„Guys did you hear th-“ a loud screch erupts from down the former shopping lane. A runner found them and is now charging at them. Non of them panic though because only a loud bang later, the creature lays on the floor.
„Don’t know what you mean.“ It was the blond that spoke. A slight sarcastic edge to his voice. „Let’s get moving, prolly gonna get company otherwise.“ So they did.
With more alert sences now, they move back towards the entrace. The world out the door looks chaotic but the group is already used to it.
Roads full of metal shreds and ivy climbing up the buildings. It reminds some of them of their former home, the first home they can remember at least. Ivy on concreat is familiar for sure.
„You guys must be deaf, I heard something again.“
„Well maybe you should consider a brain malfunction then.“
„Shut up, my brain works perfectly fine.“
„You two, slim it, I think he’s right though. I heared something too.“
- from a tmr x teen wolf crossover with tlou elements (it‘s the Prologe thats why there are no names)
I‘m tagging @thiamsalpha @thiamsxbitch @genetic-hellhound @anonymouscreatorao3 @axxxx13 @ksbbb @tlockish @manusmanusskript @dont-bee-shy @victoriandrama @persnickett @itsthemxze @kestis-advent @astralpenguin @get-the-medjacks @indy83 @scorchedmaze @shepardisstrange @nocturnalnewsiestrash @h1storyneek and everyone who wants to join!
(this includes all kinds of WiP‘s btw, not just writing)
Hello 👋 This is the anon from the Au request! I'm so glad u write for them because I wasn't sure if I could send in my request 😅
I wanted to request a peter pan x reader where the reader is from the maze runner au and the reader is from the glade and when they all left the maze they got taken by w.i.c.k.e.d which was then infiltrated and taken over by Peter and the lost boys and they brought the reader and maybe a few other gladers to Neverland to test them and see what was so special about them and Peter ends up liking the reader. But a glader gets jealous (preferably maybe newt or minho, because I adore them) and tries to convince the reader to leave neverland, to start a new life somewhere without all these magic and nonsense and just be like how close they were in the glade. But then Peter overhears this and tries to tell the reader stay in neverland because its all they ever wanted. And in the end the reader will have to make a big choice between staying in neverland or leaving to go somewhere else to restart with the gladers. (Peter gives her a choice) and then the reader is all stressed and stuff because of all the pressure but in the end the reader does realise, that they have actually come to love Peter and so the reader stays with Peter and lives life in neverland and hopefully some other gladers who were the readers best friends stay too.
Sorry for the long request!! 😅 But thank u so much if u write this. I love your stories. ❤️❤️❤️If you liked the request i can send in more AU requests 😂
this reminds me of those peter pan and maze runner imagines, my beloved, and thus i will give you 3.7k words for the nostalgia alone
masterlist
Even from where you stand, you can tell that the odds aren’t great.
The unfairness of it strikes you now. This should work, it has to, but just because a cause is right doesn’t mean it will succeed. The world is unfair like that sometimes, blessing its heroes with the chance of escape only to kill them where they stand.
Then again, you’re no hero, just a survivor. You’ve never claimed to be anything else. No one here is the stuff of storybooks. No one in the Maze will ever be born of anything but spilled blood, and that means none of you truly have a fighting chance of getting out of here.
This is your world, after all, and it’s not pretty. No one said trying to break out of the Glade would be, but you were hoping to lose a few less friends than you have. Already, you look around and see far too many bodies on the ground. Some are Grievers, yes, getting you that much closer to escape, but many more are those of your friends.
One of the spiked monsters lunges at you now, but a spear erupts out of its fleshy middle before it can reach you. You turn to see your protector as he retrieves the spear from the fallen Griever.
“Thanks,” you manage to gasp out through uneven breaths.
Minho nods grimly at you. “No problem. Keep your head up, Y/N, we’re almost out.”
Neither of you are entirely convinced of that fact, but that’s Minho for you. The guy would sell his soul to keep his friends’ intact. If anyone deserves to make it out, it’s the Runner himself.
The only way he’ll be alright, however, is if you get him to safety. So, you keep your chin up, and return the favor, pushing Minho to safety out of the reach of a Griever’s lunging claws. It may take some effort to get through this, but you’ll be damned if you’re going to give up so easily.
Your mentality is rewarded when you eventually manage to get Thomas, Teresa, and Chuck into a small room to shut down the Grievers. Using the codes from the daily maps of the Maze, they’re able to put a stop to the creatures once and for all. The surviving Gladers collapse in shaky heaps, most clutching wounds or fallen friends.
