'Hero: 108 Online'
[PC] [UK] [MAGAZINE] [2010]
"[Gamania] has been burnt before in its efforts to court the west: cartoon property Hero 108 had been developed with a view to release across multiple territories and multiple media, meshing the animistic mythologies and martial arts of the east with a thickly lined, iconic style that fits well with Cartoon Network's western output. As an animation it took hold with a young audience. The game, meanwhile, tanked across all territories. Different members of Gamania's management offer different reasons, [Gamania CEO Albert Liu] holds that the divergent production cycles of animation and game made it difficult to maintain a parity across the two developments, ultimately ending in two mismatched products. The TV show appealed to the very young, but the MMOG proved too complex for that audience.












