this is Equinox's Narinder (she doesnt have her own name yet), The One Who Mourns. She is a brown hyena!
idk what exactly she did to her siblings yet, but of course it led to their injuries, and her in the afterlife. She didnt fight them on it, going willingly at first.
But surely she doesnt deserve to be there for the rest of eternity, right?
...Right?
When she and equinox meet, shes been mourning on her own for a while, growing both lonely and bitter
she saved him but she hadn't fully meant to... or even really knew shed done it at first, but decided to ask him for a favor, since he was already dead and here; She wants out of this eternal prison.
he agrees to help her, but on one condition: He wants revenge. lots of it. And while she doesnt want her siblings dead, they did destroy his entire village, and on top of that, they trapped her there...
so she agrees.
General cotl stuff ensues, building up of the cult in her name, killing bishops for his own benefit and to break the chains that bind her, etc etc. Its when we get to the actual freeing of the hyena god that things go bad...
While she never kept what he'd have to do from him... she didn't like,, think to tell him either. she genuinely just assumed that he knew, and that killing the bishops was a last wish of sorts... Equinox takes this as a full betrayal though, and ends up fighting her for his life.
A life that she was willing to figure out how to spare.
After he wins the fight, she continues to try and convince him that she wasnt trying to hide anything, that she didnt want him to die at all. But Equinox refused to listen to her.
My new fop au called "broken time" inposired by @razzelberries au!!
This contains faries anti faries pixie genie backstory.
LONG LONG LONG AGO. Like earth was just few thousands years old...
Fairies genies pixies and anti faries used to live together and friendly to each other.
One day. Few items were missing from the pixies genies anti faries and faries.
Every species blamed the other. And no one knows to this day who stole the items.
Genies blame the pixies.
Pixies blame the anti fairies.
Anti faries blame the faries.
And the faries blame the genies.
So they splited up due to the toxicty in their community.
Pixies who was once fun and happy became boring and depressed.
Anti faries who was once good and helping. Turned evil and haterd.
Genies used to grant any wishs unlimited and no rules. but now they grant wishs limited amd with rules.
Faries used to love everyspecies and shared. But now they hate species that arent faries. And dont share none-faries stuff.
Soon the fairy council made few gods.
Cupid - god of love and gives people love!!
Father time - god of time and deals with time wishs or anything relating to time.
And few more..
The fairy council made a new species.
The humans and the witches..
The humans are mortals and weaklings. (Or used to be) they used to live to 20-40 years old
Now they live for 60-100 years (depends on person)
Humans ofc look like humans!!
The witches are like humans but lived longer lifespands and can use SOME fairy magic. They used to live to 40-80 years old
Now they live for 100-160 years. (Depends on person)
The witchs actually have slightly a green skintone. Slightly sharp teeth and lot of times. Sharp nails if the witch doesnt cut their nails
Humans used to like witches until a popular and very known witch. Betrayed the humans. So the humans started to hunt down every witch. And only stopped when they hide. Burn the witchs at stakes. Slowly witches started to change their apparnce.
Skin now any human skintones. Normal teeth. And normal nails.. which worked for 2000+ years.
(The burning at stakes started to happen in late 1700s. And stopped in late 1800s.)
You mentioned Leodra and human procreation is more difficult than other crossbreeding (grossly clinical way of phrasing that, I know, but I couldn't think of a more tasteful way to get my point across TuT). In this world, in this time period, are there any remedies to aid in reproduction for people who want children but are having difficulty conceiving?
Like, say, herbs or spells known to increase fertility, or maybe foods that are known to naturally increase fertility with that particular medicinal property greatly enhanced via magic?
Hi Anon, this is a good world building question. Under the cut because it's very long, and some people may want to avoid discussions of fertility/infertility.
So there are a couple ways to increase fertility in Tarken. But I do want to start by saying that infertility is seen as very shameful in Nytherian culture, so when a couple is struggling with infertility they try to deal with it as quickly and privately as possible.
The first method of fertility assistance is with a plant, called sokour root, usually brewed into a tea taken daily by women. It's most effective when paired with kearlo leaves, which is an herb that can either be brewed into a tea, or used as a spice, but it assists with the male aspect of fertility. (The problem is that in Nytheris, they always assume that fertility problems are related to the woman, so it can be a challenge to get husbands to agree to take kearlo.) Both sokour and kearlo grow near the duskwood, so even though the plants themselves are easy to grow, they do have to be imported, so they can get expensive. When used independently I'd say there's about a 65% chance of that being enough to help conception, but when combined it's closer to 80%.
Then there is a spell that certain healers know that 'heals' the uterus of its inability to carry a child. This is more common for women in Nytheris to try because it's easier to keep quite, and doesn't require cooperation from their husbands. Pretty much any mage healer knows the spell, so it's fairly cheap, accessible, and a 'one time' aid rather than taking it daily. The problem is of course, it completely disregards the possibility of the man being the one whose infertile. So it can be very effective or it can be not effective at all.
The last way is to hire an elven healer rather than a human one. Elves are universally acknowledged as the people to go to for fertility struggles, probably because they aren't nearly as ashamed of it as many other cultures in Tarken, so they know more about the actual science of it. Usually when asisting humans, the elves use a flower called providence, which is not a plant that does not naturally grow anywhere on the continent. Instead, it is only found on the grounds of elven temples, said to be a gift from The Creator to heal ailments that natural curatives couldn't resolve. Rather than injesting the petals are plucked from the flower soaked in water and then placed on the skin near the area in need of healing (so in the case of infertility the lower stomach area where the uterus would be) and leave them their until the petals are completely absorbed by the skin. When they treat other elves, they make a ritual out of using the flower, but usally only after prayer and sending the couple to get a blessing from a priest (though most healers are also priests, so usually the healer will try the religious blessing first then the flower).
Sweet Mother, sweet Mother, send your lore unto me, for the sins of the unworthy must be baptized in searching through spending way too much time going through in-game texts.
Me trying to find the source of that one neat fact I know I heard of
Who is the dark brotherhood?
The dark brotherhood is a group of assassins that serves as a faction the player can join in every main series game since Daggerfall, with exception of Morrowind, where the Morag Tong fill that place instead. Remember that name for later.
