I decided that while the AU will be FNaF based ill loosely mirror FNaF to both avoid the critiques of me not following the already confusing asf lore but also so i can have alot more leg room with concepts!! Ill be mixing alot of the games together and ignoring alot of characters, theories, ect bc of this
( In this case questions are heavily welcomed and preferred instead of assumptions )
Small lore below! TW for death/murder ofc bc yknow FNaF
Willi was a family man who loved to tinker and create robotics ( Similar to OG FNaF Lore ), over time and multiple failures he stole the idea from a partner in the robotics field about creating family friendly idolized human robots, these robots would be a daunting task because of their size ( Willi is 4ft, robots are above average male height so abt 6 to even 9+ feet in some cases ) but because of the complexity he dreamed of how human these robots would be
he wanted them to have emotion and complex circuits that it started to overwork him and he got desperate, when he finally built slight prototypes for a test run ( Fredbear / Spring-bonnie ) his children fucked around and found out and one ended up getting killed in the hands of one, instead of the jaws ( again, large human robots, same way of dying just with a crushed frontal lobe instead of bitten one )
After this death he went basically insane and fled his family life to continue working on robots in secret, his insanity rose more to the point he figured the only way to give them the emotions he desired would be to kill and take remnant from the souls
After the first gang ( Bonnie, Chica, Foxy, & Freddy ) were made with this way, however instead of him dying he gets locked into the stomach of a robot ( Spring-bonnie ) that he tried to hide in, inwhich it nearly crushed him and made him lose half a ear and because of this near death experience he is currently on the path to try and " Make amends "
But, of course, im not going to keep the story of just some poor old man on a path of redemption. He killed innocent children therefore now deals with the burden of them. There are still multiple vials of remnant hidden in his workshop ( this is very important because it will help me fill gaps in the story will certain robots/ideas )
However, because of him running away, his oldest son ended up finding his old stash of robots + vials, and overtime his son ( After being nearly killed by Ennard, a failed robot thats extremely spiteful towards Willi ) ended up filling the rest of the bots in, this is heavily based on / in reference to some robots having just a overly advanced data in them such as the Toy animatronics, robots that have no soul but are awfully sentient
alot more will be clarified but this is already long HAGGHA
In December, 2022, Oliver Misraje published this article in Zine, âThe Internet is a Graveyardâ. Misraje talks about four case studies in which ghosts have infiltrated the online realm â from AI "reviving" lost loved ones, to immortal memorialization on the internet, the freelance writer reveals the less-than-lively aspects of our generated world. As a philosophy fanatic, the thing that spoke out most to me in this article was Misrajeâs final case study, labelled âFuture Ghostsâ.
Briefly, in the history of philosophy there has been endless back and forth regarding the immortality of the human soul or mind. Essentially, whether or not we exist after we die. And the implications of this reach all the way back to Plato, who claimed that death should be the philosopherâs ultimate goal, so we can more or less finally free our minds from the physical world and become omnipotent/transcendent beings.
But as someone who does consider life a wholly unique and miraculous experience, this cheap acceptance of death does not come easy, and I feel a need to believe that there is something more to the mortal world that we are missing. I think a lot of people would agree with me there.
Misraje explains, in the fourth case study of the article, an old event in 1994 where âtechno-pagansâ reframed the internet as more than a realm for enhanced globalization and human connection â where the internet becomes a hub for a kind of âmagical evocationâ. Misraje also connects this to the more recent paper by Melanie Swan, in which she coins the term âcloudmindsâ: a form of transhumanism (the idea that humans can evolve beyond our bodies and minds), where we have some processing power that is entirely virtual (think crypto-currency, but instead of having monetary value it makes decisions for us). We would be able to upload our minds (our experiences, memories, decisions) to an online database where our own individual knowledge and histories could connect and collectively be used in a kind of uni-mind (credit to Marvel), which could be used to solve much more difficult, large-scale human problems. Apart from completely eradicating the importance of human engineers, though, what does this mean for the rest of us? What might that tell us about life and death?
Iâd love to take this in a non-conventional direction, so bear with me. Letâs pretend that the afterlife does not matter, whatsoever. It doesnât exist, it doesnât get experienced, it doesnât affect anyone living or anyone dead. Imagine it as a junk drawer, or a trash bin: out of sight, out of mind. Now, we introduce this cloudmind: instead of our knowledge being carried with us into the trash, we keep a record of all of it, every experience and memory and thought. Everything except our physical bodies and brains would remain in our mortal world, where it could forever be interacted with and investigated. The living can interact with every intangible quality of the dead. Is this what it looks like to achieve immortality?
Short answer: No. Even if we could capture every essence of one person on some sort of virtual hard drive, if we could upload it into a computer so we could âChatGPTâ it, or if we could plug it into some sort of rain-proof, life-sized sex doll, this is not immortality. The essence (for lack of better term) of this being would be trapped in this state of simultaneous existence and non-existence, where it no longer feels or senses the way a human does, it doesnât interact with its environment or manipulate the objects in its life the way a human does. Regardless of if it ever gains its own consciousness, itâs the same thing as taking a human mind and soul and welding it to a rock instead of a body â think of âEverything, Everywhere, All At Onceâ.
So, yes, Plato might be proud â we found a way to potentially transcend, to tether a part of human consciousness to an immortal virtual world. But if our consciousness is primarily connected to our human experiences, perceptions, and memories, would you want to be rock? A computer? A ChatGPT?
