Slight spoilers, completely humor purpose cause it's funny.
Lads headcanon, what if we're astra's daughter and he just can't stand the idea of his child in a relationship.
"You can't fall in love with the god of the sea! He's a drama queen and all the way in the depths of lemuria!"
"Maybe some time in the mountains with my forseer will do you some good.... YOU CANNOT MARRY THE FORSEER NO MORE MOUNTAIN- I SAID NO MORE-"
"You know what, I think you should go learn some swordsmanship and what better place than philos? NOT THE PRINCE-"
"Look at all the beautiful flowers mc- mc? Mc- A MF DRAGON?!"
"Now, you're in a simple life now, no dragons, my forseer almost killed me, the sea god is supposedly dead and the prince is on a deepspace mission from philos, no dragons or nothing in this time period- PUT THAT POOR BOY DOWN YOU DON'T KNOW WHERE HE'S BEEN-"
I'm really bad at giving headcanons ngl. I guess I can give my general overview of my interpretation of the main 4. Personally I like to try and keep my interpretations as close to canon as possible, so if John Madness himself says something, I'll most likely change my view or hc to match closer to that. Most of the time. Other times I'll keep certain changes just because I like it/I think it's cool. That's pretty much all my hcs and interpretations for madcom honestly. I do this shit for the love of how edgy and cool the world is. (Also forgive me if I do get information wrong or misremember things of they were already given. Lots of things in this series have changed or were revealed over these 20 years. Lol)
If there's specific things you're wondering or want to know, lmk if I don't answer that here.
Hank J. Wimbleton- the Frankensteined corpse that just won't stay down no matter how many times they get killed. The overall menace of Nevada. Before becoming the protagonist, he was simply a real estate agent. His normal day to day life was taking a toll on his mental state, and no amount of medication was working. On the brink of being thrown into an asylum after losing his job, Hank just gives into his own madness. Doing what came naturally to him, he killed and killed. Even in death he can't stop. Being brought back again and again by one of the Greater Powers or by Doc himself, he just can't stop. He won't ever stop, because he's nothing but a virus that refuses to be contained. But other than all that, he does enjoy the smaller things in life sometimes. Music, maybe a little bit of sports, and occasionally being a nuisance to Doc. Can't say he's got a great relationship with Sanford and Deimos tho. Especially after the whole project nexus ending, any sort of friendliness died there. Strictly coworkers when the time calls. Very rare occasions where Hank joins poker night again. (Boredom was killing them.)
Since I prefer drawing them as a humanoid grunt, I'll give a few hcs I draw Hank with. When unmasked, he looks very corpse-like, paler than the rest due to poor circulation. That metal jaw is hanging on with nothing but hopes and dreams. He rarely speaks, and when he does its difficult to understand. Even with no noses on any grunts, I like giving him the exposed nasal cavity. He has heavier damaged to the left of his face, so he suffers from a lot of nerve damage. Pretty much blind in his left eye. But the goggles act as a sort of device to help him see clearly again. (Thanks doc.)
Deimos- Rancid rotten bastard. Ex-A.A.H.W. agent gone rouge hackerman. Early career being, you guessed it, an A.A.H.W. agent. Was recruited by Doc due to his knowledge and skills. Even for how much of a bum douche-bag I make Deimos out to be, he's the second smartest of the 4. He's unpleasant to be around, having Sanford being his only real "pal". As much as I want to say I'm a Sanmos fan, the reality is, they're a lot more tragic than a typical relationship/friendship. Heavily more on a gymbro and work life situationship. Personally for Deimos, I love giving him a mop of a mullet. Makes him look like a sleazy buff cake. Giving him that trailer trash smoker vibe because he's gross.
Sanford- I personally don't have much of a past headcanon for him unfortunately. Probably the one with the most obscure past imo. At least before his time in Status Quo. Sanford is likely the most level headed of the bunch. As deranged as he can seem while on the job, he can talk some clear sense into others. The mental toll of a lot of the self awareness he has makes it hard to connect with others around him. Deimos would be the same way, but I think he actively ignores the horrors around him, so it doesn't drive him crazy. Like what can you realistically do in this situation when reality is falling apart around you constantly and you're nothing more than a hardened criminal supposedly doing what's right according to some scientist playing doctor? To each their own, I guess. Anyways Sanford probably drinks quite a bit from time to time to unwind, plus he's probably not the biggest fan of visiting Deimos since his place reeks of cigarettes. Only hanging out with him out of pure desperation at times. He's losing more and more of his old buddies.
