Heavymetalfoes Electrumite is practicing her aim for when she gets off the banlist. I hear there are some interesting Pendulum cards coming out soon, so maybe she’ll have her shot again.

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Heavymetalfoes Electrumite is practicing her aim for when she gets off the banlist. I hear there are some interesting Pendulum cards coming out soon, so maybe she’ll have her shot again.
Metalfoes!
Do you look at a pendulum monster and think "whoa, that's too complicated"? Do pendulum lines look awesome but you don't know where to start? Do you want to mess with alchemical bikers with sick gear? Do you want to play one of the most consistent decks ever conceived that still has variable combo lines and a grind-game focused playstyle? Do you want to endlessly recycle your fusion monsters to wear your opponent out of resources? Give Metalfoes a try!
Fullmetalfoes Fusion
Heavymetalfoes Electrumite ———————————————— 2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn. ———————————————— Can Be Found In: Extreme Force (EXFO-EN098)
Metalfoes is an archetype with incredible support to play arround with for their Fusion Summons. This is mainly due many of its members being Normal Monsters, which combined with being Pendulum Monsters provides them a solid number of cards to gather together for any purpose needed. Although many of them are effectless they share the ability to replace each other with Spells and Traps from our Deck, quickly gathering key cards as Metalfoes gather arround in our Extra Deck for future summons. Therefore, with powerful searching abilities to look for virtually every card in the build, Metalfoes can quickly prepare their strongest setups as soon the Duel begins.
As many Pendulum strategies Metalfoes got severely affected by the new Extra Monster Zone, and thus "Heavymetalfoes Electrumite" came out to carry the archetype arround that issue with not only its arrows but also abilities. As soon "Electrumite" arrives by Link Summon we will be allowed to look for a Pendulum Monster to be sent from our Deck to our Extra Deck. Quite similar to other Metalfoes' abilities, "Electrumite" can destroy another face-up card of ours to retrieve a Pendulum Monster from our Extra Deck. Finally and limited to once per turn, "Electrumite" will let us draw a card as soon a card in our Pendulum Zone leaves the field. Overall a monster all about card managament by handling our Pendulum Monsters from start to finish, and together with its position as Link Monster it will be able to carry the archetype on its own.
In an archetype infested with Normal Pendulum Monsters, a monster like "Heavymetalfoes Electrumite" will become quickly summoned from the beginning of a Duel. By the mere assistance of "Rescue Rabbit" we can immediately obtain two Pendulum Monsters from inside our Deck to work as materials, which can be any Normal Metalfoes excluding "Metalfoes Volflame" due its high Level. If this is not the main method to Link summon "Electrumite" it will be by Pendulum Summon, as even if we don't have a Link Monster to assist us shouldn't be difficult to bring monsters from our hand and/or atleast a Pendulum Monster from our Extra Deck in later turns. Keep on mind that "Electrumite" summoning conditions and effects are not limited to its own archetype, so if needed we can mix other options like "Astrograph Sorcerer" and "Chronograph Sorcerer" summoning themselves when a card of ours is destroyed (Even by Metalfoes' effects and other cards of ours) to work on its Link summon afterwards.
While the archetype's Fusion Monsters focuses on offense, "Electrumite" is more about supporting our Pendulum Monsters by working arround its three abilities. Right upon arrival "Electrumite" will send a Pendulum Monster from our Deck to the Extra Deck, which can be helpful to be summoned on that same turn of be brought back to our hand by the effect of "Electrumite". This second effect works arround the same mechanics as the shared ability of other Metalfoes to gather Spells and Traps, destroying our own Pendulum Monsters to return later and/or interacting along the effects of "Metalfoes Counter" and "Metalfoes Combination". The same applies with the drawing effect of "Electrumite", as if isn't the one destroying our Pendulum Monsters to retrieve others and draw by its third effect it will be the other self-removal mechanics the archetype works arround with. Therefore in various circumstances "Electrumite" can follow its effects in order by dumping a Pendulum Monster from our Deck, get it back by destroying another, and end with its drawing effect. And if is not keeping us gaining cards and Pendulum Monsters each turn including against opponent's disruptive effects, "Electrumite" can always work as material of the archetype's Fusion Summons and even bigger Link Summons when its assistance is no longer needed.
With abilities that sinergize with the rest of Metalfoes and with itself, "Heavymetalfoes Electrumite" easily becomes a solid choice for not only the archetype but any other Pendulum Monsters we can fit in our Deck. Two searching effects that can assist each other and the rest of Pendulum Monsters' setups that can go from Metalfoes effects to setting up Scales, and a drawing effect that although is just once per turn is pretty much assured as Metalfoes monsters destroy each other including "Electrumite" own effect. Is a monster that its benefits are pretty much assured in some way or another, keeping the momentum by working with its archetype or even alone arround its own effects. The only problem is that is kinda weak to really stand out in battles, but with the several advantages that can potentially provide as soon is Link Summon is quite likely to have coverage from stronger allies. Together with a very easy to achieve Link Summon, "Electrumite" is a wonderful monster able to carry not only other Metalfoes but also other Pendulum Decks if needed.
Personal Rating: A
+ When Link Summoned will send a Pendulum Monster from our Deck to the Extra Deck + Can destroy a card to retrieve a Pendulum Monster from our Extra Deck + If a card in our Pendulum Zone is destroyed we will draw a card in return + Sinergy with other Metalfoes and its own effects
- A bit weak to stand out in battles - Drawing effect is limited to once per turn
LVP1-JP086 ヘビーメタルフォーゼ・エレクトラム Heavymetalfoes Electrum Link Rating 2 FIRE Psychic Link Effect Monster ATK 1800 Links: Bottom Left, Bottom Right Materials: 2 Pendulum Monsters You can only use the 3rd effect of this card’s name once per turn: (1) If this card is Link Summoned: Place 1 Pendulum Monster from your Main Deck face-up into your Extra Deck (2) Once per turn: You can target 1 face-up card you control, except this card; destroy that card, and if you do, add 1 face-up Pendulum Monster in your Extra Deck to your hand. (3) If a card in your Pendulum Zone leaves the field: Draw 1 card.
GUYS GUYS GUYS! CRAZY DECK IDEA!!
Yubel Metalfoes.
You see it’s crazy but somewhat logical because the Metalfoes can destroy Yubel and then you get to bring out the next form of Yubel!
YCG Pittsburgh 2017
What’s up Yugioh nerds, sorry I didn’t post much in the lead up nor during my YCS this past weekend. I’ll admit, I was a liiitttllee bummed out about my performance, but it could’ve been worse I suppose~
I’ll do a breakdown of the whole day below the cut, but, as you’ve likely noticed, I managed to get a feature match at this YCS! I was 3 wins and 1 loss at this stage of the day, so feeling pretty good but alas, things went downhill from here on. I hate to attribute my losses to bad luck, but you’ll see in the video that I definitely got dealt a sub-optimal hand twice in a row and, it’s worth noting also that, throughout the day, I OPENED Gem-Knight Lazuli ten times and DREW Brilliant Fusion twice. I unfortunately, didn’t get to showcase the potential of the SPYRAL deck on stream, but had a bunch of other good games throughout the day that did. Here’s hoping that RATE gives us some really excellent cards to work with that’ll mean I don’t have to run cards like Brilliant Fusion to supplement the deck and can finally be a meta contender.
Until then, he’s how my deck went: I went 4 wins 3 losses, which is the worst I’ve done at a YCS so far, but the day before I had won 3-0 in a win a mat, which was fun. I think I made my deck the best I could, so I’m not disappointed in that respect and I have RATE to look forward to. Match breakdowns below!