#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; void main(){ vec3 colorA=vec3(0.3400000000000002,0.9999999999999999,0.7470000000000001); vec3 colorB=vec3(0.7360000000000001,0.64,0.9999999999999999); vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(dot(exp(1. * (sign(mod(st.y * tan(u_time * 0.7001225366987389), 0.9610337662384655)), 0.6813728079915001)), 0.9236893726393279)); pct.r=pct.r; pct.g=pct.g; pct.b=1.; color=mix(colorA,colorB,pct); gl_FragColor=vec4(color,1.); }