Doc- This one is LONG overdue. I promised this months ago and just kinda abandoned it. Sorry about that. Doc's probably the one I've thought over more than the rest honestly. (I'm biased, can you tell) In my interpretation, Doc started out as an agent. Quickly climbing the ranks due to his knowledge, quick thinking, and his inventive mindset. Due to a rising threat and an offer he couldn't refuse, he joined the A.A.H.W. in its early days. Thinking that it's just one guy, how hard could it be to take him down? Doc wasn't thinking the same thing once Hank shot a bullet through his face. In my headcanon, Doc's mouth scars are caused by him being ambushed by Hank and having the barrel of a gun nearly pressed against his cheek and a bullet tearing through his mouth. He's missing most of his molars and pre-molars thanks to that. He didn't die right away, but was definitely left to bleed out. So in my eyes, yeah, Doc's been to the Other Place, or to him, Hell. He didn't see much, but it was enough to fuck with him. I'd like to think this is where he spotted a Retainer and got the idea for the mask he'd make later on. At this point, I want to say this is where the Maker pulls Doc from the Other Place into his own pocket of space, away from the Machine's prying eye. Whatever vague speech the Maker gave Doc, it set him on his current path. Dumping him back into Nevada, Doc is taken up by Nexus Core. He didn't have much time working there as an engineer/scientist before breaking off and helping with the creation of S.Q. (I don't see him as the leader of Status Quo, merely an important figure and dispatcher to the group). From there he does whatever Doc does best. Gather Intel, innovate, and dabble in biological horrors. Doc's fascination in death and Hell get the better of him at times definitely. It crosses the line into sadistic practices sometimes. Being "chosen" by the Maker gave Doc an ego boost, thinking everyone around him is lesser and what he's doing can "save" Nevada. Geez, sounding a lot like a certain egotistical dead savior right now.
But besides all that, he's really just a secret isolated loser. Sure, I make him to be a powerhouse when I draw him, but he needs that build if he's gonna haul all that equipment and those dead bodies around. He has lackys for a reason, but they're not always present to help with more personal projects. Doc is def a stress eater and drinker. Very much a loner. Until Hank decides to bother him again. They're always at each other's throats. Hank finds it fun to agitate Doc one way or another.
As much of a 2bhank shipper as I am, truthfully, I don't see their "relationship" as something loving or caring. They treat each other as if they're the master and the other is their puppet. They unfortunately need each other in different ways, Doc needing his weapon, and Hank needing the one guy who has the tools to bring him back and is willing to fix them up.
Guess I should dwell into how Doc isn't actually a real doctor. He treats the others as machines when opening them up. He's far removed from actually treating anyone as patients, but rather fine tuned machines. Typically following books as guidance if he's run into a problem or even stooping to asking Skinner for advice if something isn't troubleshooting to his liking.
Sorry lost my train of thought after this point. Spent way too long on this already
Kinda just rambled, sorry about that. It's all a mess. Like I said, if you want more specifics, ask the right question. General ideas are a jumbled mess for me
I love thinking about all the lore/technical/worldbuilding side of things with servers and hybrids and stuff
like, is everybody a hybrid? How did we get to this point? Who’s accepted? Who’s not?
do different servers have different code for hybrids? Or are they always the same? Like, does an avian have wings and talons on their private server but only wings on their smp?How do avians interact with elytra? Rockets?
do fish hybrids have gills? Webbed hands/feet? Do they need water to breathe? Does it change depending on the server?
(lots of snowballing thoughts under the cut. Be warned)
I like the idea that different servers have to have code (or lore magic, depending on the server) to accommodate different hybrids, and different servers do it differently. Maybe every server comes with some amount of prewritten code that is a blanket cover to prevent pain or injury or dangerous Instincts (eg making it so water-based hybrids can breathe air, undead hybrids may be sun-sensitive but not catch fire, vampire hybrids don’t want to devour everything/one, netherborn can survive at overworld tempetures)
Some servers have more accommodations (eg hermitcraft, which continuously tries to make the world as comfortable as possible for the players and often updates its code) and some have lore-specific ones (like vampires or empires, based on the stories told within)
I’m imagining a group from an established, well-protected server visiting another that’s run by non-hybrids, or who had the members all create their own custom-coded accommodations.
