Gonna make this post as a added bit of info for an upcoming post (hopefully if i post this it'll force me to actually post the other one)
professor alexa's magic 101
Search tags = #prof alexa and/or #magic 101
That's right, this is gonna be me basically just explaining the magic in my writing in a series of post (that and gushing about cool abilities i came up with ngl) questions are welcome and in fact encouraged, attendence is not mandatory except for tests, and please be sure to give me a high rating on rate my professor!
for this first one im gonna explain basic magic classifications, this should be a fairly short lesson today class, be sure to take notes. This will be on the final
The first classification term is
A spell or magical abilities class refer to what kind of magic it is and how available it is
ex. Attack, bloodline this would mean the ability or spell is a type of attack and is a bloodline ability (meaning only members of one bloodline are able to use it)
The possible classes are as follows:
Attack, defense, mobility, enhancement, passive, control, impairment, creation, charm, unique, bloodline, divine blessing, soul bound, essence bound, undefined
Most abilities will have one or two to determine what the ability does and one to determine if it is restricted to a person or group and how its restricted (if there is nothing to define restriction assume it's generally available)
Now most of these i think are self explanatory if you are unsure on one please come see me after class i will happily answer any questions (ask, reblog or comment) but i will provide a quick explanation of some of the less obvious ones:
Control: the ability to manipulate something freely (such as an element, blood, fire, plante etc) generally restricted to one substance but there are exceptions. This class is unique in that it is completely free general manipulation of the substance (some spells provide manipulation of an object but generally it is limited to whatever the spell does). Common pairings: attack, defense, passive
Impairment: weakening of a person or object either magically or physically, also includes sealing magic. Common pairings: attack, charm
Unique: this means the ability is restricted to a single person or group, this however does not mean it cannot be learned by others outside of the group but instead generally means the knowledge of how to use the ability is kept secret by that person or group
Divine blessing: means it the ability was granted by the gods or was granted as a wish via the ritual of zarkos. This also generally implies the ability is incredibly powerful. Common pairings: bloodline, soul bound, essence bound
Soul and essence bound: putting these two together as they are similar and commonly paired together, these mean that the ability is bound to a persons soul or essence meaning only that person can use it and will also be the only person to ever use it (soulbound does have exceptions to this)
Undefined: outside the current classifications, this is generally very rare
This in effect is the kind of magic the ability generally utilizes, some spells/abilities have several types while others have only one
Some common types of magic are: earth, water, ice, wind, lightning, fire, plague, shadow, light, void, enchantment, space, time, storm
As i plan to go into several of these in future classes i wont get to in depth at this point in time. Its important to keep in mind these are not all of the types of magic, there are many more, some of which likely haven't even been discovered. The tree of magic has many branches and is ever growing and likewise magic grows with it.
Notes and things to keep in mind
Rigid and malleable: during your research into magic you may find these terms in various different readings, annoyingly not ever scholar likes to use (especially older ones) due to various disagreements in their philosophy of magic (we will talk about that eventually) i recommend you use them when possible. These terms refer to how well one can change a spell/the diversity of its use, effectively if you can only use the spell one or two ways/ for its intended purpose it is rigid, if a skilled enough sorcerer can modify the spell and use it in various ways then it is malleable.
Difficulty: you'll see this often it just refers to how hard the spell is to learn/ use, different people use different terms personally i use, novice, intermediate, and advanced with few exceptions
Mana cost: how much mana it takes to use, if a spell does have this listed it will likely be labeled light, medium, or heavy. If you find one labeled weird and you cant figure out what its implying let me know i will see if i can figure out what they meant.
Something to keep in mind, mana cost not listed =/= no mana cost. Very few spells have no mana cost if its not listed either the cost is unknown or the author just didnt know or more likely didnt feel like writing it down
Alright with that said i think that's all our time for this class today, i'll be sure to post any addendums if needed or at least ill cover them next class. Please read to page 15 in your text books. If you have any questions please let me know.
That said our next class we will be reviewing the spell compelling words to get you used to the format and these classifications, this spell is a personal favorite of mine, its historically important while also being fairly simple so it should be easy to understand.