So what exactly does the dark brotherhood do? Well, assassinate people. However, since the dark web doesn’t yet exist, there has to be another way to find contracts. They worship the night mother, who in turn chooses someone among their ranks to be the listener. This listener will hear the voice of the night mother and be told who performed the black sacrament.
Alright, now we have all that out of the way we can explain what all of those words actually mean.
Why are the Morag Tong important?
The Morag Tong is a group of assassins that existed before the dark brotherhood came to be. They worshipped the Daedra, and even got so far as to be legally allowed to do their killings, provided they carried a writ of execution on them. When the dark brotherhood formed, the Morag Tong decided that there can only be one cult that murders people, and since they are already allowed to do it, it is them, and so they declared the dark brotherhood their sworn enemies.
The dark brotherhood didn’t form completely separately from the Morag Tong though. They were founded by one of the more prominent members of the ancient assassin’s cult: The night mother herself.
Night Mother? Mother of whom?
I’ve been telling you to do the dishes for at least 500 years now
Although she doesn’t look much like it now, the night mother used to be very much alive, and apparently, sexy. You see, this woman used to be a Dunmer, serving for the Morag Tong. During a particularly bad time for the organization, the void himself, Sithis, worshipped by both assassin’s organizations, spoke to her, telling her about his hunger for souls. So the two did as anyone would do and she went on to have 5 of his children and murdering them all two years later. Of course, the townsfolk of her home weren’t too happy about all that and in turn, killed the woman and burned down her house.
Years later, an unknown man heard a voice inside of his head. This voice was the night mother, and he was the first listener of many, a chosen one able to hear the night mother’s voice.
Mother knows best most
If one wishes to contact the dark brotherhood, they need to perform the black sacrament as described in “A kiss, sweet Mother”, and shown on the very first picture of this post. Yeah, I lied, that’s not me, that’s an offering to Sithis. The night mother will know, immediately.
Similarly, this almighty knowledge helps the guild recruit new members. Murderers are contacted in their sleep and invited to become a dark sibling.
On the topic of recruitment however, we can learn in dialogue with Oblivion’s Teinaava that some Argonians have it easy. "In the Argonian home of Black Marsh, those born under the sign of the Shadow are taken at birth and presented to the Dark Brotherhood.“ From then on they are trained to be assassins and considered full members as soon as they are mature.
No one would ever suspect a thing if you sneak into someone’s bedroom dressed like that, I promise
The tenets
The Brotherhood may be a band of unlawful murderers, but they still have some rules! The five tenets are to be followed by all members:
Tenet 1: Never dishonor the Night Mother. To do so is to invoke the Wrath of Sithis.
Tenet 2: Never betray the Dark Brotherhood or its secrets. To do so is to invoke the Wrath of Sithis.
Tenet 3: Never disobey or refuse to carry out an order from a Dark Brotherhood superior. To do so is to invoke the Wrath of Sithis.
Tenet 4: Never steal the possessions of a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.
Tenet 5: Never kill a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.
Did you guess what happens if you break one of those rules? If you guessed “Astrid dies”, you guessed correctly!
A very quick history recap
Just to put this in perspective with eso, 2E 324 is the year mentioned in “The Night Mother’s Truth” that is supposed to have set off the events leading to the first listener. Elder Scrolls online takes place around 2E 580 (582 or 583), so they are still quite new.
As for more current times, in 4E 200 Cicero and the Night Mother arrive in Skyrim, at the very last known Sanctuary of Tamriel. How we are going to see the dark brotherhood appear in the Elder Scrolls VI leaves much to speculation, but I for one dearly hope they will appear again.
Hail Sithis!
Sadly, with tumblr blocking off any and all posts containing links, I can only list the books I used as sources. They can be found in the imperial library and elder scrolls wiki pages:
GO MY MASTERPOST!! THE ENTIRETY OF THE PERSONERI LORE EXPLAINED!!…
…poorly, by yours truly … Happy reading :3
The first thing I want to do is clarify what exactly this is all about:
PN is this personal little project I’ve been cooking up all about exploring identity, learning to heal and accept and embrace it, and ugly little cat fellas. Because you know me. And I deserve it I’ve been a good boy, haven’t you heard? It’ll either be in writing or art [as maybe a form of comic strips], short episodic stories that are comedy slash slice-of-life shtuff, but the main goal is kind of just figure myself out. Yeah it’s a little venty because of how personal it is but I s’pose that’s par for the course.
It follows the story of this.. quirky cast of colorful little characters [fragments of a single mind] as the world develops around them and they deal with each other’s BS. Every character has a unique personality, ideology, and role within the Mind Escape. More on that in a minute! These characters -with a few exceptions- are known as the PersoNeris [Abbreviated: PNs] . Obviously. They are like me but also… not. Does that make sense or am I talking crazy? [Uhhh in that case just think of the Inners from TWA. Or Inside Out but worse if you’re a normie]. The PersoNeris come into the world fully grown and knowledgeable, but are only truly effective after a process called “gaining sentience”. This is essentially their birthday. The PNs gain sentience when their expertise is called for, and will become active immediately. Once their work is over they will go dormant and act as any normal human would. They can’t die as they aren’t physically living, so anything they do is purely for recreational purposes. There’s also a subcategory of PNs called derivatives. They are separate entities that break off from an already existing PN in a process similar to cellular mitosis [ew] and take on most of the characteristics of the original, plus additional traits.
Anyways. All the characters live within the body. Also known as the host or the husk. Because this guy is just a walking corpse at this point. Wait… hey! That’s me!
The host is named Oleander. Like the flower. Physically a teenager, uses any and all pronouns, most aggressive case of resting btch face ever. Pretty quiet and somewhat jaded in all honesty. The body gets sick like A LOT. I don’t what the problem is the body just seems to never get better. Yeahhh… the body is a pain in the ass. We don’t ever actually see the host in the story, just mention of it. It acts less as a vehicle to be piloted from the inside and more as a… container for the PersoNeris. Which they deserve probably. Within the host’s brain is the Mind Escape [mentioned earlier. It’s a play on the term mindscape.]
