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Khadgar’s Whisker
A potent, hops-like herb of Dwarven origin, revealing its properties when fermented.
Colloquial Names: Khgar Boldar, Wizard’s Brew, Wildbrew
Physical Description: Khadgar’s Whisker grows now primarily in the Plaguelands near leylines, but originally grew most plentifully in the Hinterlands. It is thought that migratory flights of cardinals carried the herb across the narrow mountain range separating the two. It is a rather interesting plant, grass-like, with many scrubby leaves climbing upon clustered olive green shoots. At the end of each mature shoot is a conical, hops-like flower with many pale green, papery leaves overlapping. The herb was long used by humanity in simple poultices, mashing it and adding a small amount of water before being applied directly to wounds. It was not until Dwarven traders from the south came into contact with simple village healers utilizing the herb that the Dwarves discovered the herb, and quickly unlocked a potential humanity had not realized. Humans used this plant for simple medicines and alcohol distillation, but what was a strong brew to humans was merely a water-like beverage to the Dwarves. It is thought that it was used as a weaker potion of night vision by the Wildhammer, having virtually no effect in terms of intoxication on their kind. Its uses were further expanded during wartime in the Plaguelands, using the ancient Dwarvish recipes of distillation. The unexpected potential of the unassuming plant earned it the dwarven name Khgar Boldar, Arcane Secret in Dwarven. It is also commonly argued that “Khadgar” was the original plant’s title, meaning a trusting or trusted thing - in this case, a reliable plant. Due to its habit of growing across leylines, affinity for potions of the arcane, and the inability for the human tongue to contort to words Dwarven in nature, this name was eventually mistranslated into “Khadgar’s Whisker”, after the Archmage. It is thought that the alcohol “whiskey” arrived at its name due to a distillation of this plant, “trusted water”, “secret water”, or “water of life” in the Dwarven tongue.
Described Usage: The polutice of Khadgar’s Whisker and water can still be used on wounds for increased healing and as an antibacterial. In more advanced distillations, the brewing process for most potions of Khadgar’s Whisker is… interesting. Usually, the herb is mashed with other reagents and warm water, then left to ferment for days or even weeks. This is why, when mixed with Fadeleaf, those without an extreme alcohol tolerance experience an acute lack of perception afterwards in trade for the potion’s properties of stealth detection. Traditional Khgar brewing uses yeast for fermentation, but where such things are scarcely found, such as in the Plaguelands, the spores of the common toadstool have been substituted. Usually, large batches of these potions are made in wooden casks and imbibed enjoyably as one would a malt beverage. Not all brews have the side effect of dulling motor function. In fact, most do not; some simply retain the taste and warming sensation. True to its inherited name, Khadgar’s Whisker can be combined with crushed herbs for effects of the arcane. For magical restoration, Goldthorn dust can be added, for wisdom and clarity, Blindweed in whole, and for healing, the leaves of Sungrass. The one reagent that should not be fermented with this herb is the leaf of Dragonsteeth- the reaction that occurs is quite unpleasant. I urge you to simply take my word on this.
This is the map that came with the Warcraft II PC game. The geography of Stormwind Azeroth is largely unchanged, but there are some pretty big additions to the north, some of which made it all the way into WoW. (Obviously, something changed between here and Warcraft III, though, since according to this map Stratholme and Lordaeron don’t seem to have anything to do with each other. Maybe the game will prove me wrong.
Design by Chris Metzen and Stu Rose.
The Steel Pub: New Staff, New Menu!
New Staff!
The Steel Pub is happy to announce the newest editions to it’s ranks! Burly Darkdraft,founder of “Darkdraft’s Mineral Brews” is a Dark Iron Dwarf who infuses rare ore and minerals into his brewing processes. Honig Honeystein, founder of “Birch Forest Meadery” is a Wildhammer Dwarf who brews meads using ingredients from his native Highlands. Finally, Tyrman Bladebreaker, a Gnome brawler known by many in the brawling circuit as “Mad Dog” has joined the pub’s ranks as an official bouncer! Bathildis Ironstout is ecstatic to have these fine folk around for their company, what changes they bring to the table, and the extra helping hands.
New Menu!
Needless to say, having three brewers running a taproom, everyone wants a little piece of the action. From now on, the Steel Pub’s menu will feature primarily Steelgrasp brews. As this new “Council of Three Brewers” works together under the name "Steelgrasp Brew Works”, the menu will continue to expand and evolve as creative new drinks rotate through seasonally. As for these Dwarves’ individual projects, each brewery is allowed to feature up to four rotating beverages at a time.
Despite all of these new additions, one thing will certainly not change! No matter what your craving, we’ll have something for you! So come on down to Anvilmar Sunday night, end the weekend right, and stop by for some strong drink and fine Dwarven Hospitality!
