They finally fixed Questcraft (the standalone quest port) so it's playable now!
I started a survival world in it and DAMN it's cool. Imagine playing Minecraft but you aren't playing it, you're ACTUALLY in the game! Thats pretty much what it feels like to play it in VR. Questcraft actually adds a ton of motion controls so when you mine you can actually MINE the blocks and not just hit a button! Of course you still CAN but it's more fun to actually do it. Theres also motion controls for Jumping, Swimming, Climbing, and Sneaking. And I think there is more stuff too but I haven't discovered it yet.
Timeeee for more minecraft Trapped/mc vr ramblesssss! ((Mostly me thinking out loud abt my thoughts on cool vr roleplay/practical effects/mods/etc)) (Feel free to ignore bc it's not really. Lore.)
I've unironically just finished doing mini "research" collecting video clips for this post rn- it took like an hour bc I couldn't find a Slimecicle clip- yes its important-
So two things. One, I have a L O T of ideas for practical effects done with the vr headset/controllers setup, just as they are. Two, I REALLY wanna see if the "first person model" mod is compatible with vr.
Ramble beneath the cut.
Like. I've wanted to play vr minecraft and do a little single-player roleplay for actual YEARS now. We've had a headset for most of that time, too. I just. Can't. Like it's been ACTIVELY in my mind for years, y e a r n i n g. And I HAVE researched and tested and troubleshooted over and over again, I just can't get QUITE to the end.
So. I've mostly been trying to use Sidequest, to install minecraft directly onto the headset. But it requires using a pc, and not my laptop, so that's problem 1. Problem TWO that I've struggled alot with is that I have to use the meta app (I've got a quest 3 headset, I think) which only works on your phone. But I have to use my DAD'S account/information. That's the biggest problem, even tho I've gotten him in on it a few times.
But the headset itself is wonky at best and might be outdated. One of the more recent times I tried it, it had to update bc it wouldn't show me its connection code thingy. I'm still not sure if it'll even allow me to install Sidequest or minecraft in general.
The other option is just connecting it to the pc, but that TOO is having connection problems. And since my brother's always playing on the family pc, it's a lil awkward if I wanna try to do that. Even tho there's literally two monitors. Cuz it's a whole Process still so I'd need the keyboard available. And plus even if I do somehow connect it with a cord, it may not be long enough to do much with. So yeah that's what's been up with me.
Anyways, now the actual ideas I have that I'd like to try/think are just cool.
So I've watched plenty of people play vr, and I've never seen anyone try first person model. It may very well be that it's not compatible at all, and I wouldn't be surprised. But it has somewhat worked with unique player models, so maybe if you just remove the mod's arms...eh. it may not be worth it, or even be possible.
But I remember a scene in MC Trapped where Sabre notes that he still can't see his own body when he looks down. And tbh I just can't stop imagining how immersive it'd be. Like, it wouldn't really...follow your movements like your arms. But it'd be cool. Though then there's part two of that immersion.
If the mod did work, we'd have OTHER issues that you can see from others' POVs. One major one being that the player body can't lay down when you do. Your hands just go thru the floor, but in your pov it looks fine...without the body. I think a simple sit/crawl button will fix that, but there's still a chance that wouldn't work. Crawl usually puts you laying on your stomach, so that'd need to flip sometimes. And generally just looks kinda strange in some instances.
Having a mod that tracks your body movement and puts the player model in the right position could be neat, but unnecessary. Especially since vr just has so many potential bugs, there's no way to anticipate everything.
Now the OTHER idea I have, thanks to Slimecicle lol.
7 seconds · Clipped by ItsGirlCraft · Original video "Minecraft in VR is absolutely traumatizing..." by Slimecicle
So this clip has been on my mind for awhile. (I hope that actually works) And I gotta say, Charlie's king of random practical effects. Like I know most of what he does is short bits, but imagine putting your controller on a fan as a swinging blade attack or something! Like, there's a lot of ordinary objects that could serve an interesting purpose.
Like, walking up invisible stairs or something. Doing something different irl than in-game, for like a ghost character or insane character. Maybe an interdimensional being, in two places at once. That's something I would love to see in a series similar to Trapped. Taking that same basic concept - trapped in vr - and using that as an op/strange character.
Obviously, Trapped!Sabre was sort of that, clearly a fish out of water. But take it up a notch, and use the medium to its full potential! Or the opposite, doing the same irl as in game. Like eating an apple, so it's easier to, like, describe.
It could be interesting to have one of those fancy pain-receptor vests and like treadmill thing that lets you walk/run in place. But that might be excessive, it'd take a lot of effort AND money and may not be worthy.
BamBaeYoh did a "physical minecraft" video with the treadmill. I doubt it'd be better than good ol' acting. (Here: "I survived 7 days of physical minecraft")
But yeah. Like, maybe you setup boxes and things explicitly TO trip over, to make the character seemingly falling over nothing. Might not be good tho, since the headset and stuff could break. But like, also with multiple people/actors!! One with the headset, two with the controllers. So, like, maybe the Big Bad is torturing them, and dismembers their arms. I mean, hey, it's not a big stretch (hah, pun) from what you CAN do normally. Having a 2nd or even 3rd person there would let you use your arms while dismembered, basically. And make moving them easier than just. On the floor.
Like that's REALLY what I wanna try here. I already have a Trapped au where that happens, and it's not too hard to actually accomplish in-game. I wanna see what features/bugs/etc exist in minecraft vr, and use them for lore.
Thanks for reading my long ramble if you got allll the way down here ^^
was about to make a post about how we needed to make minecraft vr to be a thing before remembering that technoblade played mcvr so mcvr must be a thing