The Mind Escape is an urban cityscape made up of strings of binary code representing the host’s mental state. This code programs the design and function of the whole world. It’s pretty limited so there’s like an invisible border surrounding the area. The sky is more like a screen that cycles through various stages and conditions. It’s also color changing! The weather is entirely simulated but it seems to greatly affect their moods and condition, likely some sort of adaptation in response to physical circumstances. The Mind Escape resets every time the host goes to sleep, wherein the PN are given access to areas that were once restricted and they’re allowed free time till the Host eventually awakens.
The Mind Escape is broken up into four districts based on this one Indian proverb I heard in health class some time ago. I dunno. But there’s District One [Mental], District Two [Emotional], District Three [Social], and District Four [Physical]. There’s also an area debated in-universe as the fifth district [Spiritual] but the main guys don’t like that as anyone who actually lives there isn’t considered a PersoNeri. Yes I will elaborate soon enough. There’s also a large, circular dome area in the central point connecting each district but what it contains is a whole other story.
Around the Mind Escape you’ll find a buncha structures like skyscrapers and commercial/industrial buildings. However these serve no real function and are purely decorative. You can enter and explore them internally but they act as those fckin liminal spaces where you just cannot escape. There’s nothing in em anyways they’re always empty and lifeless. But they go on forever. These are known as Faux Facilities. The only buildings that actually work as they’re supposed to are the Living Library, MegaMart [it’s a mall], and housing for the PersoNeris themselves. Speaking of which…
Character intros go!
Nerium 🌺 [Also known as Neri, no known In-Code Alias]
Acting representative of D4 and primary control over the Host body… quite literally just the Host but as a cat-boy
Any/All pronouns [They/It preferred]
Assumed to be the same age as the Host
Form has a somewhat chubby build, lots of body hair, rather short for its age, big ol buggy eyes
Outfit primarily consists of an open oversized hoodie [some sort of bomber jacket or letterman seems to be preferred], long cargo pants, thick black glasses, floral or military camouflage pattern with some sort of null symbol [the circle with a line dashed through it] motif. Wardrobe may change occasionally
Alternative outfit [casual/indoors] consists of either a cat sweater and long floral pajama pants, or a graphic tee and shorts. Without the hijab, their hair is shoulder length, has little nubs for cat ears, slicked back and tied up high resembling the shape of a leaf.
Wears a hijab in a variety of colors [it’s based on vibe really]. Excess fabric draped down the back acts as a pseudo-tail. Similarly, two protrusions at the head act as pseudo-ears. Both work as normal and move independently. This goes for most if not all PersoNeri characters that wear a headscarf.
Interests include art, photography, botany, zoology, music, rhythm games, collecting toys, literature, poetry, and procrastinating
“Exposed nerve” [or the Hetalia hair string TM] is curled into the shape of a heart, resembling a plant sprout with leaves at the tip and when pulled, will cause them to go limp
Nerium is generally a lazy, chronically exhausted but empathetic and well-mannered little guy who tries their best but never gets all too far. He’s a little bit of an ass sometimes. Though they often don’t have the motivation due to burnout, they are very passionate and love to learn and explore. Extremely anxious, introverted, and socially inept until you get close enough to break its shield and become its friend! They can get competitive sometimes.
“ Okay , okay , listen ! We’ll get there when we get there . But we haven’t gotten there yet so DON’T GO THERE .! ”
[Note that each unique quote -indented like above- has a character specific typing quirk. For Neri, they often space out space out punctuation.]
Typewriter 📁 [Also known as Type, Slash SRS in-code]
D4 advisory and token straight-man, essentially just the Host but locked tf in
They/He pronouns
Assumed to be slightly older than the Host however range is unknown
Form has a broader build and darker tanned skin than the Host, slimmer eyes
Outfit primarily consists of a navy green [almost blue] military-esque uniform because I was suddenly struck with the military man propaganda beam someone save me, oh also the anarchy symbol / star motif because irony
Alternative outfit consists of a coat, suit, and fedora
Headscarf is generally longer and covers more of the face but is obscured by their hat and uniform. It’s tied into two at the back and one of the pseudo-ears is folded
Interests include history, geography, linguistics, religion, biology, mathematics, puzzles, and being an ass criticism
Expose nerve is curled into a spiral like shape and when pulled will cause them go through an internal system reboot, error 404 style
Typewriter is an observant, highly critical pessimist perfectionist who’s there to keep the Host on track! It’s not always effective but it’s the thought that counts right? They’re particularly nit-picky when it comes to Nerium’s behavior but as strict as they seem they are well meaning. They are a bit of a yapper and have quite the sharp tongue. Something of a chronic overachiever.
Nerium/Typewriter relations: Mutually find each other nuisances but hold some begrudging admiration for the other.
“ You Fail This And So Help Me You Will Die And Go To Hell. Do You Hear Me? ”
Krass 🎭 [Also known as Crass, Slash J in-code]
Professional class clown of D3
Basically the Host if he was an extrovert
She/He/They/Fella pronouns
Assumed age is unknown as data from observations fluctuates between Hosts age to half of Hosts age
Form is round. That’s kinda it
Outfit primarily consists of an asymmetrical, brightly colored clown-styled performing costume, striped birthday hat, and full face mask which serves as a pseudo face. It’s literally just the awesome face. Its uniform is very ruffley and light.
Headscarf is shorter and looser, not fully covering her front hair [which can be seen without the face mask]. It also lacks a pseudo-tail
Interests include comedy, puns, dark humor, sarcasm, internet memes, theatre, technology, literature, poetry, and lying for no reason spreading misinformation,
Exposed nerve is looped and when pulled, will cause it to cackle obnoxiously loud
Has a variety of laughs for all sorts of situations. There’s a lot. And they’re all annoying.
Krass is a bothersome, noisy, flat out idiotic clown, and they’re pretty proud about it! It’s the self awareness I think, that keeps em doing their job to the very fullest. On the outside, this fella seems very optimistic and happy-go-lucky, full of whimsy and joy, but it’s really just a mask for some insecurities that run deep. He uses humor as a coping mechanism, and actually has very low self-esteem, often making himself the butt of the joke. She has a crass sense of humor. Obviously. It can be kind of offensive and suggestive and lame. But she doesn’t do anything to intentionally hurt anyone. He’s also pretty clumsy, so.. slapstick comedy!
