hello! sims 2 miniopolis update!
first of all, my current sims 2 urbz sims >:3 outside of the obvious change of a default skin, they don't look that different compared to my old versions of them. But! believe me they are better.as well, this time! there's the DS exclusive characters and a few sims intended to be townies. In order, Lloyd, Red Man, Daschell Swank, Chet R. Chase, Bucki Brock's sister, Joe from the Flea Market (yes, he does have a name), Ava Cadavra, and Gordie Puck. Indeed, they're very red.
And an update to the town in general! I've finished most of the easy lots now, mostly having harder lots to do now. Such as the Mausoleum, Circus, Brownstones + Slice O'Life (which I… attempted. can you believe that the map of this game doesn’t follow the laws of physics?), etc.
New lots include:
- Junked Schoolbus (which IS connected to the Chopper Garage visually but they aren't the same lot)
- Chopper Garage (which i am not going to put underneath the road/jail! it looks cool in-game, but possibly impossible to do in the sims 2 but it makes no sense spatially!! the other side of the garage would just be underground!!!)
- Cemetery (Mostly just empty buildings for aesthetics. No graves… yet. and there probably won’t be until the final version of the hood.)
- Miniopolis Chronicle (TINY)
- Miniopolis Hospital + University (if this was ts3 i probably would have made them separately)
- Club Xizzle (what is it supposed to look like on the outside + should there be two?)
- Glasstown Megamall
- Cinema d'Urbania (how do you make a cinema in this game? big TV?)
I redid King Tower as well, just to make it fill out a 3x3 lot instead of a 2x2 lot, and Café Multiplaya has a new outdoor seating area (to fill in space). The Coffee Shop, the Market, and Glasstown apartments were in my last post, just kinda in the background. The Market has a lot of creative liberties taken to it, as I just didn't like how it translated into the Sims (as in it's made to represent the real-life French Quarter Market more). The Glasstown Apartment has a few other units in it for some of the Urbz sims (more on that in a bit!)
I removed pretty much, all the elevation from the .s4c terrain. It's easy to put back butttt, the sims 2 just doesn't work in a way that's friendly to sloped lots (and simcity 4 for slopes that take <1 unit of distance, you can't make steep cliffs in these games. so, basically, due to the compactness of the city, there isn’t enough room to add in slopes without making it all janky). They may come back at the end if we can Wizard the slopes to work the lots, but for now...
Ignore the weird road off the Sim Quarter. I was experimenting with what could be done with the riverboat. I was thinking about putting it on a beach lot and making a joke about it being temporarily landlocked (read: i already did) and was trying to find a good, functional place to put it. There may be other ways to do a riverboat though… hmmm
Anyways onto housing for the Sims. So, the Glasstown Apartments has a few more units to fit in a few other characters (Lottie Cash (I did manage to squeeze a bowling alley in there), Lily Gates, and Darius) but other than that? Very little! (I did Ewan’s House. however, it’s just a box; i took modest pretty literally). I might make a post soon where I talk about where each Urb would probably live, just as an excuse to talk to myself for a little while.