Consider The User [IXD301]
Considering that those using my application will likely be from the older generation, I explored UI design for Elders and came across a few really interesting articles will ideas that I incorporated into my design.
seen from Morocco
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seen from Germany
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seen from United States
Consider The User [IXD301]
Considering that those using my application will likely be from the older generation, I explored UI design for Elders and came across a few really interesting articles will ideas that I incorporated into my design.
Finished Micropublication
'Reflect' Interactive Mirror
My finished visual representation of my interactive mirror I developed from Chris' micropublication workshop.
In the end, I decided the product I have chose to develop was the Interactive mirror. In our workshop, we were given three sections; content, platforms and frequency.The three my classmates landed on, were; fashion, virtual-reality and daily which is how this amazing idea was conjured up.
The mirror is bought for a price of £25, screwed onto the desired position on your wardrobe and then plugged in to the nearest power outlet.
The user stands in front of the mirror, either holding or wearing each item of clothing they own and want to be scanned in to your interactive wardrobe. The user then simply selects the first item of clothing they would like to base their outfit for the day on and the mirror suggests what would compliment this garment out of what the user already owns in their wardrobe.
In addition to this, the mirror is linked to online shopping (keeping a history of your most frequently visited online brands). This is so that the user can be recommended online products that would also compliment what is already in their wardrob, thus saving time and effort online shopping.
One of the many advantages the mirror also has is that it advises people who are maybe not as fashion-orientated (perhaps someone who is disabled/eldery and cannot leave the house as often and physically shop in stores).
The Idea I Couldn't Let Go
An anxiety monitoring bracelet was a concept I developed in the early stages of mindmapping for my micro publications product. And even though I ended up going with Chatmate as my main project, I was still really interested in this idea and didn't want its potential to go unfulfilled. With that said I give you the Serenityband!
Chatmate
The finished concept for Chatmate!
Creating The Pitch
I've decided to create an infographic to explain the Chatmate smart rings and how they work. I feel as though this is the most efficient and effective way of conveying the product as it allows me to combine imagery and text, which will help to aid and solidify understanding. To make sure that the infographic feels tied together I'm sticking as closely to the brand colour palette as I can when it comes to the elements like the layout and illustrations.
The Chatmate App
I mocked up a couple of screens for the chatmate app. I want the app to feel really clean and open to make sure that it's efficient and easy for users to navigate. The app will ahere closely to the colour palette in order to create a real sense of brand identity and to ensure that the visuals do not take away from the functionality of the product.
Done And Dusted
Voila! The logo for chatmate is complete!
Logo Design Two - I Think We've Found It
Visualising sign language within chatmate's logo was always my favourite idea, so you can imaged how plased I was when the design worked even better on screen than it did on paper. As I explained before, the hand is signing 'OK' which is probably one of the most recognisable sign language gestures. But rather than just leave it at that, I wanted to incorporate something Chris had talked about during the workshop which could add another level to the logo. During a sketchnoting exercise Chris talked about elements that we draw which add meaning the subject, for example adding lines behind a car to show it's moving. I thought about this and decided the most effective way to apply this was adding three short lines at the point where the two fingers meet. This gives the appearance that the fingers are being closed together, making the sign language element of the logo more obvious. However, it also adds a secondary meaning through the speech of voice assistants the rings will connect to. I also experimented with the positioning of the wordmark within the logo, but I'm not totally sure about it yet.