me, watching earlier hermit s8: theorising about the lore after each episode comes out, thinking why the moon could be big and what that means and how that ties into boatem and the octagon and evil x and all the other weird stuff happening around the server
me now: ...moons too big to think WHAT is happening
so this post and this post are "who to watch" hermit guides (neither of them include the two newest hermits, pearl and gem, however, and while the first has most of them, the second only has a handful)
this is a handy dandy post on the recurring lore in the hermitcraft series! theres not much of it, but it might be helpful if any of it comes up again :)
i reccomend @/beacon-lamps "beacon hermitcraft" tag as it has a lot of propaganda info similar to this!
OHHHH MY GOD THEY HAVE EVIL COUNTERPARTS IM THRIVING (*kicks my extreme curiosity about Redza under the rug*)
GRIAN'S LORE IS SO COOOOOOOOOOOOL. I can definitely see where Wilbur might've gotten DSMP rp inspiration from
Hermits, in this AU, come in three different flavors; avatars, those who were given magic, and those who have magic of their own.
Avatars: Hermits who have had the (mis)fortune of being chosen by an Element, beings who represent different aspects of the world (more on these guys later). Avatars can channel the power of their Element and have certain related abilities. This is elaborated in each individual avatar’s infodump.
Given: Hermits who have obtained magic via other superpowered beings other than the Elements. Their powers and abilities vary greatly.
Personally Obtained: Hermits who were either born with their magic or obtained it without the intervention of any superpowered being. Again, their powers and abilities vary greatly.
Hermits! In (kinda) alphabetical order!
Bdubs: Flavor 3; can manipulate space and distance, but in small areas. He can make these changes “permanent”, most prominently in his builds; or temporary. He mainly uses it as a way to travel more quickly and safely between locations. The larger the area, the longer the time held, and the more dramatic the change, the faster he tires out. However, the small area of his builds and the subtlety of the magic used makes these permanently sustainable.
Biffa: Secret flavor 4; but he’s the only one. He has no “real” magic, but his stubbornness to not die is magical on its own. Biffa originally came from an...interesting world. It was a hardcore world, meaning perma-death. This world had a gladiator-style arena that he never left (until he left that world). He was thrown into fights constantly, which led to the almost total (violent) removal and replacement of his fleshy bits. He is about 90% cybernetic and can become a bloodthirsty little monster. That’s why he’s on the Strike Team! Known as the Berserker, he is the frontal assault in most confrontations, drawing the attention away from the flankers, Iskall and Python. His fighting style may seem random and haphazard, but it is well structured and takes full advantage of his metal body. As an ST member, he has special weapons, two axes and a greatsword.
Cub: Flavor 2; Bestowed with Vex magic alongside Scar and is an OP. Cub, besides having handy mechanic-exploiting knowledge, has some control over the elusive magic of the Vexes. He knows not of the true nature of how he and Scar came about it. Cub’s speciality is utility magic and he mostly uses it to test the limits of the world around him. Because the magic can be volatile, he (and Scar) must use a focus or risk great damage to himself. Cub’s focus is a fairly small sphere of translucent quartz that, over time, has grown small cracks of a suspiciously light blue material.
Docm: Flavor 1; Avatar of Redstone, whether she knows it or not. Frankly, whether he knows it or not, either. ~Once upon a time~, Doc was a regular researcher, doing regular researcher things. Until one day. An explosion rips through the facility, fusing several things together. Two of those things being Doc and a creeper. Also, he lost some body bits as well. This explosion drew the attention of Redstone (an Element!), who had been watching him closer than she normally would (read: at all), took pity on him and replaced his lost body bits with some snazzy redstone bits. Needless to say she didn’t expect that would make him her avatar. She then went back to minding her own business. Or, at least, trying to. Something about Doc is just...captivating. Can’t be this avatar business. Oh no. ANYWAY. Doc can manipulate redstone. Fun! He can also feel the circuits and how they work, allowing him to make incredibly accurate diagnoses of other hermits’ redstone circuits. He also has a weird and exceptional way with a channeling trident...