OOC Info:
The Steel Pub it is a Dwarven taproom and pub run role-playing event out of the backroom of Anvilmar, Dun Morogh almost every Sunday night, 6 pm until 9 pm PST. It is hosted by the Steelgrasp Brigade on WyrmrestAccord-US.
The pub has been running since January of 2016, and until just a couple weeks ago, has been hosted primarily as a solo act by my character Bathildis. Due to a recent influx of new patrons, and new interest displayed by other brewing role-players, I am excited to announce our expansion!
With well over a year of evolution, we are not just any other tavern RP experience. We bring much more to the table! What these changes mean for you is more variety in your RP, quicker service and longer interactions from staff, and a more consistency on the actual calendar. (No more canceling when the one person hosting can’t make it.)
To other brewing, wine-making, or distilling roleplayers, we will happily offer your in-character made drinks in the import section of our menu! For any other questions or info, feel free to contact Bathidlis, Darkdraft, Honig, or Tyrman in game!
((Photo credit: http://hg-media.com/ I should really start doing this more. XD))
You liked the Xephos, (highest notes on my art ever guys!) have a Honeydew!
The plume of Blackrock Mountain smolders distant from Loch Modan
Goldthorn
A clawed, gilded briar responsible for one of humankind’s first alchemical revolutions.
Colloquial Names: Rockbiter, Genesis plant, Ignaeus’ Tooth
Physical Description: Goldthorn is native to the Arathi Highlands, growing out of mineral veins in cliffs and hillsides. It’s not a particularly striking herb, having a fallow, dry base that produces many spindly, sharp vines. The near only way to spot it from normal bramble is by its gleaming gold thorns, resembling the talons of an eagle. The thorns are as hard as rock, and it must be harvested with extreme care as such. The plant will also “weep” when it is cut, seeping what looks like molten ore, but is simply the liquid contained within the plant. It is attributed to one of humankind’s first alchemical revolutions, as it enhances and transfigures the properties of many known herbs and even some stones.
Described Usage: Goldthorn is effectively as a catalytic. The first of the human kingdoms discovered a myriad of uses for this herb, grinding it in vast quantities through metal and running it through massive sieves with ale or dark alcohol. As trade routes opened to more and more herbs, an interesting property was discovered. The herb, in its refined form, seems to catalyze the natural properties of whatever its combined with: an oil of immolation with Firebloom stems, an elixir of agility with Sungrass or Stranglekelp leaves, a potion of sharp-sightedness with Fadeleaf, an elixir of arcane enhancement with Blindweed.
Since most modern alchemists don’t have an entire smithery at their disposal, I advise crushing this herb with a hammer of steel or stronger- otherwise it is not the thorns that break, but the hammer. When crushed, this reagent itself is called “Goldthorn dust”, and many a young alchemist has asked for this herb from an apothecary and been surprised when they received a veritable pile of rock. One should always crush the bramble themselves if at all possible. After doing so, scrape all the residue from the surface, and instead of straining, allow the crushed plant to sit in a dark alcohol for a few days. The alcohol will take on a golden, shimmering hue when the tincture is ready. Adding any of the aforementioned herbs to this dilution and allowing it to sit until it again changes color will create the correct potion. Colors vary depending on what is added. The herb itself, when combined with boiling water instead of spirits, produces a tea of magical restoration known as Goldthorn Tea. It wasn’t until elves made contact that the human kingdoms discovered this particular property, and it wasn’t until a happy accident in the smithery revealed that this plant was not limited to catalyzing herbs alone.
The most popular story of this occurrence is that a chip of hot mithril landed in a Blacksmith’s scalding mug of Goldthorn tea. This somehow escaped the smith’s notice until after taking a sip, when his hammer landed on his own hand. Instead of the hammer breaking his hand, his hand broke the hammer. Thus the concoction, aptly named Stoneshield, was created. It is now synthesized by crushing both Goldthorn and Mithril and adding boiling water to the mixture. I’ve heard of some soldiers keeping a small measure of this in place of a tooth, and biting down to spare themselves a fatal blow in battle- the concoction only works for a matter of seconds. Further experimentation has found that using an identical process with Elemental Earth will create a potion of restoration, which is moderately successful at purifying afflictions both natural and magical- such as poisons, diseases, and curses. This is less of a tea and more of an ingestible clay. It is rather unpleasant to consume, but I can guarantee it is less unpleasant than death itself.
Khaz Modan
Ascensão dos Anões e Descoberta das Montanhas Cerca de 2.500 anos antes da dramática eclosão da Primeira Guerra, os Anões, uma raça conhecida por sua destreza em forja e metalurgia, começaram a estabelecer o que viria a ser conhecido como o reino de Khaz Modan. Este foi um período marcante na história de Azeroth, caracterizado pela resiliência dos Anões e sua profunda conexão com a terra e as ...
https://lendasdeazeroth.com.br/a-era-dos-mortais/khaz-modan/