I think most Magic players are going to have a favourite set. Often thatās going to be one they started playing with, or one that really got them into the game, or one that had a limited or standard format they really enjoyed. A lot of people wonāt, and thatās okay, theyāre allowed, itās hard to pick favourites sometimes.
But for me, itās Eldritch Moon, aka the last time we went to Innistrad, and things got a bit more tentacular.
Eldritch Moon had a lot working against it from the get-go.
The Shadows block immediately followed the Battle for Zendikar block, one which a lot of people Didnāt Like. Whether it be for some of the more questionable art direction, for the relatively weak cards and boring parasitic mechanics, and for arguably some of the lamest story the game has had to date. More relevantly, though, it was a pair of sets where a fan-favourite plane was essentially dominated by squid monsters and lost a lot of its unique identity in the process- gone was the fun D&D-esque adventure world, replaced by stark wastelands and a war story with like one good story article. Itās the Tazri one.
And then the next set was Shadows over Innistrad. Another return to a fan-favourite plane, with a huge mystery being built up as to why everything was going to shit again. Why Avacyn and her angels were turning on humanity, why there are all these funky stones everywhere, what exactly Nahiri was doing fucking around on the plane of someone she apparently doesnāt like very much.
There were cryptic hints in the set itself. Its title is a reference to the Lovecraft story, Shadows over Innsmouth, with a fair few cards alluding to the story itself. A few cards did have subtle tentacles in the art, as well as subtle warping of flesh and world. The most damning clue came in the form of a puzzle regarding different flavour texts for the card Tamiyoās Journal, which gave a particular phrase- āRemember this: they came as threeā- flavour text from a Battle for Zendikar card referring to the three Eldrazi Titans, only two of which had been dealt with in that story.
Despite this, people still denied that this was the plot-to-be. There were still rumours that it was somehow Marit Lage again after all this time, or that the threat was a new one, or that it was somehow the Gitrog Monsterās fault. Personally, I wanted to believe this, and desperately didnāt want the next set to be Eldrazi-themed- Iād gotten pretty sick of them from BfZ and OGW and was very much enjoying all the new Werewolves and Madness cards and Delirium mechanic. This was at the point where I was drafting at FNM weekly, and the fun differential between the two blocks was stark.
But of course, the mystery was revealed. It was old god Emrakul the whoooole time! Quelle fucking surprise. And yet it ended up being significantly better than the previous block, for a number of reasons.
Firstly, the story is just kind of better. We get to see distinctly through the cards and the plot how the influence of Emrakul has affected the regular citizens of Innistrad, and how all its various factions- the Church, the vampire manors, the packs of werewolves, et cetera- were all twisted in her visage. We get to see the desperate fight against them, with all these gothic horrors warring against eldritch horrors, and against themselves. And we get both Jace doing some surreal journey-to-the-centre-of-the-mind shit while Liliana gets to be the hero and Tamiyo gives us an ending that raises more questions than it answers.
Also, Sorin gets stuck in a rock. Fuck that guy, Nahiri was always cooler, and fuck War of the Spark for apparently just having them make up off screen.
Secondly, the cards. Flavourwise, the three Eldrazi Titansā corrupting influence manifests differently for each- Ulamog consumes and drains the world, Kozilek corrupts the mind and wreaks havoc on space, and Emrakul? As we see, Emrakul twists flesh into new and horrifying shapes, that the setās cards display in loving and disgusting detail. While Ulamog and Kozilekās drones were clearly a part of themselves, the Eldrazi of Innistrad all used to be something much more reasonable before Emrakul made it to the plane.
There are three types of Eldrazi in this set. Firstly- the transform mechanic from Innistrads previous has been played with to suit the needs of the flavour. With the exception of Ulrich, every single double-faced card represents a creature from the world, be it Human or Werewolf or otherwise, that is touched by Emrakul and makes a permanent transformation into something else. Thereāre masses of limbs, shapes echoing Emrakul herself, and flesh in configurations that Should Not Be. The shift on every card is stark, and in every case, you have to actively put in effort to push them over the edge- and off a cliff which they cannot come back from. This is especially true with the Meld mechanic, with the cards fusing into this giant monstrosity that literally dwarfs every other card on the table.
