can i post my blade icons here
seen from Philippines
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seen from Malaysia
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can i post my blade icons here
“ice is so broken” can you let them have one nice thing you nasty bitch
37 for the drabble song prompt ask meme :3
(buy me coffee?)
I don't know how you're all sniping the Undertale songs.
Content warnings for exhaustion, perfectionism, death mention, injury mention, evacuation.
Falling asleep in class happens frequently at Ravenwood, especially after the departure of Professor Drake.
Many had to abandon their studies in the aftermath, when monsters flooded the streets and an entire school fell from grace into Nightside. They were moving their families to the safety of the Commons and Shopping District, or searching for bodies, or saving the injured, pulling some from the rubble and others from monsters clawing for another bite.
Most schools forgave this time, not even assigning work and instead organizing people into rescue efforts or missions to take out some of the monsters. They could never get all of the creatures, not until the Young Wizard was able to defeat the root of the problem.
The Ice Wizards don't forgive themselves easily. They all tried in vain to catch up with their studies. They all pushed themselves to the point of perfection, as always. Late nights studying, painstakingly following the syllabus Professor Greyrose would definitely not hold them to now with the extenuating circumstances.
There was nothing to be done aside from the monster clearing missions in the streets. Rebuilding would be useless, with more and more of it being destroyed by the creatures. The ice wizards could do nothing but return to school.
So they did, and threw themselves into their studies because at least it was doing something. Because maybe this time if they're better, smarter, more prepared, they can stop this kind of thing from happening again. Maybe this time they'll be good enough to save their families, to defeat the monsters, to return things to how they used to be.
Striving for perfection is exhausting.
And so some ice wizards fall asleep in class, lulled into relaxing for just a moment as Professor Greyrose lectures on something they already have read about. It's nice, resting with their head in their crossed arms, leaning over and onto the desk.
If they doze off, snoring lightly into their arms, no one will blame them. Maybe a classmate will pull their glasses from their face, fold them neatly and leave them on their notebook. Maybe Professor Greyrose will shush the others as they leave for a break. Maybe she will leave some of her peppermint hot cocoa on the student's desk, still warm in its enchanted mug, a chipped blue thing made years ago, painted with uneven, shaky snowflakes.
"...with Persistence, Victory is assured."
[Ice Magic is all about persistence, slow but steady progression and advancement, like the great glaciers forever sliding across the landscape.
[Those who embrace the power of Ice, known as Thaumaturges, exhibit great patience and strength, but as a result, they sometimes become rigid and inflexible. Thaumaturges use Chants to bargain or plead with Ice creatures to serve them.
[Ice Magic has its origins in the great Ice Giants, a race of Titans that built massive castles in the sky in the Days Before.]
Drew some of my wizard 101 characters :))
I decided to take a quick break from working on my game to make some custom spells that summon Dyvim and his squadron of Burrowers to fight for you! This isn’t my entry for the Official Spell Contest, but I thought this would be fun to make.
Magic Leaking Out
Sometimes, the magic within Wizards will seep out without the Wizard casting any spells or actually using it. Most of the time this happens intentionally in a safe, controlled manner. When done on purpose, it's pretty harmless. However, sometimes the wizard will simply lose control of their magic, which is a lot less controlled and very dangerous to others.
The way the magic manifests itself when seeping out depends on the type of magic. How potent or deadly it is when the wizard loses control of it depends on how powerful the wizard is. Wizards of the same type of magic are resistant, but not immune, to the leaking magic of others of their school.
A wizard could lose control for a multitude of reasons, some of which include; not using their magic for a long period of time or an extremely strong or intense negative emotion, especially if said emotion was bottled up for a while or leaves the wizard vulnerable.
Storm magic, when seeping out, comes out as sparks down the Diviner's arms and legs. When they lose control, the air around them turns electric and bolts of electricity will randomly shoot out from them. If someone manages to get close enough to touch them, then they will be hit with a massive volt of electricity that either sends whoever touched the Diviner flying backwards or immediately collapse to the ground.
Fire magic, when seeping out, takes the form of smoke curling off the Pyromancer and the air around them heating up. When they lose control, the air turns scorching hot. Any liquid within the radius starts boiling. The ground under their feet becomes scorched. Anything flammable within the radius will either start smoking or full on catch fire. When they start to lose control from anger, smoke literally comes out of their ears.
Ice magic, when seeping out, can be seen in the Thaumaturges breath being visible, as well as the air around them cooling down. When they lose control, the air turns freezing. Any liquid within the radius almost instantly freezes over. Any surface around them, including the ground under them, will start being covered in frost and ice.
Myth magic, when seeping out, takes the form of an aura surrounding the entirety of the Conjurer. When they lose control, the aura turns sharp and blinding. Those that get too close get knocked out and are subject to horrible nightmares.
Life magic, when seeping out, causes little plants to sprout at the Theurgists feet and any nearby plants to blossom. When they lose control, thorny plants spring up all around them and other plants will lash out at anyone that gets too close.
Death magic, when seeping out, looks like fog collecting around the Necromancer's feet and coming out of their hands. When they lose control, the fog becomes highly toxic. It kills any plants, insects, or small animals it touches instantly and poisons any bigger animals or humans that breathe it in.
Balance magic, when seeping out, takes the form of a small dust cloud around the Sorcerer's feet. When they lose control, the dust cloud becomes bigger and rises from the ground, swirling around in wind that wasn't there before, becoming a dust devil.
Periods
Magic affects people's periods. Each school of magic affects it differently. Life and Death Wizards have it the worst out of all the schools. Balance Wizards have it the best.
Storm: They have short to medium length periods with medium to heavy flow. They have to deal with bloating and irritation.
Fire: They usually have a medium flow and it's usually lasts on the shorter side. They get emotional/pretty bad mood-swings, are pretty irritable, and have cramps.
Ice: They have long periods and tend to have light or medium flow. They have to deal with constant low to medium intensity cramps. They also have lower energy during their periods.
Myth: It's actually unknown if Myth magic affects periods. They have the whole spectrum of period symptoms, lengths, and flows.
Life: They have the longest periods. They also have a light flow. They aren't that physically painful, but they have high levels of all the mental and emotional PMS symptoms (such as mood-swings, cravings, irritation, etc.). So they have long but extremely emotional periods.
Death: They have the shortest periods. They also have a heavy flow. They don't have many mental/emotional symptoms but they have high levels of all the physical symptoms (such as cramps, nausea, cravings, bloating, etc.). So they have short but extremely painful periods.
Balance: They have medium flow and length periods. They can have anywhere from no symptoms to medium intensity symptoms.