so Trauma is obviously monotonically non-decreasing over time, and Purpose is somehow involved in setting up dolls' tasks/actions. Stillness is probably something that should be greater than Trauma to keep bad things from happening.
we're still trying to figure out how Trauma builds up, how to produce Stillness from Trauma, and how these enable the production of Purpose. actually hmm this is incompatible with "keeping Stillness greater than Trauma"... so maybe Stillness needs to be greater than some percentage of Trauma?
since Trauma is unbounded it should be a float or a double, which also requires Stillness to be a float or a double. we're not sure whether Purpose should be a float or a double, or if it should be an int, we can probably figure out some way to make it work as an int if we try... it'd be easier to have it as a float or a double for consistency tho.
hmm, the Doll Catalyst allows turning another player into a doll. this plays into player ownership mechanics. Mind Break allows breaking the player out of the doll. we're not sure how to make this work at all, at least not without breaking mod compatibility. we have no idea how to make it fun. relying entirely on the players defeats the point of making it a minigame also.