The cost of making it to the other side is high, far higher than anyone anticipated. Still, you’re out, and that’s what matters most. Thomas leads your group through a series of inner rooms, including one in which your losses take another hit. This time, it’s Chuck who falls, and it rips the last shred of hope for a happy ending from everyone. Chuck was just a kid, you should have protected him. He should have made it out, but he didn’t.
Still, the best thing you can do to honor the kid is to escape, once and for all. After stumbling through a wrecked room holding the last vestiges of the WICKED Creators, you and the Gladers learn that the project was created to find a cure for the Flare, and that the rest of the world has been ravaged by solar flares.
It’s not great, to say the least. It looks like your dream of finding a quiet place to rest for the remainder of your days may be put on hold for a while. However, you are able to make it out at last, and a group of armed guards appears out of nowhere to guide you through the surrounding desert and into a clean if austere facility.
Despite the comforts of having good food and a roof over your heads, you can’t shake the feeling that something about this place is off. Minho, Thomas, and Newt share your concerns, especially when the lead director, a man named Janson, is eerily fixated on the rest of you getting your memories back, even if he has to force you to get the procedure done.
That’s why you and some friends are running for your lives at the moment. You don’t know how long you have until Janson’s men come for you, but you have to find a way out, and find it now. Thomas met up with some kid named Aris who claims that Janson’s secrets are even worse than you’d imagined, something along the lines of human experimentation. In all likelihood, the inhabitants of this complex are probably WICKED themselves, not your saviors but a new form of captors.
The five of you, plus Frypan, Winston, and a few other Gladers who’d refused to take their memories back are plotting ways to escape right now. Thomas has managed to lead your merry group to find Teresa, who despite recent experimentation is looking as alert as ever. Perhaps it’s the fear of getting caught, making all of you run on enough adrenaline to kill.
You’re all in the medical wing now, but you don’t have much longer. A faint noise catches your attention, and you lean against the door of the lab, trying to listen more closely. What had been a small insignificance turns into a larger disturbance, the sound of many footsteps hurrying towards you.
You turn back to your friends with a start. “We have to get out now. I can hear them coming.”
Newt swears under his breath. “How? There’s only one door.”
Thomas nods grimly. “One door, yes, but also one window.”
You follow his gaze towards a large rectangle of glass on the far side. “You can’t be serious.”
Thomas almost grins. “I’m very serious.”
He picks up a stool from a nearby row of tables and starts beating the window with it. The glass is resistant, and it takes Newt joining in on the fun for the pane to actually shatter. Just as the window finally gives way, though, the door swings open in a cloud of bright green light, revealing not Janson and a horde of angry soldiers but a group of boys about your age.
Newt and Thomas freeze in confusion. “Who are you?” Minho asks, suspicious.
One of the boys is plainly the leader, and as he steps forward, you realize that he’s wearing strange clothes. They’re rough, clearly handmade, like the relics of a time that has long since passed him by. You can see similar garments on the other boys, as well as leather belts that hold all kinds of knives and weapons.
“My name is Peter Pan,” says the lead boy with a deceptively sharp grin, “although I suppose the better question is, who are you?”
Minho squints at him. “I don’t know, man, you guys are the ones who are glowing. I’d say that’s fairly–”
You cut him off before he can get up too much energy. You do have some faint traces of self-preservation, and that includes not wanting to anger the group of boys with knives.
“I think what Minho means to say is that we’re not sure who you are. We thought all of the Maze groups had already arrived, so where did you guys come from? Are you WICKED?”
Peter laughs. “Only in personality. We have no ties to this organization.”
By your side, Thomas frowns. “Then what the hell are you doing here? If you try to stop us from leaving, I’d like to see you try.”
Peter raises a tired hand. “Please put down the stool, we’re trying to have a nice conversation, aren’t we? And no, we have no intention of keeping you here. Far from it, actually. We’d like to offer you a chance to escape to a place where WICKED could never possibly hope to find you.”
Newt straightens. “What does that mean? WICKED has always been able to find us. They have enough resources to fund a small army.”
Peter spreads his hands. “And that’s exactly why I’m here. I heard that there was a virus more deadly than any before it; also, that there was a cure in the form of a particularly fascinating group of people. Now that I’ve come to study it, I don’t care much for the disease, but I could still use the rest of you. If you want it, I can take you to our home, where WICKED will never find you. It’s your choice.”
You fold your arms across your chest. “And how would we get to your secret hideaway?”
