Got Ham 'Hogs Of War' PlayStation

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Got Ham 'Hogs Of War' PlayStation
'Front Schweine'
[PC] [GERMANY] [MAGAZINE] [2000]
"Hogs of War was created by the founder of Gremlin Interactive, Ian Stewart. He was inspired by the film Babe and by the 1995 video games Command & Conquer and Worms. According to game developer Andrew Fox, the premise of the game was "Worms, except in 3D and with pigs". Development on the game began in 1997 and took 3 years to complete. This long development time was due to Gremlin Interactive being purchased by Infogrames in 1999. Two teams developed the game with a focus on different system versions. One produced the PlayStation (PS1) version and was led by Jacob Habgood, and the other for Windows was led by Fox. All sound and art assets were shared between both platforms while different 3D engines had to be made. The game drew inspiration from the black comedy series Blackadder Goes Forth that was also set in the First World War. The American military march, "The Liberty Bell", composed by John Philip Sousa, was added by Habgood as the game's theme tune. Habgood chose this music as it was in the public domain and fit the mood of the game due to its age and use in the comedy show Monty Python's Flying Circus. The high draw distance and number of polygons that could be used, especially on PlayStation, meant that in order to allow the players to have range, the number of players and other assets had to be cut. The initial build of the game was described by Habgood as being "slow and hideous". It contained no gameplay elements and the pig characters were tall and humanlike. It was suggested to cancel the game, but the development team asked for more time. The next build was dubbed "Cubes of War" by the developers as it focused more on gameplay rather than graphics leading to simple cubes replacing the pigs. This was to demonstrate that the gameplay was fun before another build added in graphical improvements for the pigs. Gremlin Interactive was taken over by the French company Infogrames in 1999, which was a benefit to the game as it provided more time for development. Following the takeover, Infogrames supported the game and continued its development. The company decided they wanted to hire French comedians from the show Les Guignols to voice act in the French version of the game while for the English release Rik Mayall and Marc Silk were hired. Each language version of the game was localised in terms of the comedy, voice work and puns. Hogs of War was released for the PlayStation in the United Kingdom on 16 June 2000 and in France on 25 August 2000, with a North American release following on 29 September. The game was released for Microsoft Windows in Europe on 3 November the same year. In October 2003, the now-named Atari sold the assets of Gremlin Interactive, including Hogs of War, to Ian Stewart's Zoo Digital Publishing. The company shortly afterwards reissued Hogs of War under the "Zoo Classics" budget label. ~Wikipedia
Source: PC Action, November 2000 || Internet Archive; MattArchiver
Have you played Hogs of War?
Yes
No
You don't need to have completed the game for it to be yes. If you've played a bit of it on a demo disc or at a friends house etc it also counts as a yes.
This is a mushy sort of question that maybe gets too into the game design weeds, but what comes to mind when you think of a game with the tension of loss or failure always looming?
Like you're playing, but you're always checking health and stats and inventory because you're barely getting by, just on the edge, and every successful battle or encounter feels like it's a hard-fought victory?
Because to me, it feels like a very difficult thing for a game to achieve that kind of tension. Tension is the key feeling, not like a discouraging sort of friction, but just this sense that you’ve threaded the needle as the game intended. You’re always on the edge of your seat, thinking you’ve prepared but barely coming out of the next sequence alive.
I know perma-death games really lean into this, the scenarios where you can permanently lose a comrade or skill during the course of the encounter. The games that come to mind for me are Hogs of War and Valkyria Chronicles, both turn-based combat games which do involve losing soldiers along the way, resulting in some tense battles and narrowly won (sometimes pyrrhic) victories.
Well anyway, that’s a lot to say there’s a certain kind of game I’d like to play, and I’m hoping others know that feeling of tension I’m chasing down.
Gaming 3 x 3
1. Mass Effect 2 (Love the whole franchise including Andromeda. But Mass Effect 2 is my favourite out of them.)
2. Sims 3 (I do love The Sims, Sims 3 and Sims 4. Never played the Sims 2. But I remember playing the fuck out of Sims 3)
3. Dragon Age Origins (Like with Mass Effect, the whole franchise is amazing. And while I do play a lot more on Inquisition. I do enjoy Origins more.)
4. Rayman Forever (Whoops my bad xD. I played a rayman game and I couldn’t remember what it was an Rayman Legends came into my head for some reason XD.)
5. The Elder Scrolls V: Skyrim (Love Skyrim. Nothing else is said. I did play some Oblivion in the past, but I can always come back to Skyrim.)
6. Diablo 3 (That was my first ever like Blizzard game and I love the DLC to the game.)
7. Hogs Of War (Also called “Frontschweine” in german. Is like a strategy game with hogs xD. It’s really funny and really old as well.)
8. Saints Row IV (Saints Row The Third is also amazing, but Saint’s Row 4 is just better game playwise.)
9. Final Fantasy VII (The Original version of course, the Remake is also good but I did play the original version.)
Rick O’Connell: What are you going to do?
Ardeth Bay: Cry havoc and let slip the hogs of war.
Rick O’Connell: Dogs... of war.
Ardeth Bay: Whatever farm animal of war, O’Connell! Shut up!
Magazine advert for 'Hogs Of War’ on the PSone
Someone know this masterpiece