My problem also with da and social issues of all sorts is that for some reason everyone (writers and players) think that in order to show a certain issue in fiction you have to then somehow find a way to 'solve' this issue in your writing, when that is extremely not the case. Like... I'm sorry if this comes out wrong I'm trying to articulate very vague thoughts here, I think people chicken out of dealing with some societal issues like exploitation and racism and whatever else you eant to talk about because they think that in order to show these things in your writing you have to also give a solution and said solution should be watertight and not be able to be criticised, which is just... not the case. Idk if I'm making sense or if anyone will agree with me, but honestly in the case of slavery I think not even bothering to show it was way worse than if they had at least showed this is a valid issue and needs to be fixed even if they then had followed it up with 'but Tevinter and society at large is still figuring out exactly how'. It's ok to have your conclusion be 'this thing is bad but we haven't thought of a way to fix it yet, or we are actively working to fix it'. I'm not expecting white people from Canada to write a game that will somehow fix every social injustice in the world, I'm expecting videogame writers to portray issues in a nuanced way and make me and others think about what could/should/would change in the world we're dealing with. I'm expecting a conversation to be started the way the mage/templar conflict was started in da2. What I don't want is some fucking writer saying they 'don't have space' for dealing with slavery in their game for fuck's sake