Peter smiles slightly. “We’d use a magic bean, of course.”
Minho snorts. “Yeah, and where’d you get it, Jack and his shucking beanstalk? You don’t happen to have any giants around, do you?”
Peter’s grin just broadens. “Of course Jack isn’t around, I stole it from him a long time ago. Don’t be absurd.”
Before the rest of you can ask just what that means, Peter pulls something small from a pouch on his belt and tosses it into an empty portion of the lab. Instantly, a hole seems to tear itself in the air, revealing instead a glimpse of a world on the other side of a shimmering circle of light. You don’t know where it is, only that it is far, far away from here.
The Gladers flinch back. “What is that?” Teresa asks, eyes wide, “How did you do that?”
Peter chuckles. “Like I said, magic bean. Now, are you coming or staying? The portal won’t last forever, you know.”
There clearly isn’t enough time for a legitimate discussion, but one look around at your friends and you can tell that you’re all in agreement. Remaining at WICKED’s headquarters is certain death, and although you have no guarantees that going to Peter’s world won’t be any less dangerous, at least he’s offering you a choice in the matter.
You step forward first. “We’ll go.”
You may just be making it up, but you swear that Peter looks pleased. “After you,” he says, extending a hand towards the glowing circle of light. Before you can stop yourself, you step through.
No sooner have you walked through the portal than the other Gladers rush around you. You mentally tally off each one as they arrive, making sure that they’re all accounted for. You were in a small group as is, but it wouldn’t do to leave anyone behind now.
Soon enough, you’re all on the other side, and then Peter and his entourage step through as well. Seconds later, the portal closes, leaving the lot of you with your choice. Now that the immediate rush is over, you and your friends start to look around you and gasp with shock at what you see.
It’s not just that Peter has taken you to a different place, he’s dropped you off in a world like nothing you’ve ever seen before. Towering trees stretch up to the sky, laden with leaves of a green so bright you can’t believe it. The crisp scent of fresh air weaves in between you, carried by a brisk breeze, and you swear you can even detect the salt of a sea.
By your side, Peter glances over at you, frowning. “Why are all of you so surprised? Did you really not believe me about the portal?”
You shake your head, still unable to tear your gaze away from the beauty surrounding you. “No, not that. It’s just– before this, we were stuck in this small area in the middle of a Maze, and before that, our memories were wiped. The rest of our world is nothing but desert. No one has ever seen a place like this before. I didn’t know it could even exist.”
Peter’s gaze softens. “Of course it exists,” he says quietly, “it’s Neverland. It will continue existing until no one is left to believe in it.”
There’s a wistfulness in his voice that tears your attention from the surrounding forests at last, but Peter is already moving through your group of friends to stand at the very front.
“This place is now your home,” he announces proudly, “stay where you like, do what you like. We’re all free here. No harm will come to you other than what you choose to indulge in.”
It’s an odd statement, and, coupled with the sudden spark of glee that enters Peter’s eyes, you get the feeling that Peter and his boys are far more dangerous than they’ve initially let on. Then again, you and your friends have just escaped a massive Maze populated with monsters. You are all far more dangerous than you seem as well.
Newt announces that the Gladers should concern themselves with the immediate needs, and soon enough you’re all foraging throughout the forest for a good place to sleep, supplies to build a shelter, all the things you would have built yourselves back in the Glade. Sleeping on a hammock isn’t such a far cry from life back then, but it feels different somehow, like this time, choosing to stay here makes it all that much better.
You can't help but be reminded of the Glade again and again as the night progresses. Peter insists on throwing a celebration for the newcomers, something that is uncannily similar to your favored Bonfire Nights, and the Lost Boys laugh and horse around just like your friends.
A contented feeling takes root in your chest, and you realize that this could be everything you’ve ever hoped for. There’s no way WICKED could possibly track you down, and you’re left with all the best parts of the Glade– your friends, your freedom, all of it. This is perfect. Only your lingering exhaustion from the run from WICKED allows you to fall asleep. Otherwise you’d probably stay up until dawn from the sheer thrill of it all.
Even so, you wake up early, quietly extricating yourself from your hammock to pad silently out of the Gladers’ camp. You’re not intermingled with the Lost Boys quite yet, due to the last vestiges of suspicion about people who are not your own, but you have no doubt that even that last bit of paranoia will drop off soon enough.
Already, you’re starting to memorize the twisting pathways through the forests of Neverland. Eventually, you clear the brush and find yourself on a rocky cliffside facing the water. The ocean stretches off as far as the eye can see, promising you safety until the end of time and perhaps even longer than that.
