Now it’s this thing. haha...
It’s going to need a lot of poly reduction for what it’s being constructed for. Still not gonna tell you what it’s for because I’m not even sure it’ll work. Will be fun if it does. ;)

seen from Singapore
seen from Türkiye
seen from United States

seen from Australia

seen from China
seen from China
seen from United States

seen from Dominican Republic
seen from United States
seen from United States
seen from China
seen from Kazakhstan

seen from Singapore

seen from Singapore
seen from Netherlands
seen from United States
seen from China

seen from Malaysia
seen from Netherlands
seen from Pakistan
Now it’s this thing. haha...
It’s going to need a lot of poly reduction for what it’s being constructed for. Still not gonna tell you what it’s for because I’m not even sure it’ll work. Will be fun if it does. ;)
Final version of my Brute model. I made some tweaks so he’d be easier to rig and animate.
The most recent iteration o my scene from my 3D environments class. No lights in there yet, that’s the homework for this week.
Rigging Final - CG 375 - Summer 2016
This was the final rig for my rigging class over summer. It has IK/FK switching on the arms and legs, the spine can stretch, the hips can be controlled independently from the other joints, the head can be made to follow the shoulders or keep its position, and the shoulders can be made to follow the torso, hips, center of gravity or the world.
This was a really interesting class. I still don’t know how I feel about rigging as a whole. Overall I don’t feel I am bad at it and I love getting a character to move properly, however I do find the process a bit tedious and it’s more technical than I would like. Overall I don’t think I’d take a rigging job but if rigging were a part of my job I wouldn’t mind too much. However, I’d much prefer to work with someone that builds rigs or an in house auto rig system like the Animation and Rigging Toolset made by Epic.
Class Taught by Doug Magruder: https://vimeo.com/dougmagruder
A small wip of a living room scene that I’m building.
Victorian Mailbox for Unity: Advanced Entertainment Art. Working with real time in Unity our task was to use a model we had or create a new one to implement into a new scene. I chose to create a mailbox that could sit outside the greenhouse
Maya Help
Is there anyone that is, or knows anyone that is really savvy with Maya? There’s a few issues I’m trying to figure out but I just can’t seem to find the right kind of people that would know what to do with my issue I’m having at the moment. Please let me know.