Hey there, just read your concept for how you would replace building in TotK with Hookshot mechanics and it sounds really cool!
Like, sure Building was fun, but as you said before, it really doe not fit this game/world and just broke to many parts of it.
To get to my actual question, would the Hookshot be aimable in slow-motion while falling, similar to how Bow & Arrows work?
Because I am now imagining Sky-Islands surrounded by lots of small floaty rocks, some of them so far from each other (or moving) that the player has to hook to the closest one, climb up, get a run up, jump, glide towards the next one, and then let go of the glider, whip out the hookshot, and hook onto the next rock.
Heck, you could have an entirely airborne Gleeock Bossfight this way, similar to som of the Bosses in Twilight Princess!
Thanks as always for sharing your ideas with us!
yeah! its not too hard to imagine right? and i feel like it would have fit so well and be much easier to balance for botws world
maybe you have seen it before but i did make an ability concept for it before (some info on this wouldnt be for the botw2 style rewrite im focusing on now bc i made this originally as part of the villain rauru idea, but the abilities and how they work remains the same)
maybe the way to pull yourself towards somethign or it to you wouldnt be a single button press but instead a holding one, so if you wanna hook and immedaitely be pulled there you can just streamline it via holding the button until you are there (i know holding down a button can be rly straining but botws control scheme doesnt have a lot of it so i think using it here wouldnt be too bad .......... less painful thatn the totk arrow menu thats for sure lol)
(can i just say i really like the the infusion idea for abilities too, like ... wouldnt it be so cool to find broken shiekah tech and using it just because and then it WORKS, like theres a guardian wreck and you get on top and use infuse and it springs to life to move out of the way of a doorway for example, other structers you could use similar to twilight princess copy-staff but in a more modern interpretation??)
the building jsut breaks the game too much, and imo not in a fun way like cheating in a way definitely not intended or glitched, its like a 10 piece picture puzzle but you are also given a button that assembles it for you and you get the same reward anyway, that doesnt count as multiple solutions like it worked in botw, its like they gave up and just gave you (multiple) skip buttons, since not only rocketshields but also the 'move thing and reverse it' are like that, and you cant tell me they didnt realize that (also id argue that even without skipping puzzles, alot of them arent fun either, like its mostly either insultingly simple building tasks the game tells you outright what to do .. or just hands it to you .. or you know what to do immediately and the puzzle part comes from you having to deal with clunkily glueing stuff together until it works, which i found pretty frustrating)
ANYWAY thanks for liking what im doing!!! if i wasnt so slow and art blocked so much id have way more to show already, and text alone usually isnt that interesting :,)
















