Good news everyone! I've found a way for document.write() not to be deprecated or something to feel bad about anymore!

seen from China

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Good news everyone! I've found a way for document.write() not to be deprecated or something to feel bad about anymore!
It occurs to me I'd probably get more projects done if I didn't keep completely rewriting the underlying stuff at the start of every new project lol. 😅
Quick note!
My 2017 Holiday Card is live! This time around, it is a tower defense game titled General Princess. For full details, read the announcement post and/or the game’s own webpage.
I’m on itch.io now, too! Of course, this game can be downloaded there as well.
Happy Holidays!
Currently trying to enable backgrounds to be “palettized” instead of just a solid color or black undiscovered background.
I’m doing it in a way where, once it’s done, I should be able to apply it easily to all other room generation, but in this specific case I’m trying to create an outdoor effect containing a dirt area inside a heavy forest.
I can polish it perfection later in development, but I am still improving it currently. Before I’m done with it today I want to:
- Quiet down the forest palette
- Apply a different but similar effect to the dirt area, so it is not a solid color
- Expand the dirt area a little in some way, to counter the negative space exposed by allowing forest tiles to not block sight (for outdoor effect)
- Add some objects to dirt area, particularly a path of some sort, and maybe more trees or more developed tree mechanics (currently you can chop trees to turn them into raw wood, but they don’t grow back or anything)
Once this is done I’ll probably try to apply to the dungeon map generators since that is most of the game, but I really want to work on expanding weapon properties today, so, again, I’ll by making broad brush strokes, I guess you could say, as right now the graphics are so simple that anything would be an improvement.
Hey Tumblr!
Crafting is sorta-done! More to follow!