The next type of EMN-drazi is the Emerge creatures. The mechanic was extremely fun, almost all the cards were eminently playable in at least one format (mostly just limited), and the art is spooky. The flavour of some guy on your table getting fucking chestbursted and having fucking Elder Deep-Fiend pop out is incredible, and each is a great way of showing how the regular fauna of the plane (and flora, like, I think Lashweed Lurker is a plant or something) are mutating in response to the creatureās presence.
Finally, thereās the cards that make 3/2 Eldrazi Horror tokens. Thereās less of these and theyāre less intense, but by and large theyāre a representation of the regular people being affected by the whole thing. Just about every card that makes one of these involves a creature dying in some way (Desperate Sentry, Otherworldly Outburst) or being spawned by an existing mass of flesh (Hanweir, Howling Chorus), and it gives this sense that everybody is affected by this effect.
Of course, that was also a thing in Battle for Zendikar block. The whole thing was Eldrazi, Eldrazi, Eldrazi, with even vanilla 4/3 worms having something to say about fighting them. They key difference of Eldritch Moon is that the flavour of the world is still preserved outside of this Eldrazi presence.
What Iām saying is- the gothic horror of Innistrad is still present despite the eldritch horror of the setās antagonist. Thereās still a corrupt and violent church (albeit with a few more tentacles now), there are still cults and Frankenstein zombies and vampires and werewolves. Innistradās tone is compatible enough with the Eldraziās that the combination enhances the two rather than diminishes them.
The final thing I want to say is just- the setās really fun. It has a bunch of my favourite classic limited cards- Thermo-Alchemist, Ulvenwald Captive, and Boon of Emrakul- along with multi-format all-stars like Grim Flayer and Collective Brutality. It has big potential get-there moments with the Meld cards and some of the flip Eldrazi, and splashy interesting cards like Emrakul herself and Harmless Offering. The set drips with flavour that enhances the gameplay, with very little wasted space.
Itās a set I only really have two complaints about. Firstly- lol Ulrich isnāt good and wasnāt what basically any werewolf fan was after. And two- it suffers from an eternal issue that Magic only recently solved, in that itās a Small Set with a pile of mechanics that it cannot possibly fully explore in its 200 or so cards. The biggest victim of this is Meld, as they could only fit 3 pairs in under the restraints of the set size. And thatās a real shame, considering that itās a mechanic that weāre probably never seeing again, especially considering the recent Midnight Hunt. I really think there was a missed opportunity to not have a few leftover Eldrazi in that set- whatever happened to the Dronepack? Or the corrupted vampire houses? I suppose, though, thatĀ āI want more!ā can be the best complaint a creator can get.
Eldritch Moon had big shoes to fill. However, in my eyes, it didnāt just fill those shoes. It filled them and kept filling them until its distended toes burst out the front and sides of the shoes and just kept growing, and bending in really weird ways, and I think Iāve lost the plot of this metaphor. Itās my favourite Magic set, and I donāt see that changing for a while.
Thereās been a lot of talk on my feed about how the Gatewatch are just waltzing through the challenges they face like a home-made banner at a pep rally. While they are all currently whole in body, and the perceived threat from each plane is no longer actively threatening, follow me down this line of thought.
The Gatewatch have failed at what they have set out to do, every time.
Their name is synonymous with failure.
Battle For Zendikar
Nissa and Gideon toil on Zendikar. Ulamog is loose and really bringing everyoneās grand Hedrons and Felidars game night down. Scion and Spawn scuttle around, and the very color is draining out of the mana. Gideon hits his main man Jace up for a solid to gather some help, which Jace initailly fails to do, asking LIliana and Chandra, who for diverse reasons have bigger personal demons they are wrestling with. So Jace, heads back to Gideon, and decides what he needs most is information. Nissa is looking for Ashaya, as Nissa did for several stories in a row. Turns out Nissa just had to believe. But Jace stumbles upon Ugin, doing vague and portentous spirit dragon things, as spirit dragons do, at his Eye. He tells JaceĀ āThese are beings beyond our understanding, here for a purpose we cannot fathomā and then proceeds to give a very understandable metaphor about fishermen in streams.