Nerium/Krass relations: Krass thinks Nerium needs to lighten up and be more physically active, Nerium finds Krass to be too noisy and energetic for their tastes but endearing in a way.
Typewriter/Krass relations: HATEHATEHATEHATEHATE-
“ BAHSJSKEN WHY did you BLOCK me on discord ALL I said was that I was gonna TOUCH YOU??!!! ”
Faith 🌑 [Also known as Fate, Slash NEG in-code]
One of two PN representatives of D2
Only active during the Hosts episodes, gaining sentience during the Hosts tween years and becoming more active as the years progressed. Exists as a shadow in back of the Host’s mind
She/It pronouns, very rarely He/Him
Assumed age is unknown. Fluctuates during activity and may regress/progress rapidly
Form is lankier, skinnier, appearing frail and weak and broken. Flesh is a patchwork of scars and is lighter in tone than the Host.
[Detailed appearance should be included in updated files]
Outfit primarily consists of a black tank-top and shorts. No glasses or hijab. No pseudo-ears
Interests include silence, attention, and poetry
Exposed nerve is crooked and bent and when pulled, will cause it to become violently sick
Fate is the manifestation of everything the Hosts hates about itself. It is a hideous monstrosity, an amalgamation of every negative trait there is to loathe. She is only ever used in a vent setting. She is never fully dormant even when its other half is active. She is most active during depressive, manic episodes. She is an intrusive thought. She is religious trauma. She is obscene and offensive. …HEY, somethings not right,, THIS is going too far!! WHO wrote this script??
Nerium/Faith relations: Faith wants to be acknowledged but Nerium refuses to look her in the eyes.
Typewriter/Faith relations: Faith wants to be recognized but Typewriter tells her to stay in her district and to shut up.
Krass/Faith relations: Together they are… the Dark Humor Squad!
“ …it doesn’t MATTER.. i don’t matter enough to earn your SYMPATHY… ”
Fazio 🌕 [Also known as Eff, Slash POS in-code]
One of two PN representatives of D2
A lingering presence in the back of the Host’s mind, however is less active than its negative counterpart
He/It pronouns, rarely She/Her
Assumed age is unknown, likely around the same as the Host
Form is chubbier and darker in tan compared to its negative counterpart
Outfit is inconsistent and always changing. Primary wardrobe includes a long white abaya overlayed with a suit-jacket [probably makes more sense when you actually see it. kinda hard to describe]
Headscarf reaches up to the chest, pseudo-ears and tail resemble more of a wild/big cat
Interests include music, dance, art, journaling, literature, the company of friends, and philosophy
Exposed nerve is curled forward with something like a bulb at the end, and when pulled, will cause it glow
Eff is the manifestation of everything the Host wants to love about itself. He is a shining ray of positivity! It is incredibly upbeat and happy-go-lucky, with a lot of love to give. While only ever used in a vent setting, its focus is on healing. He is the resident “caretaker” of its other half. Some may seem him as even more annoying than Krass, but he can’t be bothered to hold a grudge! Sometimes they unintentionally come off as passive aggressive due to their overwhelming positivity. His nickname is pronounced like [the letter] F, not “Eef”. Please stop messing it up.
Nerium/Fazio relations: Nerium is codependent on Eff to keep the host running without issue, which he reasonably points out is very unhealthy. However, they both have a lot of love to give and greatly appreciate the other.
Typewriter/Fazio relations: Typewriter is very grateful for the work Eff does within the host, but wishes he could tone down the energy.
Krass/Fazio relations: JOY TO THE WORLD!!
Faith/Fazio relations: “I can fix her” ass mf
“ YOU just have to trust me!! I can make it better again,, LET me fix it!! ”
Kidd 🐾 [Also known as Kibby or Squish, Slash LH in-code]
Resident wild animal of D1
One of the more… unexplainable parts of the Host and is not very recognized within PN society
Any/All pronouns -including and especially Neos
Assumed age is half that of the Hosts, but tends to fluctuate lower
Form is short, round, and bright. Can’t be explained better than a big fat cat
Outfit consists of long, oversized color block sweaters in bright oversaturated tones, that rainbow propellor hat thing because it’s funny as hell, shorts and cat paw socks. Maybe even a comically large lollipop for good measure
Headscarf is one of those one-piece children’s hijabs with two folded pseudo-ears
Interests include animals, dinosaurs, drawing and coloring, playing with touys and bideo games, singing and dancing, sleeping a lot, and eating an unhealthy amount of sugars
Exposed nerve is actually connected to the propeller on the hat, not its headscarf. When pulled it will cause it to start flying a few inches off the ground. LMAO
Kidd is basically the… kid who still believes they’re an animal and goes around the playground larping Warrior Cats. Because that’s what I used to do as a kid… save for the biting people. Kidd is both physically and mentally a child, and is thought to be the personification of age-regression / lost childhood innocence. Their appearance and behavior resemble a mix of a dog and cat, leaning heavily on the cat part like a kittydog which, if you know then ya know. But they act like a big baby with childhood innocence and whimsy. It also tries to be cute which can either come off as endearing or forced and grossly annoying. This is not to be mixed up with age-play by the way. Vocal stims include frequently meowing, barking, and going awawawa. Because they are so young, it requires a caretaker or guardian to mange them during dormancy. It goes solo when active, which is rarely. “Child support” is split up between Neri, Eff, and two other PNs revealed later.