the Experienced group expects at least the blanket protections, of course, because they’re everywhere. The Inexperienced group has a bunch of individuals who spaghetti-coded something to keep them looking human and not in pain. The blanket protections were deleted in a corruption event or by someone who didn’t know how server running worked. The members don’t know how to code or why their protections work, and they forgot to tell the Experienced group.
queue a bunch of players ready for a great
collaboration spawning in and several of them spontaneously collapse. a creaking hybrid cannot move, a merplayer can’t breathe, blazeborne starts to catch the grass on fire.
mad scrambling, possibly a server restart, and a server admin yelling at the spaghetti coders.
shortly after, there are free coding resources available and a mandatory course for anyone starting a new server.
the two servers have some great collaborations, but will continue to joke about the incident forever onwards.
aaaanyway, that’s my brain.
Poppy : Ah ! Ominis ! Was MC with you for diner? I haven't seen her anywhere...
Ominis : Sorry, I don't think she was. Perhaps you saw Sebastian ? He wasn't there either.
Poppy : ...
Ominis : ...
*Both of them running because they can't let these two alone for more than 5 minutes or the world's about to blow*
Part 2 of my little paper sketches :P
I tried to write their name the way I think they would do it as well !
And I love the fact Poppy and Ominis would be really good friends ! Like they're always here to stop Seb and MC from doing chaotic stuffs or calm things down when these two are arguing and nearly cursing each other *jk* (bc, yeah they got the same energy 💀)
(And again, Ominis, I love you, but your face is a pain in the ass to draw)
Special abilities: Ancient Magic, Hand to hand combat, musically inclined, excellent cook.
Pets: Mackerel Tabby Cat with white paws (Oliver)
Favorite subject: DATDA, Potions, Beast class.
Amortentia: Sandalwood, Lemon Zest, Rosemary and Dragons Blood.
Enjoys: Slayin' Gobs, Punching Rookwood, hanging out with Sebastian and Ominis, practicing hand to hand combat with her father when she's home, dancing like a moron for her friends, making people laugh, teaching Sebastian secrets about cooking, throwing parties at her house with the crew, Making music with Ominis.
Dislikes: Imelda Reyes (doesn't like bullies) Sometimes Leander, unsolicited advances, Ranrok, getting rocks stuck in her boots, giant spiders.
Traits: Incredibly intelligent; but insanely goofy. Very outspoken, blunt, cheeky and opinionated. Hot-headed but sensitive around Sebastian. Actually is very friendly and kind hearted. Is really good with foreign languages, History and Science. She loves animals and healing.
Appearance: 5'2" and sassy. She has fair skin with a small amount of freckles speckled about her face. Chestnut/Ash brown hair, usually in a messy/twisted bun. Bright ocean blue eyes. Naturally wavy hair when she has it down. When she's not wearing her proper Hogwarts uniform, she likes to dress down and comfy, usually in edgy and alternative outfits.
Favorite colors: Green, Blue, Purple
Patronus: Husky
Family: Father (David Burke *brother of Caractacus Burke*) is a Pure blood Gryffindor but definitely also probably should have been sorted into Slytherin because his daughter is JUST like him. Her mother (Ramona) is muggle born. She has two slibings; An older estranged brother (Roderick) that served in Azkaban but was released later on, an Older sister (Seraphina) who works directly under the Minister of Magic at the Ministry. Jessica and her family are American but Moved to London after her Father was transferred because he worked in the Wizarding Military Force under the Ministry. She grew up in Georgia and has a slight southern accent. They were in London long enough for both of her older siblings to attend Hogwarts and also be sorted into Slytherin but Jess didn't have magic yet. Her brother is 9 years older than she is and her sister is 7 years older than her. They eventually were transferred BACK to the USA where Jessica continued to grow up and attend Ilvermorny for only a couple of months before they were ultimately transferred BACK AGAIN to London where she started 5th year at Hogwarts, which was her very first year of having magic (she's a late bloomer) *Hints* opening game where she doesn't have a wand of her own, and is incredibly surprised by the amount of magic she sees at Hogwarts where she obviously meets Sebastian and Ominis who become her (truely real) best friends.
