we live in the denormal world

seen from United States

seen from Canada
seen from China
seen from Netherlands

seen from United Kingdom
seen from United States

seen from Canada
seen from Jordan
seen from United States
seen from United States

seen from United States
seen from Jordan

seen from Spain
seen from United States
seen from China

seen from United States

seen from China
seen from Russia
seen from Canada
seen from China
we live in the denormal world
You wanna know something fun?
Because there’s a lot of dead time when I’m working, I tend to just be alone with my thoughts for quite a bit.
I ended up working out how to convert a number to a floating point number by hand, and how to add said floating point numbers by hand.
Next stop is subtraction probably.
How to: PHP Type-Juggling and (strict) Greater/Lesser Than Comparisons
How to: PHP Type-Juggling and (strict) Greater/Lesser Than Comparisons
PHP Type-Juggling and (strict) Greater/Lesser Than Comparisons
PHP is famous for its type-juggling. I must admit it puzzles me and I’m having a hard time to find out basic logical/fundamental things in comparisons.
For example: If $a > $b is true and $b > $c is true, must it mean that $a > $c is always true too?
Following basic logic I would say yeshowever I’m that puzzled I do not really trust…
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How to: Are floating-point numbers consistent in C#? Can they be?
How to: Are floating-point numbers consistent in C#? Can they be?
Are floating-point numbers consistent in C#? Can they be?
No, this is not another “Why is (1/3.0)x3 != 1.0″ question.
I’ve been reading about floating-points a lot lately; specifically, how the same calculation might give different results on different architectures or optimization settings.
This is a problem for video games which store replays, or are peer-to-peer networked(as opposed to…
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