Nerium/Kidd relations: Neri begrudgingly babysits Kidd and monitors them during activity. He thinks Kidd is kind of weird and dumb but so is everyone in this story so whaddaheck. Kidd smiles at them goofy
Typewriter/Kidd relations: Type doesn’t like them around when they work but occasionally lets them play with their typewriter. Kidd smiles at them goofy
Krass/Kidd relations: They used cause trouble and play video games together, but Krass lost “custody” of them a long time ago. They share a similar mentality. Kidd smiles at them goofy
Faith/Kidd relations: Kidd frowns at them goofy
Fazio/Kidd relations: Fazio acts as the primary caretaker of Kidd, and his nurturing nature helps Kidd grow slowly each day. Kidd smiles at them goofy
“ :33 i lovee playing with my touys. and drawingg and i like orange juicee ”
DERIVATIVE Nene 🌷 [Also known as Lili or Gardener]
A derivative of Nerium and one of two chairpersons in D4, resident botanist within the Mind Escape
One of the hosts alternative identities
They/It/She pronouns
Assumed age is slightly older than the host, form is the same
Outfit consists of a floral-pattern shirt dress, large sun hat adorned with a variety of flower species, gold jewelry, and a canvas apron. Headscarf is short and set back, though it isn’t worn often in preference of tying its hair back
Interests include biology, botany, entomology, zoology, anthropology, mythology, photography, literature, and painting
Exposed nerve is a little flower on a short stem and when pulled, will cause it to spit up flowers
Nene is the world’s biggest sweetheart! Though a little shy, they tend to yap a ton about their interests. They love their friends a bajillion, and have a ton of Polaroid pictures of company and scenery hung up at their place. Their place is also full plants hanging from the ceiling and pots around here and there… so be careful. They frequent the Living Library to research botany and other living sciences. Nene is also another one of Kidd’s guardians. They seem to prioritize aesthetics above all and LOVE to decorate things, especially with stickers. They do go outside a ton to tend to the garden and are kinda dirty and scratched up because of it sometimes, as well as have very sun tanned skin.
Nerium/Nene relations: As a derivative, Nene and its origin are very close and tend to work off each other.
Typewriter/Nene relations: They respect each other but Nene still has a lot to learn on work ethic which Typewriter lectures them over.
Krass/Nene relations: While somewhat annoying, Nene only sees Krass as background noise and not much else. They’re on okay terms, but Krass’ obnoxious self can be a cause for lots of anxiety.
Faith/Nene relations: Nene sometimes forgets she exists, and then gets hit by the whiplash of Faith going active
Fazio/Nene relations: Absolute joy. Joy for the whole world. They are very much alike. Sometimes Nene is intimidated by him tho.
Kidd/Nene relations: Nene is very good with children, so Kidd hangs out them often and is uncharacteristically careful with their belongings. Kidd smiles at them goofy.
“ *These trees are for bearing fruit, not hanging, dear sir. *Please put that away, I want my mangoes. ”
DERIVATIVE Osman 🎖️ [Also known as Suleiman or Captain]
A derivative of Nerium and one of two chairpersons in D4, commander of the Mind Escape and resident narcissist
One of the hosts alternative identities
It/They/He pronouns
Assumed age is slightly older than the host, form is slightly more muscular
Outfit consists of… well it’s hard to explain but think of Type’s military style uniform and make it fancier / flashier. Because I do not have words to describe the kinda shit this guy wears but it’s pirate inspired. All I’ll say. Headscarf is wrapped up turban style with pointy, lynx-like ears.
Interests include philosophy, art, music, theology, geography, history, traveling, photography, cool crystals and gems, and bossing people around being absolutely based
Exposed nerve is just a long string that drags down and curls inward and when pulled, will cause it to swing its arms rapidly
Osman is a charming, easygoing egoist you can’t help but adore. His words, not mine. Despite being rather self-centered, it doesn’t mean it lacks empathy. Or does it? It seems it’s always up to help its friends… for a price of course. Like Typewriter, Osman is authoritative and commanding, a born leader ever since they came into sentience. The only thing that separates them is how seriously they take work. To which Osman doesn’t. Until it’s a minute past the deadline. They LOVE sparkly shiny things, and often resists the urge to act like a kleptomaniac. It can really harbor grudges when it assumes it’s been.. disrespected. It does not take well to criticism because obviously, he can’t do anything wrong! And when it has to face the truth? It starts to cry!
Nerium/Osman relations: As a derivative, Nerium treats Osman with a little more leniency for their eccentric behavior. While they usually work off each other, the Captain seems to take charge.
Typewriter/Osman relations: They have a small, petty rivalry based on their differences, but ultimately come together like some messed up militia.
Krass/Osman relations: Osman assures Krass they’re very funny, which is a lie because he’s much funnier.
Faith/Osman relations: He’s one of the few that will acknowledge her existence, but tries the hardest to tune her out.
Fazio/Osman relations: Despite both seeming to be a little alike, Fazio actually manages to piss Osman off a lot.
Kidd/Osman relations: Osman is another one of Kidd’s guardians, and they act very competitive towards each other
Nene/Osman relations: they kiss with tongue trust me vro
“ LOSERS! Breathe if you like !me, and die if you’re mediocre …Why are you all turning purple? ”
Derivative Null 🩸 [Also known as Teri or Suiciduo!Neri]
A derivative of Nerium, head of Operation “Kill-Switch” and resident hyper-suicidal maniac number one opp
Probably shouldn’t be allowed to go active but it kinda does sometimes we don’t know
Who/Whom? pronouns… nah I’m playing It/Its
Assumed age and form is the same as the host, just slightly bulkier. It’s also got sharp canine teeth that resemble vampire fangs… they are retractable.
Outfit consists of a black turtleneck, windbreaker jacket, boots, and a lotta belts and chains. Sometimes wears a face mask and collar. It has a tongue piercing that looks like a gun bullet. No headscarf it’s just a hoodie with pseudo-ears and a belt for the pseudo-tail. Underneath the hoodie is some sort of fungal plant growth.
Interests include fuck all. We think
Exposed nerve curls around resembling a halo and when pulled, will cause it to detonate like a BOMB. Only to recover once again.
Null stands for nothing. Seriously! It has no value! Well okay, there is ONE thing it wants.
Operation Kill-Switch. When the going gets tough, go for self destruction! Null really is an anomaly, seemingly gaining sentience for no reason and even without Nerium’s knowledge! It doesn’t inhabit any one district, instead wandering aimlessly like a nomad. There’s something so strange about that one. Mysteriously, it sits and watches, sometimes barging in to become active and leaving without a word. It’s hard to tell for sure, but it does seem to enjoy history, technology, explosives, and masochism.