You carefully take a seat, hugging one leg to your chest and stretching out the other past the edge of the cliff. From there, you’re content to sit quietly and watch the sun rise, tinting the neverending waves a faint lavender, then rose pink, and a pirate’s gold and floral orange at last.
A sound of footsteps from behind you makes you startle, and when you turn around to see who’s found you, you discover not Minho or Newt or one of the other Gladers, but Peter Pan himself.
“Sorry to disturb you,” he says, but you wave a hand dismissively and offer for him to join you, which he accepts.
Peter sits next to you, eyes trained on the horizon. “You meant what you said earlier, didn’t you? About not expecting a world like this?”
You nod. “Ours has already been ruined, I doubt there are many places left like this across the entire planet. It’s like we started our story at the very end.”
“That’s the difference with Neverland,” Peter notes, “it doesn’t have to follow the story. It’s so far removed from everything else that it isn’t disturbed by the end of the world.”
You laugh. “That sounds nice. To be safe by yourself while everything else goes to hell.”
It’s a cynical take, sure, but you’ve learned it from the Maze. Nothing lasts forever, although it’s starting to seem like Neverland might break that rule for you.
Peter sighs. “You seem to be taking the change well, but others of your friends aren’t. A few in particular seem eager to leave already.”
You grimace. “You’re talking about Minho, right?”
You don’t need to see Peter’s nod to know that he’s talking about the Runner. You’ve noticed it, too– Minho paced uneasily at the edge of camp the entire previous night, not engaging in much conversation, not wanting to commit to anything that might force him to stay.
“Minho is used to trying to escape,” you acknowledge, “this place is no different. He doesn’t see the island, he sees the ocean cutting us off and nothing else. He can never be happy knowing that there might be something out there, something he didn’t find on his own.”
Peter inclines his head. “I’m going to give everyone a chance to leave in a few days. It’ll be your choice, obviously, but this island is for the lost, and if they’re not lost, why would I waste my time in trying to convince them otherwise?”
He shoots a look at you as he says this, but stands before you can confirm whether or not you think yourself truly lost. “Enjoy the sunrise,” he says simply, “it is your choice whether you wish to see more of them.”
With that, he’s gone, leaving you alone with the endless sea.
True to his word, Peter gathers the Gladers around noon to present them with the opportunity to leave. He claims that he could drop you off anywhere, still not within WICKED’s reach but full of plenty of other opportunities.
He gives you time to discuss the matter with your friends, and the clearing quickly erupts in a raucous choir of questions. What surprises you is how many of the other Gladers clearly seem delighted by the idea of leaving. Are you the only one who likes this place?
Minho seems to pick up on your hesitation soon enough, and he pulls you aside. “So,” he asks cautiously, “what are you thinking?”
You exhale slowly. “Honestly, I was kind of wanting to stay. Hear me out,” you say hurriedly, as you see Minho’s eyebrows raise in shock, “I know everyone else wants to go, but Neverland isn’t that bad, either. We’re safe here.”
“We’d be safe anywhere else,” Minho counters, “Pan promised us that. We could go anywhere we want, Y/N. Paradise itself. Beaches or more forests or places with actual houses that we wouldn’t have to build. Shuck, maybe we could all live in a palace. Wouldn’t that be nice?”
Despite his obvious enthusiasm for the idea, you still can’t convince yourself to get excited about leaving. “We have beaches here, and forests too. Plus, we have more people to befriend.”
“Please, Y/N,” Minho says beseechingly, “go with us. We can leave all of this magic klunk behind. You like this place because it reminds you of the best parts of the Glade, I get it. We can have it there too, a fresh start. It’ll be just us, right? Just us, as close as we were back then.”
You can feel yourself wavering on the edge of a very difficult choice. You want to believe in Minho more than anything, that everything will be better if you just go with him, but you can still hear Peter’s voice this morning, how it had felt to picture a life there with endless sunrises and the sort of freedom that comes with leaving everything else behind.
Across the clearing, you look up and catch Peter’s eye. He’s very deliberately giving everyone time to talk, but when he notices you staring, he mouths two words:
Your choice.
The pit in your stomach looms, but you think you’ve made a decision at last. Thomas calls for everyone to come over and make their choices, no judgment, and you listen as one Glader after another announces that they’ll be leaving the island. Minho says that he’ll be going, and then it’s your turn.
