I finished Squid Game Season 3 (which I enjoyed), but I'm honestly surprised by the number of fans upset over, specifically, their faves dying and claiming that losing [character] is an example of bad writing. Did we forget that Squid Game is a member of the Death Games genre? I fully expected all the players to die in the same way I'd expect the main couple to get together at the end of a Romance. To do otherwise would be a betrayal of the inherit promises of the genre, in this case that these games are truly deadly and those running them will do everything within their (enormous, honestly overwhelming) power to ensure all but one kicks the bucket in the name of entertainment. Thus, going into Season 3 I really only had two questions:
1. When/how will everyone die? (That's criticism I think holds a lot more weight: I understand the frustration that certain faves didn't make it longer and, as a result, get more screen time.) 2. Will Gi-Hun win again and, thus, live? +Bonus in the final episode: Will the unexpected arrival of the coast guard disrupt the games enough to allow for more than one winner?
Other than that... I'm honestly not sure what people expected. The message of Squid Game always revolved around individual morality and the games themselves were presented as so larger-than-life that the idea of Gi-Hun truly dismantling it all seemed ridiculous. Heroic and necessary in the attempt, but unlikely, to say the least. Personally, I think the collective efforts leading to the destruction of that one facility AND the reveal that the games sill exist (because poverty and the exploitation of the poor still exists) AND Gi-Hun sending the message that individuals can and should and will treat others kindly, leading to a ripple effect among those he's met that ultimately changes all their lives for the better... that's as uplifting as this genre is ever gonna get. Gi-Hun was never going to save everyone in that game because that's not how the genre works, but his efforts did help numerous others and put the emphasis on the worth of our choices, rather than an implausible (if satisfying) dismantling of the entire system so that everyone can live Happily Ever After. They were never going to live - I'm actually surprised at how many did live, like No-eul and the Front Man - but Squid Game's message hits harder because of that element of realism in an otherwise ridiculous premise. They didn't live but their choices still mattered.