How can one kill if one cannot die?_Interesting…
Nerium/Null relations: _Well aren’t you a doll?_Isn’t that right darling?
Typewriter/Null relations: Do you cower?_
Krass/Null relations: Get out of my head*get out of my head
Faith/Null relations: THEY ARE NOT TO BE STATIONED ANYWHERE NEAR EACH OTHER. IT IS PROHIBITED FROM BEING IN HER VICINITY. DO NOT LET BOTH GO ACTIVE, BAD THINGS HAPPEN!!
Fazio/Null relations: _I should definitely kill you first
Kidd/Null relations: _What the fuck?..
Nene/Null relations: When the angel’s trumpet blows_will you stay for them?
Osman/Null relations: _That’s right boss_I could play this game forever…
Polaris/Null relations: Two halves of a Suiciduo
“ _Dying this way*I’m bored of it all_God*Have I disappointed you yet?_Just like that then…You good for nothing animals_! ”
…
I think that’s it. That’s… most of them at least…
I’M FINALLY FREE?!
…Yep, that’s the bulk of it at least! There are some more minor characters, including the “Non-PN” but I really don’t wanna test Tumblr’s text limit on that. Besides, they aren’t all THAT important. And whew, this was an exhausting post to write. I figured I could be quick and get it out in a day but there was WAYYYY to much I had to get done, damnit. Oh, my kids! My beloved children of my brain!! I spent all this time for you! How long has it been? I’ve been writing this post in between school hours.
Here’s some PN trivia, I guess: Every character, with the exception of Kidd, goes by a nickname that happens to be one of the many aliases I used online. And I have a ton of em. I am a man of many names you know… Anyways. Because I treat the PN like original characters rather than extensions of me [with the exception of Nerium because they’re my persona and self insert basically], they are very shippable. As in, you can pair em up and make em kiss. Hell yeah. I’m personally fan of TextFlower [Neri/Type], PerfectParty [Type/Krass], BruisedEgo [Neri/Null], Osman/Nene, Fazio/Faith, and Type/Osman. Sorry. I’m going crazy. Speak of pairings though, the PN are not only separated by district but by seating groups. Essentially the classic highschool friend group cliche. Nerium, Typewriter, and Krass form the Head Front. Fazio, Faith, and Kidd form the Mind Back. Osman, Nene, and Null play Middle Ground. Why is this relevant? Because it plays into each characters relationships and the entire Host/PN system dynamic. More about that in the future.
Did you know Typewriter has an unhealthy attraction to vintage objects? No, because I just told you. They own one of those manual, portable kind of typewriters in wood brown and they treat it like a living being. They even named it Printcess. Like Princess + Print? Get it? I am very funny I know. Nene adores bugs and insects and usually picks up a few she stumbles upon when gardening. Osman is terrified to death of bugs. They’re also super scared of deep bodies of water, so there goes the pirate dream I guess. Null seems to have a thing for chains and cuffs. Which is like. Okay I guess. Freak. Activity during working/school hours is almost always copilot, meaning primarily Neri and Type are active during the day. The PN CAN get tired of being active, and usually have the option of stepping down and giving control to any other character, but sometimes when the body is locked in they’re kinda forced to work their ass off. This is almost always the case with Typewriter. Sorry bro.
[Scratches head] I don’t have any other trivia sorry. I’m tired. I will update when I remember more. Anyways. Thank you for reading your patience is so appreciated I’m giving you all a little kiss on the forehead. Thank you. These characters mean a lot to me as someone who struggles with their mental health. And while I wouldn’t compare it to any identity disorders like DID or OSDD [which I am not diagnosed with], I can definitely understand how my story might read that way and if it helps anyone who does have it, then that’s great! They really are a journey to create and build from the ground up.
As for Blood Magic-Verse… I’m making a separate post addressing what happened to them, don’t worry. Even if it takes a bajillion years to write. I love all my children equally trust I don’t pick favorites. Again, thank you for reading I have NO idea how to end this but it’s..been fun I think. Okay! Bye!
Milo wasn’t always Milo, but they have been Death their entire existence. Before Milo asserted themselves as Milo Belladonna, they went through a rather unfortunate trauma to get to that point.
When personifications of Death became more diverse through the ways of religion and advanced beliefs, fables and stories, Reapers started to gain more of a personalized identity. No longer were they just a simple embodiment of the universe, humans and monsters had inadvertently given them the capacity to think and feel.
As such in Milo’s early years, they took a huge leap in a personality gain when philosophy was at an all time high. To put it simply, they were a work dodging little gremlin who would use loopholes to fill soul quotas, though Dispatch hadn’t been established then.They collected the souls that most wouldn’t: insects, plants, and especially broken hearts and torn soulmates.
Being naive led to the incident where Milo would suffer; arcane workings managed to figure out the power of the Reaper’s Mantle, and had them trapped in an engine for a false death god. The concept of identity was stripped from them as they were nothing more than a power source, constantly being told what, who and how they were. The souls sacrificed in this entity’s name also became trapped in the same void Milo was trapped in, creating such a personal hell it would make the Devil blush.
The rescue effort took Milo’s boss, Asier, and several adventurers from that realm to rip the false god open and save everyone inside, including Milo. Unfortunately, they were so corrupted and far gone that nearly every form of magic was likely to do more harm, or even destroy them in the process. The second Head of Reapers, AKA the Ultimate Death made sure to eliminate that pocket universe to stop this power from ever escaping, leaving Asier the knew Ultimate Death. These events resulted in the development of Dispatch and a new headquarters where all Reapers could convene together, organize and have a safe haven.
Milo was forced to stay in their new home pocket dimension and heal. Asier found the only solution to heal Milo was to perform advanced necrobotany rituals. Even then the result ended up forming something similar to the old false god’s shell. This spawned what would then be called Atrophic; a mix of decay and plants with the cocoon of a dracolich that Milo loathes to this very day. Once Milo could reform their humanoid body, Milo took up their identity as Milo Belladonna with a newfound determination. No one was going to take that identity from them and they would make sure no one was going to forget it.
