Sci-Fi Rounded/Curved Armor References
we know we usually post transformers writing stuff but as we navigate digital art, and for descriptions as a writer, we found ourselves seeking armor references for hard scifi future armor that is more rounded and curvy, and moreover not designed around human androcentric stereotype body norms. A lot of the entries in this photo may seem odd but that's because visually hard scifi set further in the future tends to assume that armor will be blocky and flat, half copying the modern military standards (even though rounded armor is a thing that heavier infantry armor right now tends to have), so we had to turn to settings that are not as realistic and whose in lore capabilities (such as energy shielding) are not either.
Fiction aside said norms are an actual problem soldiers of various militaries have complained about and that has also meant that gals whether cis or transfemmes who want to say, find a suit of recreated medieval plate armor often end up using armor accounting for modern engineering principles to actually account for comfort in the chest and having a variety of different curvatures (which of course men also have which is why we said androcentric stereotypes) apart from the fact that usually that's custom fit rather than standardized as modern military armor tends to be. Something we want to note off the bat is that some of the flaws in the armors presented above is the general lack of armor for the groin for lighter armor variants and favoring shin armor instead first, even though getting hit in the groin is painful for nearly everybody, and even if you've had a nullification surgery having your ability to go to the bathroom be impeded by injury is extremely inconvenient to say the least
So- we dug around from stuff we remembered for a variety of art references from official and/or in-game art from comics, videogames and shows that works on those principles while usually at least somewhat reflecting the current trajectory of offensive-defensive technology development, or in other words what armor in the future could look like assuming some radically new physics/chemical processes or changes in weaponry don't cause shifts. Some of the examples here are basically medieval armor redone as a spacesuit but that is a cool look. E.G. the Huntress of in-game RoR2 and RoR Returns art is actually not underarmored from a medieval perspective, a lot of professional infantry such as halberdiers and pikemen did not use leg armor much or at all in order to have higher mobility, and that is something that some tactical / special ops units today with skin tight clothing underneath somewhat reflect. for an archer, her space cuirass with arm bracers and ?leather/scifi material equivalent? banded tassets (the sideskirt armor over the cloth side skirts, tassets can also be at the front of the thigh) would actually be quite good for medieval times for the kind of combat she does.
Risk of Rain is not the only science fantasy influence we looked to, specific armors from Star Wars, Metroid, Halo, Mass Effect, XCOM 2, Half Life, (listed in order approaching realism) and Transformers (the odd one out as an inherently iterative franchise that can range from high fantasy isekai to superhero fantasy to to science fantasy to social scifi to hard scifi, Verity's armor is decidedly from a continuity that is 3 out of 5 of those genres) were also considered, along with the more hard scifi Expanse, Mars Tactics, and Selaco. The funny thing about armor design in scifi is that artists who want to make realistic considerations appear across all the different subgenres because that is something that helps with the scifi feel. We did our best to find stuff that uses convex armor principles, ie, curves outward and thus helps deflect or lesson blows away from say, one's heart or lungs. Rather than concave, which curves inward, which is why boobplate that goes past the extent of being realistically useful to the point of carving out breast shapes, which historically have only been used for ceremonial purposes or by people not expected to be in the fighting, such as commanders who hung back rather than leading from the front, because the problem with such armor is that a blow over either breast can more easily slip into into the middle and chip away or pierce into a vital area.
This is true whether for pecs or tits it doesn't matter it's a bad idea. There is, from a point of view of ritual or fashion, nothing wrong with segmented boobplate, but for combat armor it is a terrible idea, unlike concave boobplate (which frankly is what a variety of historical armor designed for men look like which is yet another point for the appearance of the body is shaped by clothing showing how much of gender is a construct tally), cavalry heels (and as far as street brawls go as compared to muddy warfare if you're good at balance in high heels those things deliver quite the sharp kick, but there's a reason soldiers don't usually go past 1-inch in terms of heeled boots), battle skirts (again, tassets, such as the heavier scale mail ones used by ancient scythian men and women, and then you have stuff like hoplite battle skirts where the leather flaps would usually have an actual cloth skirt underneath, and then you have the lengthier scythian, assyrian, celtic, and persian skirts that with the scythians could be out of leather, banded, or scale mail. these are among many other societies who have a history of combat with skirted clothing), and so on.
We went for a mix of light, medium, and heavy armor on purpose, because different amounts are preferred based on needs regarding mobility and stealth, amount of combat where enemies landing a blow is expected and what kind of weapons are being used (and thus how to approach deescalation if possible), amount of other equipment being carried or that may need to be carried or carrying injured personnel, and availability.
Note- this is not a criticism of preparing for combat *without* armor that isn't just a kevlar weave or flame resistant material or something or less than that- some situations call for forgoing armor usage either because of needing to be able to move as fast as possible or get through very tight places, or because the setting is one where armor is a bad idea. For a different example, when you look at flight suits for pilots of aircraft and spacecraft, they often don't have much armor (of course, astronauts irl are not supposed to have to worry about combat in space and we hope things stay that way even though things around satellites are getting a bit heated), and even during World War II the downside of wearing flak vests on a big plane is it slows you down and if you need to get somewhere fast say to do repairs or grab a parachute or apply first aid, and technology later changed to make them much lighter.
For a different comparison, an almost absurd Catch-22 one, from scifi, in Battletech, mech pilots ideally use cooling suits to reduce chances of heat fatigue. But when that technology was lost to most societies after several rounds of galactic nuclear wars and key industrial assassinations, most pilots typically were practically down to their underwear. Given all this, it does make sense in a way that Samus's layers under her armor is basically a jumpsuit because of the amount of heat her armor could produce (with that said, we do want to eventually try drawing her with some light armor and flight suit stylization on top of that). We do fully intend to reblog this post with futuristic scifi flight and stealth getups that we took a liking to, eventually
A friend also recommended this linked thread on people going over armor designs as something to look at starting from the most recent and trawling backwards, it has been useful!
anyway, people probably want the names of these things in the image so they can look them up, so without further ado:
















