L.A. San Myshuno Noire — more like Gay Noire...
(my personal Cole and Stefan sims)
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L.A. San Myshuno Noire — more like Gay Noire...
(my personal Cole and Stefan sims)
happy birthday, l.a.noire 🔥🕵️♀️✨
15 years ago this game was first released, the game i fell in love with
L.A. Noire: il videogioco per gli amanti dei gialli
L.A. Noire: il videogioco per gli amanti dei gialli sviluppato da Rockstar, non è il classico videogioco di esplorazione, ma si tratta di investigare. Dall'inizio alla fine, ti immerge completamente nella sua storia coinvolgente, nella sua grafica mozzafiato (una cosa che ho apprezzato molto, anche se è un po' datata) e nei suoi personaggi indimenticabili. Potrebbe sembrarti noioso, ma ti consiglio di dargli una seconda possibilità, perché ha bisogno di tempo per essere apprezzato. Vediamolo nel dettaglio, scopriamo la storia e il personaggio principale. Il gioco è uscito nel 2011, vi consigliamo caldamente di aggiungerlo alla vostra libreria.
Un videogioco al quale dare una seconda possibilità è più che giusto.
L.A. Noire: un gioco investigativo
Devo ammettere che, anche amando i giochi della Rockstar (GTA e Red Dead Redemption), non conoscevo L.A. Noire, sino a che un giorno me ne ha parlato il mio fidanzato. Quindi ho deciso di provarlo, perché adoro i giochi di investigazione. Il mio preferito è in assoluto Sherlock Holmes: The Devil's Daughter, ma amo anche Heavy Rain. Ambientato nella Los Angeles del 1947, il gioco ti mette nei panni di Cole Phelps, un veterano di guerra diventato detective del dipartimento di polizia di Los Angeles, che scala i ranghi svelando una rete di corruzione e inganni. L'idea di un veterano di guerra con una vera esperienza di combattimento che si trasforma in un normale agente del dipartimento di polizia di Los Angeles e infine diventa un rispettato detective che risolve casi complessi è affascinante. Potrai davvero rivivere tutto ciò che Cole Phelps ha vissuto. Fin dall'inizio, il gioco introduce una caratteristica presente in pochissimi altri titoli: espressioni facciali dettagliate durante gli interrogatori. È possibile osservare se una persona sta bluffando, mentendo, è nervosa, depressa o sincera. E l'onestà è fondamentale per un detective, giusto?
Avrai a disposizione diverse tipologie di casi da risolvere.
Scovare la verità: il dovere di un detective
Il lavoro di un detective non consiste solo nel raccogliere prove. Significa leggere tra le righe delle bugie, trovare piccoli frammenti di verità e metterli insieme. A volte potresti trovarti in difficoltà. Devi rivedere attentamente i tuoi appunti e ogni elemento di prova raccolto sulla scena del crimine prima di porre domande. Questo è interessante perché la maggior parte dei giochi moderni ti guida in modo evidente verso scelte ovvie. Ma non questo. L.A. Noire permette di sbloccare punti intuizione salendo di livello, il che può aiutare a scegliere domande migliori, ma non è facile. Bisogna completare molte attività secondarie, come ad esempio le chiamate alla polizia in diverse zone, per guadagnare quei punti. Questo gioco mi ha insegnato che, delle volte, dare una seconda possibilità ti aiuta a scoprire delle piccole perle e che magari la prima impressione non è sempre quella giusta. Considerate sempre di dare una seconda possibilità ai giochi con una forte componente narrativa. Crescendo e acquisendo maggiore esperienza di gioco, potreste imparare a capirli meglio e amarli.
Il taccuino diventerà il tuo indispensabile compagno.
Impara le espressioni e così comprenderai chi dice la verità e chi mente
A un certo punto, inizi a capire come si comportano gli NPC e persino a riconoscere degli schemi per identificare i sospetti. Anche io ho usato appunti cartacei reali per aiutarmi durante le indagini. Inizi a notare movimenti nervosi o come i sospetti evitano il contatto visivo durante gli interrogatori. Questo livello di dettaglio è raro nei giochi moderni, questo mi sembra strano. I videogiochi dovrebbero anche insegnare qualcosa, non necessariamente un'abilità pratica, ma un modo di pensare o di analizzare gli schemi all'interno del gioco. Molti giocatori finiscono un gioco e lo disinstallano immediatamente. Ma credo che alcuni giochi meritino una riflessione. Un altro aspetto davvero interessante è che L.A. Noire presenta 21 casi principali suddivisi in cinque diverse sezioni: Pattuglia, Traffico, Omicidi, Vizi e Incendi dolosi. In Omicidi e Incendi dolosi ci sono diversi casi e molto vari, per questo sono i miei preferiti. I diversi stili di gioco e approcci investigativi rendono ogni caso unico.
L.A. Noire Review
If you're playing this on Steam, make sure you opt out of beta on your account because for some people it doesn't launch the first time around (including me) and that's the way to fix it.
I gotta say, you start out as a police officer and it looks like it's going to be a crime to crime basis, you do one mission after the other in succession with no real overarching story or anything but then once the first few are over, you get promoted to a detective and the cases become fuller with more story and just content overall in them.