But he tells Jace that they canāt just blow up Ulamog. It will have untold ramifications now and in whatever distopian future we can bring ourselves to imagine.Ā
(Side note... what were the ramifications of metaphorically driving a stake through the hand of the fisherman for 10,000 years? Riddle me that, Ugin dear.)
So Jace knows the stakes Ulamog is a fragile and precious part of an ecosystem beyond our ken. So he agrees that perhaps just pinning him to a butterfly display is the best course of action. Jace, Nissa, Kiora, Gideon and Ob Nixilis respectively fail, fail, lose their pet leviathan, drown in a puddle, and successfully disrupt this plan using the tried and trueĀ āSurprise Kozilek with a chair from the top ropeā method. Ob reignited, Walked on, walked back and captured three planeswalkers. And he would have gotten away with it to, if it wasnāt for that meddling pyromancer.
Oath of the Gatewatch
What Gate do the Gatewatch watch, exactly?
Sea-gate. The Gatewatch are watching the Sea Gate fall, to Ulamog, then to Ulamog again, then to Kozilek and Ulamog.
Now a lot of nifty stuff happens in OGW, not least of which is the insight we get through General Tazri of what a world where Kozilek out-watches the gate looks like. And in the end, Zendikar is saved from the predation of the two titans. But Jace and co had to physically drag multi-demensional beings into three dimentional space, then channelXfireball in a way that hadnāt been done since the days of the oldwalkers. Impressive, no?
Imagine you go to the doctor and you find out you have a blood disease that delicate surgery could halt the ravages of. Now imagine that, while you were under anesthesia, , your doctor slipped up and the cancer was about to kill you before the Dr. House stormed in and told the surgery team to flush your entire body with pure oxygen, then light it on fire, flash burning away all the bad stuff. Your life is, indeed saved. Phew. I was worried there for a minute.
But would you call that a successful surgery?
Shadows over Innsmouth Innistrad
We have ourselves a good old fashioned mystery here. With Uginās warning ringing in our ear to remember they came as three, all apparently we had to figure out was who that mysterious āTheyā were, that Ugin referred to in the middle of a conversation about the Eldrazi Titans. The stage is set. Liliana has a veil, Tamiyo has a Journal, Thraben has an inspector, and Jace has too many cloaks. Also, too many clues. Avacyn is going crazy. Bruna and Gisela start doing their Shining Twins cosplay, despite Sigarda telling them repeatedly that it creeps her out, and The Gitrog Monster is a fan of 1990s Elton JohnĀ .Ā
But who is this mysterious corrupting force, and seriously, whatās with all the spaghetti. Sorinās mansion of foreboding has been renovated, but heās nowhere to be found! Jace follows the hundred of arrow shaped rocks and finds Nephalia! Zombies! Mystery is solved, it must be Liliana! Liiiana says no. oh. The angels are turning on the humans, Avacyn must be stopped! Jace has GOT this one, guys.... nope. Jace is rescued by Tamiyo, and Sorin permanently grounds his daughter who in no way resembles his former protege. Well, Another successful investigation.Except itās not.
Jace, you donāt know what it is at all right now, in fact you donāt find out until...
Eldritch Moon
...until Emrakul emerges from the water, like a tribute to all those bond girls before you.Ā āI know who it is now!ā says Jace, thinking heās Hercule Poirot, but is in fact barely keeping up with Captain Hastings.
