of his pose was actually quite similar to thi screenshot that ultimately became my reference, which is a very great fit: not so complicated, but also shows off several adjacent sections of the same colour. Because simplicity of shapes is the call of both styles, I left ou the bumps on Guame's body and otherwise kep things imple.
I ended up going back to Paint.NET, since that programme seems more stable in Windows, and not just in being able to run without crashing. One thing I like is not only being able to lay down filled shapes but also being able to drag and rotate those shapes. Therefore, after I exported a sketch I did in Colors! 3D, I turned off anti-aliasing then laid and adjusted multiple black shapes into a general mass, though not without a bit of erasing, lines, and curves. I duplicated the layer, used the Magic Wand tool on the mass, and rew coloured outlines wi the Line / Curve tool. Then, I used the Magic Wand tool on all of the coloured outlines and eleted them. I then coloured the sections white, completing the Metro UI study. I did not distinguish the neck, since the overall shapes imply a separation from the neck, anyways.
I planned on redoing the post-sketch process when I wa studying Smelly Vampirez' style, but I then realised that I would be doing the same initial steps all over again, hence I just duplicated the Metro UI layer. (Of course, Smelly Vampirez would hav exaggerated or otherwise made an interesting composition wi the shapes, bu that is outside the scope of thi study, which is based on colour.) I separated the neck, but I got rid of the textures of the inside of the shell, which would b extraneous in this flat style. I used the Pencil in 'closing' the 'open' outlines, thus letting me use the Paint Bucket in filling these areas. Making the shell areas look good and interconnected was a little difficul, though.
I picked approximate colours from the Metro UI colour palette, but I ended up searching for two additional colours that I would have to use in the shell. I kept shuffling aroun different colours until I had the 'normal' colour take two spots, a lighter colour take the most prominent middle spot, and a darker colour take the least prominent side spot. Since Guame' skin colour is between green and brown, I ended u picking both approximate colours, then made green his 'primary' colour and brown hi 'separating' colour. I then coloured the remaining lines on his head with a dark green, reflecting how Smelly Vampirez' is not afraid of using outlines even in the flat style.
Honestly, even when half-done, I kept staring a the study of Smelly Vampirez' style in amazement, not just because I really like the look, but also because I wa surprised that I managed to do that in the first place. In fact, my studies here had me more confident in working with Paint.NET from the get-go instead of needing to sketch first. Working with masses...
guame from tengen toppa gurren lagann is aroace (headcanon)
submitted by anonymous
Half of Orval Abbey, built in 1136, has lain in ruins since the French Revolution. The monks offered refuge to Austrian troops during the Revolutionary Wars and the abbey paid the price, although the monks did get away. In the end only half of the abbey was rebuilt, so you get to clamber over medieval ruins and then tour the stately grounds of the restored part. The Trappist brewery here was founded in 1936, and it’ the only place where Orval beer is brewed, and the snobs at Beer Advocate give it 93/100. Orval ferments in the bottle, so it’s one of the few beers in the world that actually improves with age,