Sometimes you'll fail a mission only to have to rewatch the cutscene again, as far as I know, those are unskippable. I reached the infamous "Are they lying?" sections and I now understand because sometimes the voice and acting doesn't match the facial expressions they're making and some will be so bland that it's hard to tell. It's like that in real life but hard to put into a game. I can't really complain though because you can look up from your pad and see their face and 9/10 it's hilarious to look at, I wouldn't even call it a gameplay negative especially for a PS3 game. I look at it as "If just the eyes are moving, doubt. If their face or jaw contorts too then they're lying. And straight face is truth." That's not 100% of the time but it's what I go by. Sometimes they'll just be stating something which makes it a bit odd to categorize it and Phelps will say things differently than you might have wanted him to but I kind of understand why it's like that. Instinct points help too which act as your 50/50 and lifeline like in 'Who Wants to be a Millionaire'. I've been playing the OG version, the remastered version does things a bit differently but I don't think I would like it any better.
The car is fun to play around in, I've had so many laughs with it, leaving my partner then stopping for him to run up to the door then drive away from him, teasing over and over, it's so much fun. You can hop in any idle car or bump someone to make them get out then take their car, it might take from your score some but it's not too big of a deal unless you want the 5 star ranking only to get an achievement, you ARE the police afterall and do you play a GTA game to not abuse the system? Now, you can't just walk in anywhere or do anything quite like GTA, there are limits and you don't spend as much time roaming the streets. Each door with a golden knob or golden bar can be opened, the others cannot. You can actually run into people and knock them over leaving a blood streak on the sidewalk. A lot of them will be carrying flowers, you can knock that out of their hands, that's something I always liked in Spider-Man 2 for the Gamecube along with the dialogue "I'm walking here!" The world is great though. The little details I see and hear throughout the game just make all the difference and make it feel like a Noire experience. From the jazz music playing every now and then to the visual style, to the black and white mode and even me running into a pole and Bekowsky yelling at me "Do you think this is a tank!?", the way these people talk just feels classic and witty, like it has a vintage feel to it on top of everybody seeming like a bumhole that doesn't want to give any more info than asked, which makes your judgements on characters a lot easier, the faces can be goofy at times but the roles they're given are interesting and makes me want to either side with them or call them out for lying, it's one thing to make that a game feature, it's another to make me WANT to use it and this succeeds.
If you've played previous Rockstar games then it might be a bit of a different experience for you but in my case, this is my first, normally you play as a villain with Rockstar, this one, you don't and that interests me. As for actual story, it doesn't really matter how you play, you might be able to bag some of the crooks faster or easier or get achievements but it's all a pretty relative end goal, sometimes something will happen to the suspect but it's kind of rare but I feel like most of the gameplay makes up for the story.
A lot of the side missions are chase sequences and I did a majority of them but it's fun every now and then because you can shoot their feet or legs and they'll stop (shoot too much and it kills them though) you can fire warning shots, you can tackle, you can brawl, sometimes they'll take a hostage and you'll have to prevent them from shooting, it has a wide range of ways that you can handle it to either nip it in the bud or play with the chase. It could use a little more control to defuse the situation easier, like a melee button, because you don't control whether your gun is in hand or not, you can't brawl if there's a gun in your hand, but you can beat them over the head with it, the problem is that it's triggered, there's no melee button, so you kind of just have to guess where the hitbox is and hover around them until something happens and you arrest them (if they don't shoot you first). There isn't really a peaceful route though because most of the time, they'll be shooting at you so you don't have a choice but to take them out. You can hover the reticle over certain targets and they'll give in but I did it maybe once or twice, it didn't give me an option any other time, so I know they could've made it more peaceful.
The game is split up into sections where you get promoted to new types of cases, now I know that there are different people who specialize in different things so it's accurate but it's just odd to see it in a game because it's car after car mission and then it's homicide after homicide, I never felt too wore out on any of them, so they don't really overstay their welcome, it's just doing them all in succession rather than a car case then a homicide then an arson, it's a minor nitpick. You also get different partners with each department. Phelps himself is kind of milquetoast but he's probably the most levelheaded of the game, I kinda like him (except for that turning point). Brekowsky is funny. Galloway is a bumhole, I didn't mind driving away without him, he normally just sits there anyway. Roy is a racist meatlug, I didn't like him even when he wasn't the partner. And Biggs is tolerable and cooperative for the most part.
Make sure you collect at least some of the newspapers because luckily I did (all but 1, I was so peeved when found out though) and I saw the payoff during the major turn of the story for Phelps, it would've been pretty crappy without them, same with the ending. Now the ending itself isn't a "good" one in my opinion, I think it takes some things too fast and didn't really build up for certain parts of it but the game is long enough so it really could've. I do think it 'could' be a good ending with what it was implying, it's a bit bitter but a bit too subtle to really realize and understand it, I didn't even get the full perspective until I looked it up and thought "yeah, that makes sense".
Phelps: *crashes into 2 people with the car*
Bekowsky in the passenger seat:👁️👄👁️
Il y a encore du changement pour la #QABETA3 de #LANoire ! #RockstarGames fait machine arrière et remet tout à zéro !
https://www.rockstarmag.fr/la-qabeta3-de-l-a-noire-change-rockstar-fait-machine-arriere/
Rockstar’ın Efsane Oyunu Geri Dönüyor
Rockstar Games’in başarılı oyunlarından sadece bir tanesi olmuş olan L.A. Noire, hem yeni nesil konsollar için, hem de VR için tekrardan yapılarak HTC Vive ve Nintendo Switch için duyuruldu.
Take-Two Interactive bünyesine bağlı olan Rockstar Games şirketi, 2011 yılında önce Sony PlayStation 3 ve Microsoft Xbox 360 platformlarda, daha sonra ise PC platformun da piyasaya sunduğu L.A. Noire, yeni…
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L.A. Noire: The VR Case Files выйдет для HTC Vive в декабре
$CUT$ Ссылка на источник: Читать дальше »