Tools of capitalism.
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Tools of capitalism.
If you are a non spending player (f2p) in Infinity Nikki, here is why you should care that the 5 star is 11 pieces and leading to a boycott:
Spending players, especially whales, are how YOU get to be f2p.
Because if a gacha game alienates their whales, it proceeds extremely quickly to "f2p can barely do anything at all" as the game slides faster and faster to pay to win to make up for losing their whales. Then f2p players leave. Then the game hits End of Service because no one is playing and paying for it anyway. No more Infinity Nikki for anyone. Infinity Nikki is not "too big to fail," it's big enough to withstand losing a lot of people, but the lower the revenue falls, the faster shit hits the fan for f2p.
You know why the game has been so generous with free outfits and pieces every month so far? Because that was the honeymoon period. They were trying to hook us in, and more importantly, they want happy whales who feel like they're getting their money's worth so they will keep spending.
We are now in the "fuck around and find out" phase of a gacha's lifetime, much earlier than I'd hoped. This is the part of the gacha timeframe where the devs increase monetization and things like the spending meter that I call Gacha Bullshit. This is when they test the waters and see how far they can get away with things.
11 pieces is an increase of pity by 20 pulls. No sane gacha game would do this unless they were testing the players' reaction. If you play any other gachas with a set pity, think very hard about how increasing those pities by 20 pulls would feel.
Mira Crown is a decent chunk of free pulls and diamonds for all players every month. Changing from every 14 days to once a month was the test. Conceding and changing it to twice a month is "we hear you, but we don't really want to listen, so shut up already."
If whales don't push back NOW against the increasing Gacha Bullshit, the devs start to add more, and, slowly, choke out the parts of the game that are f2p. This has happened before. This is why there's a "stupid" boycott! It's not "just" discourse.
You want your game to stay playable and fun for f2p? Then stop sneering at the very people who pay so you can play it f2p in the first place.
(This is not a defense of spending practices in predatory games, but it's the reality we live in that whales exist who want to spend money on things that make them happy.)
If a game you enjoy (which previously had no active monetization scheme) updated to include one monetization scheme, which one would be LEAST likely to make you stop playing/uninstall?
Most of the content is split among many expensive DLCs
The majority of the game can only be accessed via a monthly paid subscription
Randomly-occurring ads that cannot be avoided or skipped
Optional ads that can be watched in exchange for a reward
Cosmetic items that can be bought directly (with real money)
Cosmetic items that can be bought indirectly (with premium game currency)
Gameplay advantages that can be bought with real money
Gameplay advantages that can be bought with premium game currency
Lootboxes that can be opened directly with real money
Lootboxes that can be opened indirectly with premium currency/"keys"
ANY of these would make me stop playing/uninstall a game
I don't play video games/show results
This is not a market research poll; anon is not designing a game with shitty monetization strategies. They're just curious about which shitty monetization strategy people hate the most.
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We ask your questions anonymously so you don’t have to! Submissions are open on the 1st and 15th of the month.
Fans and Creators of Webtoons!
I want to talk about Line Webtoon’s new “Super Like” program and why it sucks for literally everyone.
rockstar seems to take forever to develop games. how are they surviving? is the amount of profit their games bring enough to sustain their prolonged development cycles? it feels like if it was any other studio, they'd be dead in the water by now
The reason that Rockstar was able to keep things running for so long was because GTA Online still earns around half a billion dollars annually. At its peak, they were pulling in over a billion per year. That kind of money buys a lot of development time.
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Hello! Can you add in ways for us to monetize our posts with affiliate links and sponsor banners? For example, adding a horizontal banner under some of my viral original work? This may be easier with a brand facing UI. Also, I honestly believe you should straight up just make a better version of Facebook, but a Tumblr version. Gen Z would love that. If no one else does it, I will.
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I have so many things to pay off right now (expensive repairs on my old car, lien on my new car, my kids 13th birthday trip, my cat's upcoming teeth extraction) that I'm kind of kicking around the idea of starting a Patreon to see if I can get a little extra money to put towards it all, but I also take issue with locking access to content behind a paywall so I'm not really sure how to navigate this, especially since writing is such a long process and I wouldn't have new things to share very often. I could raffle off a monthly drabble to paid subscribers, I guess? But idk if I could commit to more than that.
I was also thinking of a Substack but then that's also time consuming and what would i talk about? My favorite media? Original writing snippets?
Idk. I was not built for capitalism.