PAX trip leaving me with good memories See ya next year!
seen from Argentina

seen from Argentina
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seen from United States

seen from United Kingdom
seen from T1

seen from Türkiye
seen from Germany
seen from United States

seen from United States
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seen from United States
seen from United States
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seen from Australia
seen from Israel
seen from Japan
seen from T1
seen from Ecuador
seen from United States
PAX trip leaving me with good memories See ya next year!
Introducing Super Lucky’s Tale
The following was adapted from a post we wrote for Xbox Wire
Last year, we had the amazing opportunity to introduce Lucky’s Tale, our character action platforming game, to the world. Since then we’ve heard from so many people how much they adored the game. They all ask us when they’ll get to see more of Lucky. We’re ecstatic to finally have an answer: Super Lucky’s Tale is coming to Xbox One X, Xbox One and Windows 10 PC as a retail and digital title in 2017!
I wanted to walk through a few meaningful moments in bringing Super Lucky’s Tale to life. One of our studio’s guiding principles is to endow the products we create with a feeling of playful delight. With Super Lucky’s Tale, we wanted to both honor the first game while applying what we’ve learned to amplify that delightful, joyous feeling.
A great example of this is deconstructing the experience of guiding Lucky around his world. Sure, he can run, jump, spin, carry things, and grab ledges, but is there something more that we can express here? Something that makes even routine traversal fun and memorable?
This examination lead to Lucky’s new burrowing ability. The burrow move came to life after one of our prototypes evoked the way a dolphin might arc gracefully in and out of the water. We knew we were on to something compelling when we realized that in many situations, we preferred burrowing to running. The challenge then shifted to iterating on that mechanic, giving it even more exploration and traversal potential without losing that simple delight of diving in and out of the soil.
Super Lucky’s Tale is significantly different from the game we thought we were going to make when we started. Not just different -- better, more engaging, more fun. We’ve seen this happen with many of the games we’ve worked on in the past. We’ve found that our team works best when we keep perspective on our initial pitch. It’s great at inspiring the studio at the outset, but the real fun is often found in the twists and turns along the way.
Like our lovable hero, we consider ourselves “lucky” to have such a talented team along for that ride. And I’m speaking both of the team here at Playful and our partners at Microsoft, who helped Super Lucky’s Tale become a reality. I’ve never seen a more dedicated and passionate group of people, and their combined work imbues every frame of Lucky’s next tale with magic.
You can get a taste of what we have in store in the trailer we debuted at E3 2017. We can hardly wait to share more details with you, so stay tuned!
XOXO, Dan Hurd Director of Super Lucky’s Tale
Hello, gamers. I have returned to Instagram to show you the Epic Video Games™ I have been playing lately. Please enjoy and be good to your retail point-of-sale technicians. - wilcoxarcade.com #NewSuperLuckysTale #SuperLuckysTale #LuckysTale #KillerQueenBlack #KillerQueen #KatamariDamacyReroll #KatamarkDamacy #Katamari #HulkPS2 #Hulk #NintendoSwitch #Switch #PlayStation2 #PS2 #VideoGames #Gaming #Gamer #RetroGaming #RetroGamer #RetroGames https://www.instagram.com/p/B61UuLWn-_f/?igshid=1j338hzqgh6dy
“Super Lucky’s Tale” Wins the 2018 Family Choice Award
We are proud to announce that Super Lucky’s Tale was named a winner of the 2018 Family Choice Awards.
The Family Choice Awards recognize the best in children's and parenting products. Now in its 19th year, the Family Choice Award is one of the most coveted, family-friendly consumer award programs in the United States. Submissions are judged by Family Magazine Group's editorial staff, professionals in the education field, as well as everyday parents and their children.
Super Lucky’s Tale is our delightful, nostalgic platforming video game for all ages, which had its exciting global launch last November. Its story follows Lucky, the ever-optimistic, energetic and lovable hero on his quest to find inner strength, overcome challenging odds, and rescue the world from a mischievous gang of cats known as the Kitty Litter.
Since its debut as a premiere launch title for the Xbox One X, Super Lucky’s Tale has captured the attention of both parents and children alike with its colorful visuals, playful action, and charming characters set to a whimsical story.
The Family Choice Awards staff had this to say: “The creativity and extraordinary imagination utilized to develop projects like Super Lucky’s Tale continues to amaze our distinguished judges and staff. We want to express our gratitude to them for their sincere commitment in making a positive impact on families.”
The award for Super Lucky’s Tale can be viewed on the Family Choice Awards website.
Super Lucky’s Tale: Guardian Trials
It’s Training Day in Foxington!
Lucky is back in “Guardian Trials”, a dazzling new chapter available today for Super Lucky’s Tale. Check out the trailer...
After saving Gilly Island, Lucky’s big sister Lyra believes the time has come for him to meet his destiny and embark on the journey to become a full-fledged Guardian.
Lyra enlists the help of a few lively friends pulled straight from the Book of Ages, and together they’ve set up a series of insurmountable challenges that only a true Guardian could possibly conquer. Now, with your help, Lucky must puzzle, leap, burrow, and roll his way through a hilariously retro bootcamp that’s tougher than any epic training montage!
This update also sees the debut of delightful costumes and accessories for Lucky to wear. Unlock them all with coins you’ve saved up and wear the outfit that best defines you for the most fashionable adventure of Lucky’s career.
“Guardian Trials” is available today for $4.99 across the Xbox One family of devices and Windows 10 PC.
Meet the Cucumber Man. He's the only one of his kind...
Featuring video and concept art from Super Lucky's Tale.
(via https://www.youtube.com/watch?v=KAwCGSZwlNU)
What do we mean when we call Super Lucky's Tale a "playground platformer"?
Playful Corp. founder Paul Bettner and Super Lucky's Tale director Dan Hurd talk about what they mean when they refer to the game as a "playground platformer" and why it will feel fresh and unique.