Discussions with other groups.
The best thing about talking to the other groups was the fact that we got other perspectives, and started to think more about our design. Seeing other groups errors, or bad designs, made us think even more about our own faults, and that was a great help. It is a good idea to take references after you’ve worked with a project for a while, and just as they describe in our book in chapter 12. One example specifically got to us, the part where they talk about a website for teenagers, and that it is very important to let the end-user evaluate the product early in the process to get rid of design-flaws.
While we were giving feedback the other groups work, we started to realise some things about our own design. We started to think about details that maybe weren't the best, as well as bigger design features. One of the most obvious ones is that we realised we didn’t have a help button to access instructions and information on how the app works. This is a pretty crucial feature since not all users are skilled smartphone-users.
We also came to realise that we were losing some focus, since we were constantly thinking about how to put in new features into our system up to this point. When we were giving feedback to the other groups we came to realise that we needed to start cutting things to keep the project in line with what we originally set out to create. There were many discussions about how to best implement a certain feature (Changing city). The reviews of other groups projects made us realise that we don’t need to think about that in this design, so some time after when we were discussing our project we decided to take that feature out. It might be added in a future update of the app/website.
Now we have a better idea about how our final design should be, and just those short discussions made us think even more about the end-user, which was a real help in moving our project forward.
We also went to the other project groups to present our design and be evaluated from an outside perspective. They mostly had positive feedback, saying that we had identified a problem space and had a clear target group. As for the design, we showed them this picture:
They liked that we had big and clear buttons and said that the overall design was clean and that the colors matched well. They liked that the main function “What’s Near Me” was in focus and overall, felt that it was clear how the buttons functioned. Overall, they thought that the design was well structured and centered/focused.
The main feedback in form of suggestions that we got revolved not around the design itself, but mainly around the functions that the final product should have. Some suggestions were
These were all great suggestion and we plan on incorporate most of these in our final product in one way or another. A “Get Me Home” button could be nice to have, but this is an example of a function that could be outside the scope of what this service is intended to do. We want our product’s functionality to be focused and clear in its scope and by adding too many options, the goals could potentially be diluted and we risk losing track of the original purpose. A “Get Me Home” function is obviously relevant to a service intended for a night out, but should a product that is intended to discover and explore venues really have it? Is it perhaps more suitable for services such as Google Maps? As with every function that we might add, we’ll have to think about this one.
One thing that some people found confusing was the User Profile. Everyone liked the idea of having saved and predefined preferences of some sort as to encourage regular and recurring usage, but the implementation of it could be better. What’s the difference between “User Profile” and “My Preferences”? This is something that we have to make more clear and our current thoughts is to merge these functions, so that there is an option to save the parameters one chooses inside My Preferences and then be able to recall it later. We could also add the ability to save these options in a User Account, so that the options can be recalled if the user wants to access it from another device/platform. This way, the question of containership within a conceptual model is solved, as we are containing the concept of "User Preference" within "My Preferences". So instead of having a User Profile in the main window, we have it inside My Preferences to allow for easy access to predefined settings (for instance: the user can choose to save a certain set of settings under a name of his/her choice, such as “Rock Night” or “Chill Night Out” or “Let’s Go Crazy” etc.) This way, we can even add some default “templates” such as “Everything (default)”, “Rock Bar”, “Chill”, etc.
At the moment though, we should just focus on making the basic layout as easily understandable as possible and add extra functionality when we are satisfied with the basics, as to enhance the user experience.