Cringetober Day 26: Y/N
The worst thing i have ever posted to this fuckass account i feel pain every time i look at it

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Cringetober Day 26: Y/N
The worst thing i have ever posted to this fuckass account i feel pain every time i look at it
[Team ProtoMan]
MegaMan: Whose turn is it to give the pep talk?
ProtoMan: *sigh* NapalmMan’s
NapalmMan: Fuck shit up out there, but don’t die
GyroMan: *wiping away a tear* Inspirational
“There are 27 days remaining until the Mega Man Battle Network Legacy Collection is released! I had the honour of drawing NapalmMan.EXE for the countdown. What could he be guarding? You'll be able to encounter many secrets and challenges in BN! Give it a try! #MMBNLCCountdown”
There are 27 days remaining until the Mega Man Battle Network Legacy Collection is released!
team meetings !
search and rescue friends
Megaman Production Art Scan of the Day #522:
Cross Fusion Napalmman Head Shot + Full Body Character Design Sheet [Cross Fusion Napalmman]
Notations include:
- Cannons can move in all directions
- Height comparison to Cross Fusion Rockman
- Cross section of the sole of his foot
- Head Pattern ① (When Cross Fusion is completed)
- Head Pattern ② (During battle) - Color Trace Paint for the highlights on his visor
- Head Pattern ③ (Depending on the situation)
- Head Pattern ④ (Depending on the situation)
Full Resolution Scan: https://imgbox.com/BXdwDCZQ
After yesterday’s more in-depth Bubbleman set, a few more solo Navi attack pages.
Featuring Needleman and his Needle Attack, with his arm transformation animation showing how his little grabby fingers go away and turn his hand into his buster. Then Magnetman generates his Magnet Ball out of the palm of his hand. Third up, we’ve got Gyroman and his Tornado Arm, once again showing more detail in the changes to his buster hand. The fourth sheet doesn’t show Napalmman himself, but it’s a new sheet with a different look at his Napalm Bomb.
The fifth page doesn’t show any animation art, but is sprite reference for Medi’s capsules, detailing what colors they are in-game and what their corresponding effects are, which was likely helpful for the animators.
And finally, a couple detailed weapon sheets for Megaman. One focusing on his sword detail changes for Fire, Aqua and Elec Blade, and the other showing the Volcano/Magma Cannon buster attachment. That poor volcano sure has a pained expression on it’s face when it blows!
Scanned From: My Production Art Stash
♫ ♪ We bubbling, love and peace has just begun Universe becoming one! ♫♬
As we near the completion of this ending, there is a set of 5 frames showcasing Team Cross Fusion’s Navis - or what should have been, based off of Team Blues and Team Colonel members in EXE5. However, as we all found out during the show, Numberman.EXE+Higure and Toadman.EXE+Kero never got to join the Cross Fusion team, and were essentially replaced by Needle+Yuriko and Roll+Meiru. But, since this ending must have been ready to go before they went that direction in the series, Toad and Number were shown off here at the end.
Despite telling you that, I don’t have genga of Toad or Number... XD
HOWEVER!...*ahem*...I do have 8 of the 12 Navis shown. Medi and Tomahawk are the others missing from this set. Going in order from when they pop up on the screen, here is the first half of those Navis, featuring: Search, Napalm, Colonel and Gyro. Being outside of the bounds of a framed box, for some of them, you can actually see more of their art in the genga, compared to what did air:
Also, for the first time while looking at his genga, I can’t unsee a bottle of wine/sake on Gyroman.EXE’s crotch.... *thumbs up*
Rockman.EXE Stream Opening/Ending Genga Quick Links:
[Part 1] [Part 2] [Part 3] [Part 4] [Part 5] [Part 6] [Part 7]
Scanned from: My Production Art Stash