Rare Vampire Species (NCP)
Name: Loogaroo
Motivation: Predation
Critter Type: Vampire
Attributes: Str 3/7, Dex 3/5, Con 3/4, Int 3, Per 3, Will 3
Ability Scores: Muscle 12/20, Combat 14/16, Brains 12
Life Points: 43/63
Drama Points: 2-4
Special Abilities: Hard to Kill 3, Dual Form (affects all power), Flight (basic), Glow, Electric Touch, Loogaroo, 1/5th Kinetic Damage (monster form only, ignored by Silvered weapons)
Name - Score - Damage – Notes
Taser Strike – 16 – 20 – Electrical, Stun effect (Consciousness Test at -4)
Claw – 16 – 14 – Slash/Stab
Grapple – 18 – None – Impairments Vary
Bite – 18 – 26 – Slash/Stab
Loogaroo are a west African and Caribbean species of vampire, notable for being a type that leaves behind something when they transform. Super durable in their monstrous form, their human ties tend to be their primary weakness.
Name: True Ancient Vampire (Sasambosam)
Motivation: Feed and Dominate Others
Critter Type: Vampire
Attributes: Str 12, Dex 10, Con 10, Int 5, Per 5, Will 6
Ability Scores: Muscle 30, Combat 24, Brains 18
Life Points: 178
Drama Points: 5
Special Abilities: Hard to Kill 10, Natural Toughness, Armor Value 5, Well Fed 5, Reduced Damage (1/5th Large Blunt Trauma/Falls, 1/10th Bullet), Acute Senses (Hearing, Night Vision), Innate Magic, Magic 2, Attractiveness -6
Name - Score - Damage – Notes
Iron Claws – 24 – 43 – Slash/Stab
Grapple – 26 – None – Impairments Vary
Bite – 26 – 43 – Slash/Stab
Magic – 23 – Varies – By Spell
Deflect – 23 – None – Magical Defense Action
In lore of the Red Book of Westmarch, the Vampires there were created from Bats by the dark god Morgoth. Very few remain from these ancient days, but they are powerhouses -- usually resembling giant bats, or the dreaded Gyaos of Mu. Having one arrive is a sign of dark times ahead.
Name: Reaper
Motivation: Blood!
Critter Type: Vampire
Attributes: Str 5, Dex 4, Con 4, Int -2, Per 2, Will 2
Ability Scores: Muscle 16, Combat 12, Brains 9
Life Points: 46
Drama Points: 0-3
Special Abilities: Vampire (Reaper Strain), Regeneration (4 per turn), Armor Value 15 (Heart), Need to Feed (Every 12 hours)
Name - Score - Damage – Notes
Punch – 12 – 12 – Bash
Grapple – 14 – None – Impairments vary
Bite – 14 – 18 – Slash/Stab, + Paralytic Venom (Power 7)
The Reaper strain only existed for a few days, but they left devastation in their wake. They drained humans dry, and when they fed on other vampire species (primarily Blue Court), the turned them into Reapers.
It is believed they were a mutant created by the Blue Court to have them become even more powerful.