Korun society and some other important shit
There are a number of tribes/clans/empires/kingdoms in which the majority of the population lies, but there are those of mixed race or whose lineage is too muddled to tell. They might enter into a community they associate with, though there’s often prejudice against them. Outsiders may choose to become travelers, merchants, or mercenaries.
Most communities are hostile or prejudiced against one another, but an international treaty forces a mild amount of cooperation for trade opportunities. However, communities can still close their gates to communities they have declared war on, and vice versa.
To avoid accidental casualties, guns and other such advanced weapons are strictly prohibited under the international treaty, and deaths or assault ruled to be without cause are often punished severely.
In addition, freely carrying more than a specific number of weapons is often illegal. Korun technology is fairly advanced and hard light weapons are easily acquired, and common weapons of choice are bows, spears, swords, and daggers.
The Korun homeworld is small and oceanic, dotted with islands and a few small continents. Most communities take up the entirety of an island or island chain, relatively safe from other communities attempting to take their land.
Most communities still rely on hunting, fishing, and small-scale farming rather than imports for food. There are very few large factories on the planet and most things, even technology, are hand-made or modeled and printed individually.
Species basics:
Planet name: Seia
Average lifespan: 100-120 years
Natural abilities are relatively rare, but can appear in any korun regardless of race. These abilities can take time and patience to be mastered and used at their full potential, and are greatly valued.
Distant Vision: Korun with this ability can see great distances and capable of spotting movement from afar.
Elemental control: A korun may be born with the ability to control a single element. Fire controllers may create and control fire and heat from their talons; water controllers can control water from greater distances than fire users but may not create it; Wind users may create gusts and updrafts to help them in flight or knock enemies away with wind; and earth users may lift and move large amounts of earth and rock. Very, very rarely, are the elements of light or dark acquired. Light users may blind enemies or use ‘hard light’ as a weapon or shield, whereas dark users may ‘black out’ entire areas and use solid darkness as a weapon or shield.
Natural affinity: These korun have an ability to easily tame beasts and docile animals are often friendly towards them. Plants grow faster and healthier near them. These abilities can go unused if the user wishes.
Weaponmaster: The korun will have an usual talent for any weapons they take up, as well as a steady aim and weapons in their hands are far less likely to break or dull. It’s believed in some places that their blood will increase the longevity of a weapon. The user, however, may not always have an affinity for combat.