new silly Concept doodles of hero’s for my comic
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new silly Concept doodles of hero’s for my comic
Question
So in my spare time when I get writers block or need a break from one of my projects or just can't think of anything productive to do, I make up overwatch concepts. My question is, would anyone be interested if I started posting some? (with lore and short intro stories)
Top 5 New Hero Concepts! - Overwatch
Overwatch Hero Concept “Captain Corbeau”
A former Blackwatch operative, Brigitte Corbeau returned to her native Haiti after the organization’s fall, using her newly acquired black-ops know-how to become “Pirate Queen of the Caribbean”. She is currently taking advantage of the post-Omnic Crisis chaos by embarking on a massive crime spree up and down the American coastline.
Role: Defense Difficulty: 3 Stars, probably
Health: 200 Armor: 100 Shields: 0 Total: 300
Mouse: Chain Gun Ammo: 50 Captain Corbeau's gun fires rapidly and deals heavy damage, but is highly inaccurate and slows her down when firing.
LShift: Oil Barrel Cooldown: 8 seconds Captain Corbeau plants an oil barrel on the ground. The barrel explodes when shot, covering the floor in burning oil that ignites enemies and deals additional damage over time while they stand in it.
E: Signal Flare Cooldown: 10 seconds Captain Corbeau launches a flare that explodes after hitting something or traveling a certain distance. All enemies in the blast radius are ignited, and the affected area becomes marked to Captain Corbeau's team.
Q: Ring of Fire Captain Corbeau surrounds herself with a wide ring of fire that rapidly expands outward from her position, before remaining in the cast area for the duration. Enemies become ignited if they touch it.
Passive: Heat Captain Corbeau starts with 0 Heat. Dealing fire damage builds Heat, up to a maximum of 100 points. Each point of Heat grants Captain Corbeau's Chain Gun shots a 1% chance to ignite enemies. Heat slowly decays after a short time of not dealing fire damage.
Status Effect: Ignited Ignited enemies take 5 damage per second for 8 seconds. Their screen is also obscured by flame and heat-flicker particle effects, making it very difficult for them to effectively attack or use abilities. Ignited enemies take 25% extra damage from all other sources of fire damage.