You hesitate again, and Newt frowns at you. “What’ll it be, Y/N?”
The Gladers have been your family for a very long time, quite literally as long as you remember. Still, Neverland feels like home more than any other place, even some paradise of your own design. You know that if you were to choose a world in which to spend the rest of your days, you’d pick something like this over and over again.
So, you square your shoulders, and make your choice. “I’m staying in Neverland.”
You’re greeted with shocked looks, but you don’t regret it. Instead, it feels more right than anything you’ve done before. Your friends express sorrow that you won’t be joining them, and you do sincerely wish that they would stay, but you know as well as they do that your paths were simply meant to go in different directions. You have loved the time you’ve had together, but it’s time now for your goodbyes, and they can fault you for that no more than you can fault them for not staying.
Minho says farewell the last of everyone. “You’re sure you want to do this?” He asks one last time. His voice, however, is soft, as if he can finally tell that your mind is made up.
You nod, and he pulls you close in a quick hug around the shoulders before rejoining the rest of the Gladers in the clearing. Peter pulls another magic bean from his belt and conjures up a portal to the world of their choice. From where you’re standing, you can’t fully see where it is that they’re going, but you think it’s somewhere beautiful, full of calling birds and sparkling shores.
You wish them the best, and watch them leave. Even after the last of them disappears through the glowing ring and the portal closes behind them, you still stand there, watching the last place you’d seen your friends.
Peter walks up, stopping by your side. “Well?” He asks in his best attempt at a casual tone, “Regretting your choice yet?”
You tilt your head up, and realize that you’re in the same place you were when you first came through the portal and ended up here. The sky is a perfect blue, visible in patches and fragments through that thick shock of leaves. You don’t know that you’ll ever fully get used to the sight of it, but you think you’d like to try your hand at it anyway.
“Not in the slightest,” you respond, and Peter smiles for real.
He extends a hand to you. “Let’s go home,” he says, and you follow him back to the Lost Boys’ camp. Now your welcome to Neverland begins in earnest, now it is well and truly your home. You couldn’t be happier to see it.
ouat tag list: @lovesanimals0000, @amortensie, @lost-ender
Stiles finds Newt attempting to shoot a target with a bow and arrow one day.
Little Boys Should Listen To Their Daddys by princeofotps
(1/1 | 1,062 | Explicit | Boyd/Newt)
Newt doesn't usually wake up before Boyd, but when he does he makes the most of it.
That time I accidentally invented a ship. Boyd from Teen Wolf and Newt from The Maze Runner (aka Bewt)
Siren by newtntommy
(1/1 | 3,052 | Teen | Newt/Stiles)
Void!Stiles (stiles is dylan’s character in teen wolf) and Runner!Newt.
He's None of Your Business by milkmanofhumankindness
(10/10 | 19,344 | Teen | Newt/Thomas & Newt/Stiles)
“Oh, so it’s a him,” Lydia replied, her eyes lighting up mischievously. “Who is this mysterious stranger?”
Stiles glared at her, aware of the blush that was creeping up under his collar. “He used to go to my summer camp, okay? And frankly, he’s none of your business.”
Basically a Teen Wolf/Maze Runner crossover with Newt and Stiles, where Newt comes over from London to visit Beacon Hills, and more specifically, to visit Stiles...
To Find Himself by ItstheBookworm
(8/8 | 21,284 | Teen | Newt/Thomas & Newt/Stiles)
Thomas and the rest of the Gladers were rescued; but it wasn't by WICKED. Instead the Beacon Hills Sheriff department was tipped by someone of the location of the Maze. There they found a dead body and a bunch of haggered teenagers. Now they have to bring these teenagers back to their family, but WICKED is fighting against them. And they have some supernatural help. Thomas doesn't know these people, but they know him. And despite Teresa (who they call Allison) trying to convince him that he knows them he can't seem to remember.
The Death Cure trailer is giving me major Stiles rebel/Firefly feels with the train.
Derek’s the one driving, and he tried to convince Stiles that he should be the one to climb out on the hood of the Jeep speeding down the tracks behind the train because Derek’s the one that heals, not stupid, reckless, human Stiles. But Stiles isn’t having it because he’s the one that understands the mechanics of what the fuck needs to happen, not Derek.
“You can’t glare it into submission, big guy. This is gonna take some major skill and finesse,” Stiles says as he spins around to face Derek and nearly flings himself out of his chair with the force of the momentum.
Derek sighs and pinches the bridge of his nose. “Oh, yeah. We’re in great hands.”