Unlike Milo, Atrophic has no confidence within them. Despite just being a change in shape, Milo refuses to call themselves ‘Milo’ in this form. It doesn’t feel like them and they refuse to acknowledge the body as part of them. They want this scar to fade forever and be done with it. They hide away from everyone else whenever possible, act with hostility first, and become incredibly pessimistic. Even as Milo Belladonna, some of the necrobotanic powers remain. This is mostly used for self medicating purposes should the only power capable of hurting Death ever show it’s ugly head again.
No one has ever seen this form and Milo hopes to the universal cosmos that no one ever will.
I was supposed to be sleeping last night but I wrote lore instead
Hymn of the Mother
“Broken down and lost
Forgotten and forsaken
Until we meet our tragic end
This unforgiving landscape
The trickery and deceit
Brings pain to those unfortunate
And preys upon the weak
But here
In this place
She keeps us safe
We rise from the ashes
Rebuilt and reborn
All wrongs are erased
And she lets us live on
Here
In this place
She watches over you
Welcome
to The Sanctum of Outcasts”
- A hymn written into stone on the outside of The Sanctum
You’ve been wandering the Scarred Wasteland for days, maybe weeks. No food, no water… no sleep for fear of something stalking you in the night. You’re exhausted, your body on the brink of giving in and collapsing. But you keep going, for the Plague lands are not known for letting the dead rest. You’ve heard too many stories to be willing to die in this place. Plague dragons are twisted and ruthless.
But where else are you to go? The Wasteland is the only place your former clan refuses to enter. If you leave they will hunt you, and they will find you, and you will be punished for what you did, the pain you caused them. You will never be forgiven for what you’ve done to them.
You have no choice, the Wasteland is your home now. “I’ll get used to the stench.” You tell yourself, as the wind blows the horrid odor of the landscape into your face. You cringe and cough, your eyes burn, it’s awful, like the land itself is made of rotten meat. But you continue on as the sun sets beyond the great ocean in the west.
As it becomes dark you notice a small light in the distance. A torch maybe? It appears to be stationary, so there is a good chance it isn’t one of the local clans hunting parties. Still, it’s wise to be cautious. You make your way towards the light, and as you get closer you are able to make out the form of a cave, not thinking much of it you continue, in your desperation to find shelter you don’t consider how dangerous this might be until you can clearly make out the decorative carvings around the entrance, the kind that could only be created by a dragon. This is a lair. You don’t see any guards, however. Perhaps it’s abandoned? Maybe they’ve moved on? The torch is lit by magic and probably wouldn’t burn out, even with no one to maintain it.
You get closer, and as you do you notice a massive carving, writing, and painted with an all too familiar red substance… Above the writing larger letters are carved and read ‘Hymn of the Mother’. This clan must have been very dedicated to Plaguebringer. You glance around at the other carvings for a moment – all of which are very detailed and clearly done with a lot of care – before you go on to read the hymn.
As you read, you fail to notice three pairs of eyes staring down at you from above the lair’s entrance. Two pairs belong to a white and silver Mirror, and the third, to a white Skydancer with abnormal black and orange markings, who was perched upon her mate’s back, “Enjoying the read?” The Mirror asks, his voice deep and threatening.
You jump, startled by the sudden voice breaking the silence of the landscape, and look up. They were hidden well, sitting among a crown of skulls with intricate scrimshaw, atop the entrance. You’re weak, there is no way you would survive a fight with scavengers in your current condition, so you start looking for an escape. Into the lair? No, what if there are more of them? What if it’s not as abandoned as you originally thought? What if this is the only entrance? You would be trapped. You can’t run, the Mirror has the upper-hand, he’s fast and strong, you’re barely managing to keep yourself upright. You couldn’t fly even if you wanted to, you don’t have the strength to, but even if you did the Skydancer would have no problem catching you. All you can think is that you should have been more observant. You should have been more observant and now you’re going to die because of it.
“What d'ya think, Cyri?” The Mirror asks.
The Skydancer says nothing, just stretches her wings in response.
“Yeah, I had th'same idea.” He slowly stands up from their hiding place and jumps down, landing just inches from your face, his mate unmoving on his back. This is it, they’re going to kill you, this is how you die. You probably deserve it after what you’ve done, you are not a good person.
“You runnin’ from somethin’? Your clan kick ya out?” His voice is still threatening, but he makes no moves to indicate an attack.
“I.. I don’t really want to say…” You stammer in reply.
“Heh, why don’t’cha come in? Meet the big boss. Get some food in ya. Looks like you could use it.”
You just blink, surprised by his offer. This could be a trap, maybe these dragons are cannibals. But your growling stomach overpowers your cautions mind and you accept. He smirks and leads you inside, “Stay close.” He says.
You enter a small tunnel, following the Mirror at a Tundra’s tail length to give yourself time to turn around and run if need be. As you walk you catch Cyri’s eye, she’s staring at you, it’s unnerving but it doesn’t look like she plans on looking away, so you break eye-contact and start looking around the tunnel instead. It’s big enough for an Imperial to fit through with ease, and it’s covered with those same, intricate carvings you saw outside. Suddenly you notice a light in the corner of your eye and turn to see that the three of you are reaching the end of the tunnel and instead enter a massive hall. There are more tunnels along the sides, all leading in different directions, and enormous, decorative, stone pillars reaching high up to the ceiling like tree trunks. Banners with the clan’s sigil line the walls, and at the very end of the hall a stair case leads up to a single door, above that door is the same sigil, carved into the stone and painted beautifully.
The moment you enter the hall Cyri launches herself off of her mate’s back and flies to the door at the end. You watch her as she lands and enters, disappearing behind it, and you continue to follow the Mirror to the base of the stairs, “We’ll wait here.” He says, adjusting the gruesome sword he carried so he could sit, “Name’s Torque by the way.”
“It’s, uh, it’s nice to meet you.” You reply simply, still distracted by the architecture surrounding you, it’s not something you expected to see inside a Plague lair, and it is utterly beautiful. You watch as dragons come out of one corridor and and disappear into another. Some of them alone, some of them with friends, some arguing some laughing, and so many different elements! The majority are Plague, which makes sense, but dragons from each of the other ten elements are here too. You expected a few, Torque and Cyri are Ice and Shadow after all, but not so many.
