Gyrodine (Famicom 1986 commercial)
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Gyrodine (Famicom 1986 commercial)
Gyrodine March 13, 1986 // Family Computer
It's been almost two months since our last Xevious-like shoot-'em-up, and I was starting to get worried, but finally here's another one. This time you play as a helicopter, and like you might expect, you have one attack for air targets and one for ground targets. It's not terribly interesting as a shooter (just go play TwinBee) but I do like how when you steer the chopper you can shoot off-line from the screen, since the aircraft and its guns are angled in the direction you're moving. It can be pretty satisfying to take down waves of enemies by spraying them like this. The game has no background music which kind of sucks, just the thwp-thwp-thwp of the helicopter flying along.
Scrolling Landscape in 34 NES Games #2
New Post has been published on https://viralwizard.newonline.help/2020/09/30/scrolling-landscape-in-34-nes-games-2/
Scrolling Landscape in 34 NES Games #2
Scrolling Landscape in 34 NES Games #2 (2020) is a work of experimental glitch video that explores the relationship among nostalgia and our perception of technologically mediated landscapes. It is a different version of Scrolling Landscapes #1 in which four seperate video channels have been arranged to create a psychedelic Rorschach pattern. The film was created by appropriating footage of speedruns of older 8-bit video games and then editing together their scrolling landscapes into a continuously unfolding vista of gameworlds. This landscape has then been corrupted using glitch techniques to generate psychedelic abstractions that rapidly accelerate through two-dimensional space. Here, Scrolling Landscape in 34 NES Games envisions childhood nostalgia for video gameplay as an imaginary environment separated from the mundane in which certain desires and sensory pleasures are taken up within spaces of play. Through the viewer’s interfacing with these sublime visions of technology, the film serves to challenge our embodied reception of the video game medium and the knowledge frameworks that underlie our perception of scrolling motion. Likes: 1 Viewed: source
Gyrodine (MSX).