Usually found: in the undercroft learning how to play gobstones with the 2 Slytherin boys, sneaking into the kitchens after hours cuz she internal chonk, sneaking into the restricted section with Sebastian, in the front garden at the summoners court or in the clock tower participating in crossed wands. Sometimes in Feldcroft with Ominis taking care of Sebastian after his uncle dies suddenly and mysteriously 👀 (Sebastian technically owns the property after that)
Future career: Ancient Artifact Collector, (claims ownership of Borgin and Burkes later on) and Healer of sorts.
Inspiration for post by: @quinnsallow 💝✨
Photo creds: Lensa AI, NightCafe, Google images, image creator.
here is 1179 words of minecraft worldbuilding infodump
I would be spending several more hours working on this if I didn't cut it short here, so I might make a second part. But i'm.. kinda in finales week so I died today.
Included in this is references to some Minecraft YouTubers and their world building, namely Watchers, of the 2017 Evo SMP.
Feel free to use this for fics, art, comics, etc.
Includes headcanons for how Players work, are created, and function. Also how disabilities are accommodated!!!
Very simulation-esque. essentially my world building is as if The Sims were aware of what they are and they had access to make themselves god ig . cyber tech. yeah
Devs/Developers
The Devs/Developers are the first. As their world expanded, and the Universe grew, more of them would appear.
They create the updates, design the Mobs, and ensure the future of their Universe; features, challenges and goals, for the Players to explore and use and learn from. The asexual creation of new Players. Purpose, for the Players to never get bored.
Devs created the Watchers to manage the day-to-day of Players. Watchers fine-tune and teach the Mobs, kinda like playtesters, to give feedback to the Devs.
The Devs determined what is and isn’t a Player, and what qualifies something to be a Player.
There are slips, and with malicious or ignorant intent, someone not given the right to be a Player slip through, as man-made creatures. Non-intended “Players” do not respawn, have Communicators (see: Players), or inventories.
Mob hybrids were added one by one, as they assured they could have a quality of life, and make changes as fit to allow them to be.Older Creeper hybrids may look different from younger ones, for example, as they fine-tune their process to make them have the healthiest, safest and most fulfilling possible life.
Devs rarely spend time with any Players. The ones they do speak with are usually first generation, very old Players.
Watchers
(About Me: Watchers are god-like beings featured in an SMP known as Evo. They filled the role of overseers, and are typically interpreted to be the personification of the two things that speak to you in the End Poem. In the series, they were morally-neutral, punishing Players who did wrong, and awarding others. They put them through tasks and challenges, and led them to a series of portals that would take them through time, to new updates. The series started in the first version of Minecraft that featured servers. Nearly everything wrote is from my own worldbuilding or the fanon of others, as there is very little known about them in canon.)
The Player are made from the Universe, and made of the same code, but Watchers ARE the Universe. They don't make the Players, but they make the Mobs that roams in each world. They oversee upcoming updates.
There are only two Watchers who are the true Universe, the ones we see in Evo SMP, all other Watchers are “hired”/recruited based on their morality, strength, perseverance, or sometimes just sheer entertainment.
Sometimes, in a situation of Permadeath, the Players that meet their standards are given the opportunity to expand their life and purpose by becoming a Watcher. They are taught the true Universe, the meaning of it all, and the power to manipulate it into life and love.
Watchers can also turn animals into Players, and do so in the scenario that a world is deleted/abandoned by all of it’s occupants.
The head Watchers are the two that speak to you, the Player, during the End Poem. They are a bit disconnected but well-intentioned. They enforce laws, and assign Watchers to every Server and world to ensure it’s safety. The Old Watchers (as I’ll dub them) are god-like, and are the only ones that typically speak with the Devs on a regular basis.
Not all Watchers are good. Some are centuries old, Players-turned-Demi-Gods who have watched all they love die or age. As such, their mentality may begin to crumble.
Those who are Watchers, stop aging. They no longer can scar, and all injuries are cured on respawn. The state of their body from before being transformed remains the same. For example, bad vision, scars, and hearing lost remain. Their body is frozen from where they left off. Temporary ailments, such as bags under eyes, scratches, bruises, etc. can still occure.
They have the ability to shapeshift, but it is something that takes effort, and can be blocked by Servers. Watchers can toggle between their Player form, where they left off when they were human, or in a Spectator-like form. Think biblical angel. Thick bird-like wings, that can come in a plethora of numbers.
