Devlog 35
Making progress on Mizuki and the Crimson Moon has been difficult this week. Seems like I'm hitting a roadblock no matter what I work on.
The first roadblock is something that you guys could help with... Pixel Art If there are any pixel artists out there that see this, I could use advice ^^;
The main obstacle preventing me from working on the Yokai Hunter has been not having the sprites that I need for his attacks and movement. Other than Mizuki, the Yokai Hunter has more going on with him than any other object in the game (so far)! Not to mention that his animations are much more complex than anything in the game (so far).
The first sprite sheet is a quick slash that he does if the player gets too close. I'm relatively happy with that one but also know that it could be improved. The second sprite sheet is still a work-in-progress and includes a stickman that I drew to help with posing throughout the animation. It's supposed to be a jump-slash directly upwards followed up by several thrown kunai and then landing. Feedback and advice on this kind of pixel art stuff would be really helpful :)
I won't spend too much time discussing my other two obstacles. I've been trying to figure out how to best use the particle system I created. The particles are great but seem a little restrictive in how I can use them. The final obstacle has been getting a spawning system working. I made a fun shaking bush/leaves that I plan on using to show when an enemy is about to pop out of the trees, but the coding behind that has been pretty tricky.
(Anything could pop out)
Thanks for reading this far if you did and bearing with my ramblings. Just wishing that I could have made a bit more progress this week :P
Have a good evening!
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