featuring Mayhew, my gnome Tav who was a hit with the tiefling kids (perhaps because they don't have to look up to him heheheh)
I learned this run that the kids will SPRINT ACROSS THE GROVE to admire your bird familiar if you summon it there, which was cuter than words could describe
I decided to make adult designs and "where are they now" stories for all the child tieflings who are confirmed to survive to Act 3.
Unbeknownst to her, Arabella was a latent sorcerer with a natural connection to the Weave. Her powers likely would've manifested at puberty, but touching the idol of Silvanus imbued her with wild druid magic, multiclassing her prematurely. This caused an internal struggle between the two powers, which threatened to rip her and anyone around her apart. Fortunately, with Withers' guidance, she set out to follow the Weave and found balance in her new, strange abilities. For years she traveled Faerûn alone, honing her skills and making peace with her past. Eventually, she became known as the "Wondering Storm", so attuned to nature some would mistake her for Silvanus' Chosen. Those who crossed her, however, would swear she was Jergal's Chosen; able to end a life with a single stare. Though not unkind, Arabella became feared by many for her stoic personality, mysterious presence, and peculiar command of the Weave. It seemed that wherever she was needed, she would inexplicably be.
Though Raphael went silent, Mol continued to enjoy, and perhaps abuse, the gifts from her patron. With the Absolute defeated, she quickly clawed her way up the ranks of the Guild, eventually becoming a pseudo ward to Nine-Fingers Keene. For years she would sharpen her skills, mentored by Keene and her most trusted associates, until she challenged the notorious crime lord to a duel for leadership. Much to her surprise, Keene lost, and was therefore forced to relinquish command to the young tiefling. Seeing the move as a betrayal, however, the Guild's loyalty was split, causing the criminal powerhouse to fracture. This led to a dark time for the Guild, with many in Baldur's Gate referring to it as the "Outlaw Civil War". Much blood was shed during this conflict, but eventually Mol turned the tides in her favour, running Keene and those still loyal to her out of the city. She would go on to rebuild the Guild in her image, successfully and more fearsome than ever; though, when she approached her old colleagues with an invitation to join, they all declined.
Once he managed to enter the city, Mattis tried to find his companions from the Grove, but he ultimately turned his sights to conning rich families with "panaceas from the hells". For a while, he flourished under this racket, until his scheme was exposed by jealous competition. This led to him being violently assaulted by angry customers, nearly ending his life—he only survived by rolling into a rapid canal. After being saved by a kind, impoverished couple who fished him out of the water, he spent nearly three months confined to a bed. His recovery was slow and agonizing, but hardly discouraging. Instead of succumbing to his misery, he took the time to plot his revenge. With the couple's help, he learned the laws of the land and revived his strength. Then, when able, he cut his hair, disguised his face, spied on the man who wronged him, and subsequently tricked him into signing his business over to the couple. Together, they turned the questionable business into something respectable. Mostly. Mattis' silver tongue finally became an asset, rather than a survival tactic, though he was never above a good swindle.
Ide and Umi took up arms during the Absolute's attack on the city, each of them basking in the action. Realising that Umi had developed an insatiable bloodlust, and itching for more battles herself, Ide suggested they enlist into the army. Though technically too young, the new General—appointed by High Duke Ravengard after the fall of the Absolute—accepted them as apprentices until they came of age.
Though their time with the Flaming Fist was imperative to their training and survival, they found the rules and hypocrisy of the troop disheartening, and even more so when the General died. Eventually they deserted, leaving Baldur's Gate entirely and starting a small band of vigilantes. To some, they were a menace. To others, they became heroes of the Sword Coast. No matter the case, Ide and Umi were inseparable, never seen apart.
Inspired by his saviours, Mirkon continued to write stories about his time in the Grove and his rescue from the harpies. He never found his parents, but he refused to live in the slum's orphanage. Life was hard for the young tiefling, often forcing him to grovel for food and coin. On the worst days, he found comfort turning his stories into songs, which he slowly morphed into a semi-profitable street act. This eventually caught the attention of Alfira, who one day happened to be passing by. Recognising his talent, and overjoyed to be reunited, she took him in and taught him how to play the violin. Together, they created a lucrative show that expanded well beyond the Elfsong Tavern, which aided Alfira in opening her dream college. She and Lakrissa would soon adopt Mirkon, and he would later become one of the most beloved and celebrated instructors at the college.
Though working as a hawker for the Baldur's Mouth kept Silfy fed and relatively sheltered, she grew listless. Dealing with rude and racist customers hardened her enough to snap back, resulting in her termination. With nowhere to go, she found herself wandering into Ramazith's Tower, where she implored Rolan for a job. Feeling for her plight, Rolan put her to work stocking shelves and filling orders. It wasn't exciting work, but she was safe and satisfied, until one day a customer's tome exploded, causing a flurry of rainbow flames that whirled into the shape of a unicorn. This event, though frightening, would inspire Silfy to start reading the books in the shop, with the help of Tolna and Rolan. To everyone's surprise, she proved to have an impressive aptitude for magic, and she soon found herself enthralled. Within just a few years, Silfy would be accepted into Blackstaff Academy, where she would excel in her studies and catch the eye of the great Vajra Safahr. She would offer Silfy a position in the school, as well as a mentorship, but Silfy would politely decline, graduate, and return to Bauldr's Gate. Her true home.