The state of their Watcher form is determined typically by their mental or emotional state.
Watcher Form
Cool & Collected: One set of wings, long and angular with slick feathers. Appear in the vision of others like a foggy outline in the mist. Eyes covered by a mask.
Stressed & Anxious: One-Three set(s) of wings, feathers bristled and messy. Purple glow around the edge of the mask, and outline of eyes appear around them. Can appear shadow-like.
Angry & Upset: One-Six set(s) of wings, outstretched with a shimmery-crystal like appearance. Halo of eyes around their head. Their real eyes can also be seen glowing underneath the mask. Visual distortion to any that see's them in this state, like a graphical glitch.
Player Form Capabilities
Their eye color is now a hazy purple-gray. Similarly to their Watcher form, experiencing emotions can cause their eyes to turn to a more vibrant purple, and become illuminated.
They can shapeshift their form. If a Player was a hybrid before it's conversion to a Watcher, their traits remain. Their Watcher Form hides these features, and they can also be hidden or altered by their shifting.
Purple wings are always part of them, becoming part of their default form.
Wings can be altered while shapeshifting. Length, width, color, feathers vs scales, etc. are all able to be changed, but they always must remain part of them. Their size can, however, be made small enough to disguise them and appear human.
Wings, tails, hair length, hair color, ears, and clothes are all that can be manipulated. Unlike wings, hybrid Players can completely shift their tell-tale features away.
Players
Qualifications to be a Player
Cognitive Ability
Awareness of self (pain, desire, etc.)
One limb or more capable of holding and manipulating an item
Land mobility
Ability to care for one's own needs
(The children of Players are not registered as Players until they reach that milestone. At ages six-eight, they obtain that status. Dependent on the age and maturity of a hybrid/non-human species)
Capable of Respawning
If all are met, they are registered as a Player. Being a Player comes with a Communicator, the main system to access the greater Universe.
Communicators
Communicators offer: Settings, server-list, world creation, texting/messaging, video calling, basic/generic social media
Players join a Server or world by selecting their desired location, and placing it on an unlit netherportal frame.
Communicators are not breakable, and are tethered to a player. They hover, teleport, follow you, and if you do "break it", like shattering it, it respawns. They are an extension of yourself, that allows you greater control in the Universe.
Communicators are the access point for Inventories. Inventories are a pocket-dimension, which you access through the Communicators Graphic User Interface. Breaking items drops them as a digital, or holographic image on the floor. Stepping or touching it will automatically collect it, and put it in your Inventory.
Players are capable of overwriting the inventory, by turning off the setting. Doing so will make it so your tools do not react how they typically wood, and work as real-world items. However, it also means physically carrying them and real manual labor.
Anthro/Animal Players
In the situation of a world/Server being deleted, Watchers and the Universe will pick the most interacted-with animal(s), and the ones that witnessed the most behavior of a Player, and the former mob(s) will take the Player's place. They are warped and made humanoid to fit the previously mentioned criteria.
The longer they were a pet/companion to the Player(s) the more memories of their time as a Mob they’ll remember. Most forget overtime, and will take on the memories of their Player/owner believing them to be their own.
Spawned
While Players can be born, they can also be spawned by Devs or Watchers. Players can be created anywhere from the ages of 8 and up. They will spawn (typically) in a single player world of their own, an assigned Username, and the knowledge that they're meant to survive and discover.
Hybrids
Hybrid Players are typically Mob and Human to qualify, but that's not always the case. There can be double or triple Mob hybrids, without Human, though uncommon.
Hybrid Players can be born from two Human parents. In the case of a Player becoming pregnant, The Universe has a small chance of giving the baby a Hybrid-feature to make it more inclined to their surroundings. Hybrid Players are more common for Spawned, but both is possible. Two Hybrid Players of different species typically ends up with the child being one or the other, not both, but it can happen.
Usernames
Usernames for Spawned are automatically assigned, but can be changed.
Usernames for Players who are born, is a prompt given to them the day the world considers them a Player. At this time, their parent typically have given them a name. Their Username typically contains said name, but with alterations/additions. These Usernames are chosen by the Player, however, and as such can at-times be completely unrelated. That is their legal name.