Evil Xisuma: Flavor 1; Avatar of Void, kind of an accident. EX came into being when Void made a very bad mistake. Void saw all these Elements with their avatars and decided they wanted one. (bad reason, but oh well.) Xisuma just happened to be in the wrong place at the wrong time. It would have gone smoothly (if X consented. He probably would have), but someone else didn’t. The world guardian smacked Void back into their place, but not before they took a bit of X with them. The piece of X’s soul that Void stole became EX, kind of an avatar, kinda not. EX lives in the void of the End, between the death layer and Oblivion. He catches (and sometimes collects) whatever falls in. If hermits ask nicely, then he may return some items they have lost, but he rarely does this as most of their things aren’t collection-worthy. His favorite collection is of souls, those that somehow ended up below the death layer.
False: Flavor 3; Has powers over enchantments. False is the champ of PVP; the only other hermits that can hold their own against her is Iskall and Biffa. Her preferred weapon is the bow, in which she is unparalleled. Some time ago, between world 4 and 5, she (and Iskall) were pulled to The UHC to compete. False won (no surprise), but she was forced to stay behind to watch Iskall fight through (and win) the next round. During the upset of his “win”, she slipped away to the 5th world. False hasn’t told him what she saw in that 2nd UHC. Switching gears, False is Commander of the Strike Team, and so that is her alias. While very capable at PVP, she is the only member who can strategize on the fly; such that she takes her super special bow to high ground and controls the field as a chessboard. If things get really dire, she can supercharge the enchantments of one (or all) of the boys and essentially make them unstoppable for a short period of time. She cannot do this for very long and is completely vulnerable the entire time. That’s why Wels is there!
GTWScar: Flavor 2; Bestowed with Vex magic alongside Cub. Scar is the one to bring Vex magic down on him and Cub. He knows it is not a gift, but a pact. In order to gain the protection of the Vex, he had to essentially pledge himself to them. His relation to them is very Avatar-like in nature. Most of the time he can do his own thing, but occasionally the Vex will guide him to do something, as stated in the pact. Where Cub has the less intrusive utility magic, Scar has the more intense evocation magic.
Grian: Flavor 1; Avatar of Air. Has wings! Now, I know what you’re thinking. ~Evo~, right? Well, I grant you but a taste and nothing else. Grian lived in Evo for a while, went through all that, became a baby watcher and everything, then vanished. A certain something has found the crown jewel to its collection. A trade, it proposed. You can come and join me. No unnecessary restrictions will be upon you. No benchmarks. No goals, other than your own. In return, you will be a blank slate. I will not tolerate a being tainted by Them. I guess it was a bit taken aback by how enthusiastically Grian agreed. He remembers nothing of Evo (except that something happened), or of the deal. He is the brand new avatar of Air, as he had shown exceptional flying skills and no fear of heights. Without the need for rockets to stay airborne and an inherently curious personality, Grian has very quickly become the air equivalent to Iskall’s ground scouting.
iJevin: Flavor 3; Has various slimy powers. Slime has alchemical properties. Jevin is a slime. Full stop. Okay, not full stop. But he is a slime, just a really weird, blue, potentially one-of-a-kind one. He wasn’t created in a lab, but he was found and dumped in one to “be studied”. Unfortunately for the researchers, Jevin was also very sentient. And sentient slimes don’t like to be “researched”. So he left. He managed to (very poorly) disguise himself as human and waltz out the door. Whilst exploring worlds, he discovered some very interesting properties of his slime. When used in potion-making, it can enhance the properties of the potions significantly. To the annoyance of the other hermits, he prefers to make poisons and other negative-effect potions. They have to coerce him to make more beneficial ones. The other hermits don’t know their drinking Jevin-juice. Shh, don’t tell them.