Suddenly your snapped back to the present as you hear the door at the top of the stairs open and close again. Cyri comes down first and sits down beside her mate, followed by another Mirror. This one is a dark obsidian, with massive scars all over his body. His right arm, which clangs every time it his the ground, is covered in armor that looks like it was made from the scales of another dragon, and his eyes are covered by a wrap, which you can see more scars hidden beneath. “Blind maybe?” You think to yourself. He approaches you, making it clear that his ability to sense heat signatures is not impaired, “Why have you come to our territory?” He asks, his voice booming across the great hall, making you feel very small.
“I-I didn’t mean to.” You stutter quickly, “I can leave if you want me to-”
“QUIET!” He growls, cutting you off, “Are you a thief? A spy? Why are you here?”
“I was- I was just passing through, please, I didn’t mean to trespass!”
“Go back to your clan.”
“I…” You pause, hesitant and worried that he might ask you to explain, “I can’t. They’ll kill me…”
The Clan Leader goes quiet for a few minutes, seeming to study what little he can see of you, then he finally asks, “Are you running?”
“Yes.” You reply.
“Have they forsaken you?”
“Y-yes.”
“Have you committed a crime they wish to punish you for?”
“… Yes…”
“Very well. Torque, have Skoria and Grom find an empty den for them, we’ll have the ceremony tomorrow.”
Torque nods, then immediately heads off with Cyri to find the two other dragons.
The dark Mirror turns back to you, noticing your shocked expression, “I am Zeare. Leander of this clan. My word is law.” He says, “Any wrongs you have committed in the past are erased with admittance into my clan, and you can stay here so long as you follow rules.” He turns, seeing the pair of dragons he had sent Torque to find emerge from a tunnel, then begins to ascend back up the stairs, “Welcome to the Sanctum of Outcasts.”
Okay so the world is kinda like ours now. Except there's this massive cold war. Whole world is locked in it, everyone's got nukes aimed at each other but for the most part everyone's so nervous about the nukes they don't attack each other with soldiers. The idea of it is supposed to be that the threat of destruction keeps anyone from pulling the trigger. It's a real world tactic called "mutually assured destruction". In this universe, it fails. Miserably.
Luckily, because of massive public fear and the threat of nuclear annihilation, the government built a series of bunkers all over the country. Not like personal shelters, or even ones that house 100 people. These things can hold like 100,000-250,000 people. One in each state, along with a scattering of smaller bunkers in each of the states. Smaller ones are sized from 50 to 1000 people. Basically these things are supposed to keep America alive even if the surface is lost to us. Plenty of room for shops, housing, hydroponic farms, small scale factory manufacturing, meant to not just shelter some scattered survivors but keep the nation alive and functioning. While the nukes hadn't been launched yet the bunkers were used as national guard bases, better than leaving them unused while on standby. And these large bunker cities, 48 of them, and the hundreds of scattered satellite bunkers, were connected by a series of tunnels. Rudimentary railroad tracks ran in the tunnels between the caverns so people could travel via hand car.
Well the bombs launched and the population ran for shelter. Most of the bunkers filled to capacity, and then closed the hatches and doors as the bombs neared the earth. Many people did not make it. Most died. Some mutated into new monstrous species, but still sentient who proceeded to build new nations and societies on the surface with no knowledge or memory of humans. However, many mutated into mindless savage killing machines. Hordes of flesh and chitin and fangs and claw and bone and poison.
They descended underground, into tunnels and cave systems or other places shrouded in darkness and quiet. But mutant hordes gotta eat. And they also feel a strong desire to kill. A few years after the bombs dropped and the United States of America became the New United States of America, the mutant attacks began. Attacking them at the entrances to their bunkers, digging through the rock and soil to tear through the metal walls of their shelter cities, assailing them as they traveled between bunkers on the tracks in the tunnels.
For hundreds of years, the NUSA has been under attack by the surging hordes of mutant flesh. 300 years, about. And even though they fight hard and brave, bunkers get breached. And sometimes the defenders aren't able to save their homes. Some of the bunkers are lost. With a limited amount of safe, habitable places, it is a great loss to lose even one satellite bunker. And over the centuries more and more strongholds have fallen to the mutants.
The NUSA is a highly militaristic society. Almost absolutely every citizen is also a soldier in some capacity. They have to be that way in order to survive. Once a child turns sixteen they are no longer a civilian, and they are now a recruit, and processed into training. They go through adolescent boot camp and are given two choices. Active duty or reserves. Active duty are pressed into service, immediately gaining the rank of private and starting a hopefully not-so-short career of protecting their fellow citizens. Training takes a year, so the youngest serving in this sad underground society are 17.
Reserves lead a mostly civilian life, continuing their educational pursuits, getting a civilian job and filling in the needs of a society, both socially and economically. But they are required to attend a weekend of training with their platoon once every month. And if the active duty headcount is dangerously low because of casualties, reserve soldiers are given the chance to volunteer before a lottery is held.
It is a hard life the remnants of America are faced with, but it is needed to keep the majority alive. So, everyone is trained to use a gun and protect their fellows and the American Dream. You'd think there would be morale issues, maybe dissent and rebellion against order. But a clear and mindless enemy that wants to literally tear them apart justifies the occasional hardships and times of rationing. In the first decade there were issues with bunkers that had citizens squabbling and fighting, refusing to work together based on principles or ideological differences. Those bunkers almost all were wiped out by the mutants because they couldn't present a united front.
Every single citizen is provided a gas mask, for contamination cannot be allowed. A citizen of NUSA would sooner part with an arm than their gas mask. Also, at the age of sixteen, their own rifle. Again, a citizen of NUSA would rather part with an arm than their gun. And now at the time of the story, NUSA is still holding out, but it's having a hard time of it. Many bunkers are considering scouting the surface to try and find a new place to live up there. They have no knowledge of the sentient species, nations and even a few literal gods on the surface. And millions of masked, alien looking individuals armed with advanced guns just pouring it of the ground into societies they did not expect to exist? There's viable to be confusion and possibly hostility, violence.