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MVSans Update v1.3.39 — FINALLY! PHONE CALLS WITH THE GREAT PAPYRUS IN FULL!!
The conclusion to the first Papyrus phone conversation set has arrived! Download via Network update!
Edit: Be sure to download the v1.3.391 hotfix so Sans will charge his phone after the phone calls!
I know I promised v.1.3.4 this weekend with the new introduction and everything, but I realized the intro’s new mechanics need a lot more than a weekend’s of fine-tuning to balance properly, and since it’s the introduction to the ghost, with both short-term and long-term permanent consequences, it’s pretty important to get bug-free on release. More on this at the end of the post~
Don’t have MVSans already? Download him and his balloon from this post!
The v1.3.39 update brings...
Fixed UF!Sans’ shell. I only just realized I set up his PNA files wrong. His shell should have a cleaner, crisper look to it now!
MVSans now has his very own icon when minimized to task bar, aka “Iconified.”
FULL RELEASE OF PHONE CALLS FROM THE GREAT PAPYRUS!!! All four parts, plus the followup with Sans!
The Papyrus Phone Calls
This weekend had some family stuff come up, but I decided to go ahead and release the finished phone calls since the full set is ready, and I’ve been promising them for months now (sheesh). I released parts 1 and 2 a while back...
(Sans is such a shit sometimes.)
... but once I realized parts 3 and 4 were dragging out, I cut parts 1 & 2 out of the accessible content to re-release as a full set later. They should all be viewed together, and it just left off at a really bad spot and I felt bad for it.
But now it’s all ready to go, together!! There is a ton of dialogue, expect to enjoy 10-15 minutes of cutscenes, heh. But by all accounts they are very entertaining! I hope it’s worth the wait.
Man, watching Sans get dunked on NEVER GETS OLD. Seriously. I’m really proud of my Papyrus portrayal here.
Part 4 in particular has a lot of dialogue based entirely on your actions, so you might wanna screenshot some of the dialogue to compare later! You’ll only receive this dialogue if you knock-block him enough!
Cutting post length here. More below the cut!
Any text lit up pink on the menus means there’s something new or special unlocked. You can click on About the phone call to progress to the next part of the phone chain, or just wait and the next part will trigger automatically at the next speaking interval. If you accidentally click out of the conversation, or just want to read the previous one again, you can select Repeat Last Dialogue.
You can also select the phone menu icon to prompt the next part of the call if you close SSP (which deactivates the chain sequence). If it’s not working, try rebooting SSP and click the phone button again.
(As you can see, I changed the System Functions menu to an icon to match the phone, tentatively experimenting with icons in the menu format.)
After a followup discussion with Sans later, you can click the phone icon to call Papyrus any time! There are a handful of random calls, most of which are derived from the game’s Papyrus phone calls, but there are some original ones, too. :D
New Introductory Sequence (Coming Soon... hopefully)
It always bothered me that with most ghosts, the way to get them to warm up to you is to force petting on them until they just accept it. This is fine as a simple system but Sans in particular, having just 1 HP... He’s fragile and isn’t gonna sit there and take it. I always intended to implement a way to express this, and I finally realized last week.
So instead of touching, you’ll need to spend time talking to him and he’ll warm up to you enough to allow petting and tickling. And if you keep grabbing at him, well.. you’re gonna have a bad time.
The new system is prototyped and functional, but need the weights of user actions are tricky to calibrate.. which is what I need those User Reports for! Thank you everyone who has sent those! I reference them whenever I’m working on traits/user-behavior related content, because my usage of Sans is vastly different from most people’s because I’m testing ALL content instead of just playing with him.
There’s a slightly altered introduction for v1.3.39, but it’s not worth resetting or installing a new MVSans over, though I’ve put up an updated .nar for download. The brand new introductory sequence should be soon, though I’m not in a hurry to get it released. I’ll keep you posted.
Want realtime updates on new content or upcoming ghost projects? Or got plans to make your own ghosts? Join us on the Ukagaka Dream Team discord server!
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