Disability
Accessibility was painstakingly given to ensure every Player could live a life. Devs do not oversee the creation of every single person. They allow them to live, make mistakes, etc. and do not want every Player the same. There is assistance and accessibility for the hearing and seeing impaired, limited mobility folks, etc.
Deafness
Subtitles on their Communicator act as you imagine they would. Only seeable in your eyes, is a small black box in your peripheral that describes the sounds around you.
Visual indicator of where a noise is coming from. Each line in the Subtitles has a corresponding color, and an arrow of the same color, small and in the peripherals, that point towards its direction until it fades. Able to be turned off.
Blindness
One small earplug that narrates your surroundings. It gives the distance between you and a Player/Mob, the amount of blocks you’re looking at and what they are, the registered Username of a Player, etc. Warnings for steps up and step down.
The option to describe a Player (hybrid, hair and hair color, eye color, etc)
Some use a guide cane, or can train a mob to be their guide. Some prefer the narration and can navigate through life fine that way.
Mobility
Using your Communicator, you can transform something into a wheelchair, crutches, cane, etc. In doing so, Servers will automatically allow you to keep them on/with you. It does not take space in the inventory. They are fully customizable by the Player.
• Piglins are simultaneously communal and independent creatures. They have communal housing that is hidden underground, since the further down they go the closer to the void they get and the colder it gets. Which, in the Nether, is the most optimal place for any non flame resistant mob to set up base. It’s also almost impossible to enter a piglin commune without being killed on the spot. If you thought bastions were dangerous to enter then it would be best to avoid piglin communes at all cost.
• Piglins also raise their young as a group, with each member of a ‘circle’ rearing the ‘piglings’ together once they’re old enough to walk around on their own. But before that, when piglings are still small enough to need milk, their ‘sows’ tend to them mostly as a pair. And both male and female piglin parents can produce milk for their farrow, to ensure one parent isn’t taking on the taxing activity by themselves.
• Now gold. The thing that Piglins are notorious for coveting. The gorgeous metal that will stop any piglin in its tracks just so it can gaze upon it, even if it’s full on aggro at the time. Piglins are smart, gold is a valuable resource, it's a naturally magical conductor and enchants easily (not true for all metals/minerals, emeralds are almost impossible to enchant). Piglins also figured out gold’s healing and medicinal properties long before humankind. If it weren’t for them then who knows how long we’d have gone without golden apples?
• Now on to Brutes. The strongest Piglin kind has to offer. And this is no coincidence. Brutes go through insanely hard training to get their titles once they’ve entered maturity. And they endure that painful training to protect their communes, which are always either directly under or within walking distance of the bastions they guard so fiercely. The bastion is actually sort of a red herring somewhat to trick any non Piglins (aka players) into thinking they got the prize so okay yes they can leave now, goodbye. Very clever of the Piglins.
• And speaking of bastions (and gold in general), the reason Piglins become so aggressive when they catch anyone taking from chests (besides the obvious, you know damn well those things aren’t yours) or mining gold is because Piglins have a ritual that they believe must be done before the acquisition of divine gold can be completed. It’s not a long ritual, it’s actually just saying a simple phrase in their native tongue, before accepting the gold/item.
• The closest version of this we all (the players) have is when we say thank you when someone gives/gifts us something. We don’t think much of the act of them saying thank you really, it’s seen as quite insignificant... until it’s not there, then it’s a big deal. Now say we as a society placed an almost religious value on the act of saying thank you.. and suddenly the aggression Piglins show isn’t so strange.
• Their diets are omnivorous is nature, consuming almost anything they can chew and swallow. They’ve even been known to cannibalize their own kind under extremely harsh conditions. But when things are normal they’re known to eat a wide variety of foods, including but not limited to; Hoglin meat, Strider meat, Magma cubes, crimson fungus, warped fungus, and more. Needless to say, food sources are limited in the hellish dimension known as the Nether. So being picky isn’t really an option if you want to survive.
• And speaking of the Nether’s harsh climate, Piglins require water to survive, unlike most mobs in their dimension. Which sounds impossible to anyone who ever set foot there since water evaporates the moment it’s dispersed (aka tossed from a bucket). But water isn’t totally alien to the Nether. Without water fungi cannot grow or reproduce, so there is in fact water in the dimension. So in order to acquire water Piglins must harvest the giant fungi before filtering out the water from them so they have drinking water.