Okay Lancers I'm testing a new blink technology that allows people to send food over the omninet

seen from Russia
seen from China

seen from Malaysia
seen from Germany

seen from Netherlands

seen from Iraq
seen from United States
seen from United Kingdom
seen from Austria
seen from Netherlands

seen from Uzbekistan

seen from Israel
seen from United Kingdom
seen from Austria
seen from United Kingdom
seen from United States
seen from United States
seen from France

seen from Israel
seen from China
Okay Lancers I'm testing a new blink technology that allows people to send food over the omninet
Do you have a favorite frame/license in the game?
(art by @deeganart)
So after that ask, I decided to make some Pride Month memes for In Golden Flame. The character art is by @punkr0xy
Tell us about one of your favorite Lancer mechs you've piloted
(art by @deeganart)
-- IPS-N Tortuga @ LL12 -- [ LICENSES ] HORUS Goblin 3, IPS-N Tortuga 2, HA Sherman 3, SSC Dusk Wing 3, IPS-N Raleigh 1 [ CORE BONUSES ] Sloped Plating, Heatfall Coolant System, Auto-Stabilizing Hardpoints, Improved Armament [ TALENTS ] Vanguard 3, Leader 3, Grease Monkey 3, Nuclear Cavalier 3, Combined Arms 2, Empath 1 [ STATS ] HULL:4 AGI:2 SYS:4 ENGI:4 STRUCTURE:4 HP:24 ARMOR:3 STRESS:4 HEATCAP:10 REPAIR:8 TECH ATK:+5 LIMITED:+2 SPD:4 EVA:8 EDEF:14 SENSE:15 SAVE:16 [ WEAPONS ] Integrated: Fuel Rod Gun FLEX MOUNT: Hand Cannon / Hand Cannon MAIN MOUNT: Deck-Sweeper Automatic Shotgun HEAVY MOUNT: ANDROMEDA-Pattern Heavy Laser Rifle // Auto-Stabilizing Hardpoints [ SYSTEMS ] Personalizations, ASURA-Class NHP x3, H0R_OS System Upgrade I, H0R_OS System Upgrade II, Flicker Field Projector, Redundant Systems Upgrade x3, BB Breach/Blast Charges x5
This mech does everything.
It's tough, it's survivable, it can hand out truly obscene amounts of damage. It can create instant Size 2 cover anywhere within Sensors. It can shut down high-power enemies. Every time it moves, the first attack against it has a flat 50% chance to miss. It can give allies +1d6 damage as a reaction. If an enemy so much as sneezes in its vicinity, it will light it up. So long as there are less than five combats in the mission, it can use ASURA every combat. Once per mission, everyone gets a point of Structure repaired and a use of all Limited systems restored for free.
Having the extra Flex with the Hand Cannons allows it to do a truly filthy trick with its Core System. Hyper-Reflex Mode says "any character you hit with Overwatch becomes Immobilized until the end of their next turn." If you Overwatch with a Main/Aux or an Aux/Aux, your first attack in the sequence must be against the enemy who triggered it, but your second attack isn't subject to this restriction, so if someone triggers your Overwatch while HRM is on, you can fire the second Hand Cannon at some rando who's also in range and they both get Immobilized.
It has no melee weapons and needs none thanks to Combined Arms 2, and thanks to Combined Arms 1 it can get soft cover just by being adjacent to an enemy.
With 10 Heat Cap and Heatfall, it can safely Overcharge Loop to fire its Andromeda, and it has a 1-in-3 chance of being able to trigger Nuclear Cavalier every time it does so. Andromeda gets +1 Accuracy automatically.
Switch customized it to have a small fleet of camera drones constantly circling it so that they can livestream all their mech fights, and they always carry an omnihook with them so that they'll be able to connect to the omninet no matter where they are.
This isn't a meme machine. It's a fucking dream machine.
@switchofficial now exists as a blog
Once I acquire the energy to actually post, none of you are safe
Ipswich "Switch" DeLacey learning about Atreyu Cannamos and saying "oh yeah I guess they're pretty cool"