I'm so happy Dirk is alive and talking to Dave ahhh now I need to see him talk to Rose lmao their dialogue reminds me of Reviews of Young Adult Novels by Snarp which you should go read.
:o this is the thing that god tier Calliope was foreshadowing when she talked about the Suffererâs story! Except that was actually an explanation, but it is foreshadowing if you read it first. Anyway Dirk is narrating everything and he is alive which makes me happy.
This...this Roxy metatextually trolling Dirk with gender identity is kind of the best? I mean, not that Roxy is aware of it, but the best trolls are done when the one who is trolling is unaware that they are trolling.
I like how this...Dirkâs discomfort with viewing gender as a construct? kind of just seeps out of the too many words he uses. Like, because it makes Dirk seem uncomfortable, and Dirk is never uncomfortable. I donât know, itâs like his humanity is managing to leak out. Itâs endearing. Also heâs not dead!
This...is really beautiful. It reminds me of Adam and Eve from Nier: Automata but I really donât know enough about the game to say how. I really would like to look into it sometime if I have time.
Dirk trying to get Jade to stop âkilling herselfâ is incredibly ironicâŠis he trolling across timelines? Given that he knows what happens in the other one.
And. Wow. Alt-Calliope and Dirk. I ship it. Caliginously, Iâm pretty sure. Human characters can totally get into kismessitudes and maybe Dirk is gay but it probably doesnât matter in that quadrant and besides Calliope isnât technically a girl in the strict sense of the word and this would be another one of the interesting things they would intellectually clash on.
It reminds me of my OTP Aravris, infinite-ego and 0-ego. Also reminds me of Rosemary. TT and a Space player. Passive-aggressive and passive-aggressive.
V wasnât lying, it really was about Kpop all along, huh?
Why is Dirk always so right about everything
Iâm actually...really happy that someone other than Jade is calling them âbeta boysâ? When I heard Jade use it in Candyverse...
I swear I died a little inside. And to see someone else say it...it at least assures me that at least two characters made the same decision, she is not the only one with the âsinâ so to speak...
Damn, Dirk makes me uncomfortable in all the right ways.
So it looks like Dirk ascended to Monika from DDLC. Except much more effective, because he knows what heâs doing when heâs writing. Like, heâs an incredible fanfic writer. Better than Iâll ever be. Itâs a Heart thing, Iâm sure. And, as a fanfic writer? Way better than Calliope. Because heâs human and alive. Unlike Calliope, who is alien and dead.
Aaaaaaand Iâm exhausted. Man, meat really takes a lot to chew through. It really is work. Things Iâm thinking right now:
What happened between Dirk and Jake, and why does it bother Dirk? (Compare/contrast Tavris.) What is the nature of Dirkâs respect for Roxy? What are Dirkâs goals here, and how do they make him a villain? Why is Dirk the best Caliborn we never had?
Then, like zooming out to like, what are the fundamental differences between meat and candy, (fall from eden, time and aloneness). Also mental illness.
Postscript: Dirk says he will get beheaded by Dave, but...
Yeah, heâs just gonna get chainsawed in half by Kanaya, isnât he.
LSL/OSSL were and are responsible for imparting a great deal of the interaction magic which has made SL and Opensim be what they are today. Â However, the language (they really are the same, just with a few different command sets) Â is hobbled in a few ways which really prevent it from moving past the stage of a toy language and into the realm of a useful language which could be used to develop serious functionality. Â
Additionally, the current way LSL/OSSL is structured, it is strictly bound to platforms very much like SL/Opensim, meaning that there is a catch-22 of adoption. Â Fewer users mean fewer scripters which means fewer things done with the language that inspire new users to join. Â
As I shift my focus to OHM (which will also need a scripting language), I've been designing a new hypothetical scripting language based very heavily on LSL that solves some of these problems and a few more. Â I'm calling it Leslie (LSL-Evolved).
Here's how Leslie differs from LSL:
All platform-specific commands are stripped from the command set. Â Leslie doesn't implicitly know about or care about regions, agents, etc. Â This not only makes Leslie easier to learn, it makes it far more portable to other contexts.
The addition of a command module add-in system and commands to detect the presence of modules. Â Platform-specific functionality can be mixed back into scripts through this feature, as well as novel functionality provided by other modules.
Commands to handle the execution of the script, such as the ability to kill the script, or start another script included in the object.  The Leslie model does not assume that all scripts are automatically running, and these commands allow for a much more intelligent use of system resources, provides for compartmentalized code and adaptive behavior based on modules present in the environment.
Boolean variable type to replace the cute but ultimately badly designed use of the integer type for boolean operations.
An external template-based structured data-type similar to flat JSON. Â This frees programmers from having to rely on strided lists for any kind of complex data representation. Â It also allows Leslie to have struct-like data but without resorting to dot notation and maintains the asynchronous data and event model LSL already has.
These differences are designed to make Leslie portable, expressive, and useful to professional programmers while retaining much of what makes LSL already work. Â The result for environments like SL/OS would be increased functionality, better memory footprint, and utilizations of the platform which simply haven't been feasible up to this point. Â I plan on documenting Leslie more in the future, especially the struct model which requires more explanation. This is by no means a finalized design, and I would love feedback from the community on Leslie.