Impulse: Flavor 2 & 3; Is an OP and has mob wrangling powers. More useful than it sounds. Impulse seems to just have a way with mobs. Unlike Ren or Cleo, he can’t control or talk to them; which makes this even more mysterious. Mobs just...behave differently around him. There’s a reason he always has a trading hall within days of getting to a new world.
Iskall: Flavor 1; Avatar of Diamond. A bit unhappy about it. (jus’ a bit). Iskall’s early days hail from hardcore worlds, where he had to hone his PVP and tracking skills to survive. Between worlds 4 and 5, he (along with False) were pulled into The UHC. He and False had two very different experiences. Long story short, in a battle against another skilled PVPer, Iskall lost his left eye. Upon winning, he became MIA for several hours before following a trail, left by False, to the hermits’ fifth world, now sporting a shiny new eye. This shiny new eye gives him control over all things diamond. If it’s gear he made, full control. If it’s gear someone else made, partial control. He can detect other people if they’re wearing diamond gear. He can also detect diamond ore in a 5 chunk radius around himself, 16 if he’s concentrating. All these cool abilities come with a downside; if his eye is removed, he will not survive long without it. Iskall is a member of the Strike team, dubbed the Hunter, due to his unmatched tracking skills. Along with Python, he is a flanker. Iskall’s preferred weapon is the glave, because polearms are awesome. Also, how can he thrive in such cold biomes? This man’s a walking furnace I tell ya. The downside is that he can’t stay in the Nether too long or he’ll start to overheat.
Joe: Flavor 3; Can cast Suggestion at will and always succeeds. Basically, Joe can subtly influence peoples’ emotions, always in the interest of safety and diplomacy. Okay, that’s not entirely true; he also does it to confuse and befuddle. He’s very good at that. Another thing he’s good at is healing. Joe is the resident medic. While other hermits, (Iskall and Wels), have rudimentary medical knowledge, it’s mostly field dressing. Joe has a more extensive knowledge of long-term treatments. He is the one wrangling Jevin to produce beneficial potions.
Keralis: Flavor 3; Hypnosis. Look into my eyes. Nothing but my eyes. Keralis can captivate one person at a time with his gaze, but once captured, he cannot look away without breaking his hold.
Mumbo: Flavor 3; Can alter reality, but doesn’t know it. Whatever he believes will happen (or not), will happen. Mumbo may possibly be the most powerful hermit; he can unknowingly alter the outcome of whatever he’s thinking about just by believing in his new reality. The catch? He can’t do it at will. Thus, he can never know about it. The only person who knows about it is Xisuma, and only after some intense investigation over several worlds. Aside from that Mumbo is well-versed in redstone, and is better at it than he thinks. His problem? What he thinks becomes reality.
Python: Flavor 3; If he doesn’t want to be seen, he won’t. No matter what. Not invisibility, I swear. Camouflage!! Python was apart of someone’s attempt to make attack creepers; an unsuccessful venture. You’d think he’d be more chameleon or something with how well he can blend in with his surroundings, but no. Python is a member of the Strike Team. While he’s not as good as Iskall at tracking, Python is (predictably) better in the stealth department, earning him the alias Assassin. He moves much like a viper, striking with his twin daggers before his target has time to react. He works exceedingly well with his fellow flanker, Iskall, to take down all sorts of enemies.
Ren: Flavor 1; Avatar of Life. Can speak with animals and can turn into a massive grey wolf. ‘S pretty cool. Ren came to be an avatar out of desperation, and Life was the only one who could help him. It’s not quite what he expected, but it’s pretty cool all the same. He can communicate with animals and can even, at the right moment, become one. His favorite shape to take it that of a grey wolf.
