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Nagpas gather for a ceremony in the rocky wastelands of the Vulture Peninsula, conjuring an embodiment of fear and destruction (Jim Holloway, from Bruce Heard's account of "The Voyage of the Princess Ark, Part 5," expanding upon D&D's Known World of the Gazetteers, Dragon 157, TSR, May 1990)
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My Fellow Players And Dungeon Masters,
I Have Created A Community For All Who Miss The Good Old Days Of D&D When We Had This Wonderful Campaign Setting Known As
MYSTARA
This is a Community dedicated to wonderful and diverse forgotten world of MYSTARA. Well known throughout days of TSR by Gazetteer, The Know
You May Request To Join The Community
Hello friends!
Are you a part of a college-SCA group or are a SCAdian who is currently in college? Consider joining the SCA College Network on Discord!
The SCA College Network is a server created by college students for college students dedicated to connecting both SCA college groups and SCAdian college students of all degree levels all over the known world and providing support and a method of inter-communication between groups. The server is open to all students currently enrolled in:
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College groups who wish to join the network can either be officially recognized SCA organizations or organizations that exist unofficially within the SCA. As long as it is a student organization and is involved with the SCA in some way; its fair game.
See you all there! We are stronger together!
Check out the The SCA College Network UNOFFICIAL community on Discord - hang out with 79 other members and enjoy free voice and text chat.
I love Hollow World. Deep irony here, because I kind of hate how versions of real world cultures crept into Forgotten Realms, and here I am being all “The Known World, which is a collection of fantasified real world cultures is the best” but taste is weird like that.
Hollow World spins out of the Gazetteers, a popular series of sourcebooks that, practically country by country, detailed pretty much the known entirety of the Known World. Having run out of stuff to cover on the outside, Bruce Heard and Aaron Allston decided that the Known World was hollow and started in on the inside. To my knowledge, this is the first time in RPGs that a hollow planet is investigated, which seems strange considering how large the concept looms in 19th and early 20th century fantasy and science fiction.
There’s all sorts of awesome, pulpy stuff down there (including an interior sun — this ain’t no Underdark). The inside is populated by surface cultures that were on the verge of extinction. Rather than let that happen, the Immortals brought them inside, so you you have fantasy Aztecs and fantasy Egyptians and fantasy Greeks alongside stuff like talking dinosaur gods and pirates and more (and, in a couple years, Alphatians too, after the events of the Wrath of Immortals box, which I covered back in January).
The thing is jam packed, too. Maps of course, a 128-page book for the DM, 64-page book for the players and a 32-pager of adventures. The packaging is half the fun, I love how the covers of all the Hollow World books have the big hollow globe. Something about the lady evokes the idea of Vril energy and all that nonsense. Baxa does a lot of the interior art.
Also, did I mention: TALKING T-REX GOD?
AZRE-V
TSR DND Gazetteer is a publication that explores a different crystal sphere concepts bundled in the Known World. Today's entry is The Orcs of Thar explores their culture in depth for the first time. No longer are they brutes but ambitious and caring people.