So here we are, Eldritch horror setting up residence in the middle of Thraben, and creating life like thereās no tomorrow, which might just well be the case. If only there was an inter-dimensional team of powerful mages, who had some dealings with.... oh my itās the Gatewatch. We need the Gatewatch, donāt we. Well, they got together just in time, didnāt they. Innistrad, is today your lucky day. Jace 'walks to Zendikar, where presumably the Naya walkers areĀ āoverseeingā the Zendikar rebuilding efforts from the comfort of a king-sized bed built for three. Come fastest, Jace cries, Whatās with your outfit, they reply, Then off they go.
(meanwhile Sorin and Nahiri two oldwalkers that are battling with current generation powers, must feel like two former boxing champions having a punch-on in their retirement home. But thatās not really germane to the success or failure of the Gatewatch.)
Smash cut to the Battle of Thraben. Olivia and the vampires are here. Sigarda, Thalia, St Traft, form an unlikely alliance, killing Brisela. Also Arlinn Cord and the wolves. Surely they are around here somewhere during this battle? Maybe they just were on the other side of town. Thatās my story, and Iām sticking to it.
Liliana is drunk on Chain Veil power and summons zombies by the hordeful and marches on the town. The Gatewatch are in the thick of it, somehow managing not to get suralād to pieces every time Gideon has a backswing. Emrakulās massive form crowns the town. The vampires, humans, geists, even Rem Karolusās are driven back. Only Jace and the Gatewatch can help us now. They try their most successful Eldrazi Titan-defeating play in the playbook, aaand... it fails. It fails so badly that Tamiyo is about to read her plane-destroying story spell. But Emrakul and Jace had a mutual Zach-MorrisĀ āTime-outā and Jace saved the sanity of the gatewatchers and Tamiyo (by delving into their deepest, darkest story hooks, apparently) and Emmy simply re-wrote Tamiyoās story, taking a vacation into the moon for the now.
Was that a win? What aims were achieved? Again theĀ āplane was savedā, but despite all the effort that Jace and co. put in, the final call was Emrakuls. And i doubt she locked herself in without taking the key with her.
So, Zendikar is safe. But the ecosystem of the Multiverse may be irreparably altered; innistrad has gone from passively being influenced by Emrakul to ACTIVELY being influenced by Emrakul to being passively influenced by Emrakul again. Great job guys and gals.
Which leaves us with...
Kaladesh
You know, I wonder exactly how many mage traps Captain Baral has around the city, Whether they are one-countermagic-fits-all, or if he has to lead the fire mages to different ornately engineered snares than the telepaths. Also, Can you planeswalk to the plane that youāre on? If you can, neither Nissa or Chandra know of it. And I have to say, I guess that in the Kaladesh block, ultimately the Gatewatch succeeded.
Succeeded in picking the queen in Three Card Monte while street hustler Tezzeret picked their metaphorical pocket. Yes, they saved Pia. But Tezzeret simply used the conflict between the Consulate of benign-if-overly-paternalistic-bureaucrats and the revolution-if-thatās-alright-with-the-rest-of-you guys renegades to snatch up the inventions and Stockholm Syndrome the inventors.
Aether Revolt
So while Chandra is focused on the personal issues, and their ramifications vis-a-vis the cancer within the consulate, Jace and Liliana, with backing vocals from Gideon and Ajani, identify Tezzeretās plans with, well with anything Tezzeret plans is going to be bad news. Especially when they find out about the planar portal. So they defeat him! I mean, do they? He puts something suspiciously like the functioning part of the portal into his own arm and then planeswalks away as the roof caves in. The Bridge on Kaladesh is no longer functional. But we find out that Tezzeret is doing something (planar portal or othewise) for Bolas. And the Scooby Gang have no idea what that, in fact is, or if he completed it, or anything.
Going Forward
So each time, the Gatewatch have gotten something accomplished that subjectively gets them a tick in the win column, but with more scrutiny are questionable at best. Going to Amonkhet with no plan, no intel, and no backup just becauseĀ āwell, bolas would use that time betterā seems like a great way to stumble into, once again, a technical victory that has lasting consequences that are at best uncertain, and at worst offer comfort to the enemy.But I suppose, given their track record, going in with no plan merely skips the Gatewatch past the part where they come up with a plan and then completely fail to execute on it.