Stress: Flavor 1 & 3; Lucky girl! Or is she? Avatar of Water and a certain magenta surprise later on. Stress became Water’s avatar almost as a second thought. There’s a reason she’s known as the Ice Queen and not the Water Queen; Water neglected to give Stress full access to her powers, as the Element is much like Redstone; keeping to herself. Not that this hinders Stress in anyway, she is still a force to be reckoned with. She doesn’t feel the cold and experiences no ill effects from prolonged exposure.
Tango: Flavor 1; Avatar of Fire. He ain’t too happy about it either. Tango became and avatar in a similar fashion to Ren, except he turned down Fire’s proposition, saying he’d rather die. To which Fire replied, “You are in the Nether. You die here, you are mine irregardless.” Needless to say Tango’s still a bit salty about that whole ordeal. At least he can spend more time in his favorite dimension, the Nether! Impulse and Zedaph often find him taking a dip in lava or sleeping in a bed of his own flames. On the heat scale, if Iskall is a furnace, then Tango is a miniature sun.
TFC: Flavor 1; Avatar of Earth; but at this point, they’ve pretty much become one. Tfc is the wrangler of the other Elements as Earth is the oldest one around. At this point TFC and Earth have bonded to the point where they are almost indistinguishable from each other. Of course, hermits can still tell if it’s TFC or Earth talking. Usually it’s TFC; Earth only comes out when absolutely necessary. Since they are bonded together so completely, TFC can bring out the pure, raw power that Earth has to offer, something that no other avatar can claim.
Wels: Flavor 2; Made a pact with an entity eons ago. He can never be defeated as long as he is protecting someone. Well, not so much a pact as a promise. Wels gave his word to this entity that he would always protect those who need it most, and in return the entity’s power would shield him from death for as long as he protects someone. Even with this protection, he has to be careful; once the conditions have passed, he will succumb to any fatal wounds he sustained over the fight. To counter this, Wels has gotten incredibly skilled at defensive battle. He may not be an attacker like the rest of the Strike Team, but his sword and board tactics have come in handy more times than one can count, earning him the alias Bastion. False owes him her life several times, when he protected her as she unleashed her magic.
Xisuma: Flavor 2; Admin! Admin powers are granted as host of each world’s resident guardian. Xisuma handles all of the behind the scenes, keeping an eye out for anomalies, sending Iskall to investigate “visitors”, generally making sure everything is running as smoothly as possible. A while ago, X had a runin with Void. Long story short, EX came into existence and left X missing a piece of himself. Because of this, he often finds himself forgetting simple things, like conversations or bits of projects. He has also had to enhance his helmet to help his breathing, as he now finds the overworld and Nether atmospheres to be too oppressive.
Zedaph: Flavor 3; No magic can affect him. That’s it. Even Mumbos’ reality-changing ability can’t touch him. Zed is the much-needed keystone in the midst of all the magic running around this world. Even he doesn’t know the full extent of his magic-negating ability, except that it hasn’t truly been tested yet.
ZCleo: Flavor 3; Due to a glitch years ago, Cleo is now a zombie. She can talk sense into undead mobs. Cleo was once a normal person. Well, as normal as she gets. What I’m saying is she wasn’t a zombie yet. But a glitch happened years ago at the exact moment when she (and other people in different worlds) died and respawned, trapping her between life and undeath. She took this very well, immediately trolling any hermit she could find. Cleo has expressed a preference to being undead, as the only mobs she has to worry about now are creepers and spiders. Occasionally a limb will fall off, but she takes it in stride.
i am a normal fan that can be trusted with images of ccs.
anyway
joel smallishbeans is 5'6" (167-168cm)
my evidence?
the line on joel measures bottom of his heel to the top of his head (approximately). the ruler on scott is the same, with the ruler adjusted because of the knowledge that he is 6 feet tall.
on my honor, all i have done in the next image is removed the background photo and moved the green line to be on top of the ruler.
with some room for error (due to faulty measuring on my part, camera angles, uneven ground, and shoes influencing height) and also giving joel some grace, we can conclude that: