can i post my blade icons here

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can i post my blade icons here
I love Wizard101 NPC names like “Hello, Ulric Oathbreaker, you wouldn’t happen to have broken any oaths lately would you???”
Cyrus Drake doesn't feed us
Wizardly Hug
Left: Malorn AshThorn
Middle: Alexandria RoseBlood (my wizard)
Right: Nolan StormGate
I drew my wizard with two of my favorite pc game npc characters from Wizard101. I used the old character design and all that cause the new ones aren’t really my favorite. I like cool Malorn and useless asshole Nolan the best 😂.
More fanart that nobody asked for ™️
I will not turn around
"To control the Future, one must look to the Past."
[Myth is imagination. The power of the mind, and everything it can create, drives the Myth Arts. It is illusion, dreams made real.
[If you can conceive it, you can bring it forth, bring it to life. Beware, though, for when imagination becomes too fanciful and whimsical, dreams can escape control and run wild.
[Wizards of the Myth School, known as Conjurers, use Naming to summon beasts of legend by memorizing and calling out their True Name.
[Myth dwells between Fire and Ice, for that is where the shadows lie, and myths are the shadowy forms of thought made real.]
I decided to take a quick break from working on my game to make some custom spells that summon Dyvim and his squadron of Burrowers to fight for you! This isn’t my entry for the Official Spell Contest, but I thought this would be fun to make.
Magic Leaking Out
Sometimes, the magic within Wizards will seep out without the Wizard casting any spells or actually using it. Most of the time this happens intentionally in a safe, controlled manner. When done on purpose, it's pretty harmless. However, sometimes the wizard will simply lose control of their magic, which is a lot less controlled and very dangerous to others.
The way the magic manifests itself when seeping out depends on the type of magic. How potent or deadly it is when the wizard loses control of it depends on how powerful the wizard is. Wizards of the same type of magic are resistant, but not immune, to the leaking magic of others of their school.
A wizard could lose control for a multitude of reasons, some of which include; not using their magic for a long period of time or an extremely strong or intense negative emotion, especially if said emotion was bottled up for a while or leaves the wizard vulnerable.
Storm magic, when seeping out, comes out as sparks down the Diviner's arms and legs. When they lose control, the air around them turns electric and bolts of electricity will randomly shoot out from them. If someone manages to get close enough to touch them, then they will be hit with a massive volt of electricity that either sends whoever touched the Diviner flying backwards or immediately collapse to the ground.
Fire magic, when seeping out, takes the form of smoke curling off the Pyromancer and the air around them heating up. When they lose control, the air turns scorching hot. Any liquid within the radius starts boiling. The ground under their feet becomes scorched. Anything flammable within the radius will either start smoking or full on catch fire. When they start to lose control from anger, smoke literally comes out of their ears.
Ice magic, when seeping out, can be seen in the Thaumaturges breath being visible, as well as the air around them cooling down. When they lose control, the air turns freezing. Any liquid within the radius almost instantly freezes over. Any surface around them, including the ground under them, will start being covered in frost and ice.
Myth magic, when seeping out, takes the form of an aura surrounding the entirety of the Conjurer. When they lose control, the aura turns sharp and blinding. Those that get too close get knocked out and are subject to horrible nightmares.
Life magic, when seeping out, causes little plants to sprout at the Theurgists feet and any nearby plants to blossom. When they lose control, thorny plants spring up all around them and other plants will lash out at anyone that gets too close.
Death magic, when seeping out, looks like fog collecting around the Necromancer's feet and coming out of their hands. When they lose control, the fog becomes highly toxic. It kills any plants, insects, or small animals it touches instantly and poisons any bigger animals or humans that breathe it in.
Balance magic, when seeping out, takes the form of a small dust cloud around the Sorcerer's feet. When they lose control, the dust cloud becomes bigger and rises from the ground, swirling around in wind that wasn't there before, becoming a dust devil.